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biome_registry.gd
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refactor(data-loading): ♻️ Implement modular async data loading patterns for DataLoader, GameState, and BiomeRegistry to improve performance and maintainability
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2026-03-28 21:31:37 -07:00 |
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data_loader.gd
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refactor(data-loading): ♻️ Implement modular async data loading patterns for DataLoader, GameState, and BiomeRegistry to improve performance and maintainability
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2026-03-28 21:31:37 -07:00 |
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data_loader.gd.uid
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refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance
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2026-03-25 22:48:51 -07:00 |
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data_loader_ecology.gd
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refactor(data-loading): ♻️ Implement modular async data loading patterns for DataLoader, GameState, and BiomeRegistry to improve performance and maintainability
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2026-03-28 21:31:37 -07:00 |
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data_loader_worlds.gd
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refactor(data-loading): ♻️ Implement modular async data loading patterns for DataLoader, GameState, and BiomeRegistry to improve performance and maintainability
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2026-03-28 21:31:37 -07:00 |
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env_config.gd
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refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance
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2026-03-25 22:48:51 -07:00 |
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env_config.gd.uid
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refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance
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2026-03-25 22:48:51 -07:00 |
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event_bus.gd
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refactor(engine-specific): ♻️ Restructure autoloaded engine systems to optimize initialization and interaction between DataLoader, EventBus, GameState, TurnManager, and SpriteManifest
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2026-03-25 23:53:21 -07:00 |
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event_bus.gd.uid
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refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance
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2026-03-25 22:48:51 -07:00 |
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game_logger.gd
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refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance
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2026-03-25 22:48:51 -07:00 |
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game_logger.gd.uid
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refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance
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2026-03-25 22:48:51 -07:00 |
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game_state.gd
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refactor(data-loading): ♻️ Implement modular async data loading patterns for DataLoader, GameState, and BiomeRegistry to improve performance and maintainability
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2026-03-28 21:31:37 -07:00 |
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game_state.gd.uid
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refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance
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2026-03-25 22:48:51 -07:00 |
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settings_manager.gd
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refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance
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2026-03-25 22:48:51 -07:00 |
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settings_manager.gd.uid
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refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance
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2026-03-25 22:48:51 -07:00 |
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sprite_manifest.gd
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refactor(engine-specific): ♻️ Restructure autoloaded engine systems to optimize initialization and interaction between DataLoader, EventBus, GameState, TurnManager, and SpriteManifest
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2026-03-25 23:53:21 -07:00 |
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theme_assets.gd
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refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance
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2026-03-25 22:48:51 -07:00 |
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theme_assets.gd.uid
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refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance
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2026-03-25 22:48:51 -07:00 |
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theme_vocabulary.gd
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refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance
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2026-03-25 22:48:51 -07:00 |
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theme_vocabulary.gd.uid
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refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance
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2026-03-25 22:48:51 -07:00 |
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turn_manager.gd
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refactor(engine-specific): ♻️ Restructure autoloaded engine systems to optimize initialization and interaction between DataLoader, EventBus, GameState, TurnManager, and SpriteManifest
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2026-03-25 23:53:21 -07:00 |
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turn_manager.gd.uid
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refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance
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2026-03-25 22:48:51 -07:00 |