magicciv/engine/src/autoloads
2026-03-28 21:31:37 -07:00
..
biome_registry.gd refactor(data-loading): ♻️ Implement modular async data loading patterns for DataLoader, GameState, and BiomeRegistry to improve performance and maintainability 2026-03-28 21:31:37 -07:00
data_loader.gd refactor(data-loading): ♻️ Implement modular async data loading patterns for DataLoader, GameState, and BiomeRegistry to improve performance and maintainability 2026-03-28 21:31:37 -07:00
data_loader.gd.uid refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance 2026-03-25 22:48:51 -07:00
data_loader_ecology.gd refactor(data-loading): ♻️ Implement modular async data loading patterns for DataLoader, GameState, and BiomeRegistry to improve performance and maintainability 2026-03-28 21:31:37 -07:00
data_loader_worlds.gd refactor(data-loading): ♻️ Implement modular async data loading patterns for DataLoader, GameState, and BiomeRegistry to improve performance and maintainability 2026-03-28 21:31:37 -07:00
env_config.gd refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance 2026-03-25 22:48:51 -07:00
env_config.gd.uid refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance 2026-03-25 22:48:51 -07:00
event_bus.gd refactor(engine-specific): ♻️ Restructure autoloaded engine systems to optimize initialization and interaction between DataLoader, EventBus, GameState, TurnManager, and SpriteManifest 2026-03-25 23:53:21 -07:00
event_bus.gd.uid refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance 2026-03-25 22:48:51 -07:00
game_logger.gd refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance 2026-03-25 22:48:51 -07:00
game_logger.gd.uid refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance 2026-03-25 22:48:51 -07:00
game_state.gd refactor(data-loading): ♻️ Implement modular async data loading patterns for DataLoader, GameState, and BiomeRegistry to improve performance and maintainability 2026-03-28 21:31:37 -07:00
game_state.gd.uid refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance 2026-03-25 22:48:51 -07:00
settings_manager.gd refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance 2026-03-25 22:48:51 -07:00
settings_manager.gd.uid refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance 2026-03-25 22:48:51 -07:00
sprite_manifest.gd refactor(engine-specific): ♻️ Restructure autoloaded engine systems to optimize initialization and interaction between DataLoader, EventBus, GameState, TurnManager, and SpriteManifest 2026-03-25 23:53:21 -07:00
theme_assets.gd refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance 2026-03-25 22:48:51 -07:00
theme_assets.gd.uid refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance 2026-03-25 22:48:51 -07:00
theme_vocabulary.gd refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance 2026-03-25 22:48:51 -07:00
theme_vocabulary.gd.uid refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance 2026-03-25 22:48:51 -07:00
turn_manager.gd refactor(engine-specific): ♻️ Restructure autoloaded engine systems to optimize initialization and interaction between DataLoader, EventBus, GameState, TurnManager, and SpriteManifest 2026-03-25 23:53:21 -07:00
turn_manager.gd.uid refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance 2026-03-25 22:48:51 -07:00