Natalie
cc2081fef3
docs(@projects/@magic-civilization): 📝 p2-86 — verified rendered-driver architecture + phased plan
Reverse-engineered the player-api harness (player-api-server.sh → headless
player_api_main.gd state bench; reusable OS.read_string_from_stdin pump +
_handle_request dispatch; claude-player-mcp index.ts/harness.ts). Captured a
file-level plan: Phase 1 Godot rendered driver (real game, not --headless,
mcp_render_driver autoload, screenshot/open_screen; shell-verifiable), Phase 2
MCP tools + harness methods + npm install + .mcp.json + restart to verify.
Status stub→partial.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>