magicciv/public/games
Natalie d01d72082d feat(@projects/@magic-civilization): 🔭 p3-22 — AI builds dedicated scouts for exploration
pick_for_city gains a scout branch (after the early-military floor, before
expansion): when dwarf_scout is buildable (its tech/race/resource/building gates
met — mirrors pick_best_unit_of_type) and the capital owns no scout, the capital
queues one. Single scout, capital-only; the existing frontier-seek + scout-sweep
maneuvers (movement.rs) already drive dwarf_scout, so the AI stops diverting
combat units to scouting.

Tests: ai_builds_scout_when_buildable_and_none_owned +
ai_does_not_build_scout_without_its_tech; mc-ai 289/0 green. p3-22 → done.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 13:57:20 -04:00
..
age-of-dwarves feat(@projects/@magic-civilization): 🔭 p3-22 — AI builds dedicated scouts for exploration 2026-06-25 13:57:20 -04:00
age-of-elves/guide fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
age-of-kzzkyt/guide fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
sandbox feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00