magicciv/public
Natalie e4a3808a19 docs(@projects/@magic-civilization): 📊 p3-26 gap 2 — honest remaining-category breakdown
3 event categories live (wildfire/drought/volcanic) on existing grid fields. Recorded the
real shape of the rest (not trivial pattern-repeats):
- seismic/impact/tsunami: geological terrain ops (elevation/crater/coastal) — partially
  portable with the current grid.
- solar/glacial: need the Rust climate physics to consume new solar_forcing/glacial_forcing
  fields (injecting a field without physics reading it is inert).
- plague/pandemic/marine: need fauna/marine subsystem integration (fauna population death,
  fish_stock/reef) — overlaps the marine_harvest port (gap-1 tail).
- magical: Game-3 deferred.

So gap 2 = a complete, verified framework + 3 categories; finishing the rest is sequenced
real work, not boilerplate.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 14:57:51 -04:00
..
games docs(@projects/@magic-civilization): 📊 p3-26 gap 2 — honest remaining-category breakdown 2026-06-26 14:57:51 -04:00
resources refactor(@projects/@magic-civilization): p3-18 — embark gate is data-driven per-player config, not hardcoded 2026-06-25 04:40:14 -04:00