magicciv/public/resources
2026-04-12 11:24:17 -07:00
..
ai build(simulator): 📦️ Rebuild simulator binaries and fingerprint files after dependency or source code updates across all modules 2026-04-10 08:53:49 -07:00
biomes
buildings feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
combat feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
culture feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
deposits feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
ecology chore(ecology): 🔧 Update biome trait weights configuration for ecology system prioritization 2026-04-10 18:46:10 -07:00
encyclopedia
eras
events feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
games/age-of-kzzkyt/guide
governments
guide
improvements
items wip: travel backup — arena fixes, happiness system, items, spells 2026-04-12 11:24:17 -07:00
lenses feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
magic wip: travel backup — arena fixes, happiness system, items, spells 2026-04-12 11:24:17 -07:00
map_types
promotions
races
simulations
techs feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
throne_rooms
tiles feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
units feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
villages feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
wilds chore(game-data): 🔧 Introduce configurable per-lair tier system in wilds.json by replacing hardcoded DEFAULT_LAIR_TIER with dynamic tier definitions per lair. 2026-04-08 20:15:54 -07:00
worlds feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
base.schema.json
episodes.json