magicciv/src/simulator
2026-04-10 19:45:17 -07:00
..
.cargo feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
api-gdext feat(simulator): Add capital position tracking and victory condition logic for game state and turn processing 2026-04-10 08:26:27 -07:00
api-wasm feat(api-wasm): Implement Default trait for WasmEcologyPhysics to enable default construction in WASM API contexts 2026-04-08 06:19:58 -07:00
balance-tool feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
crates refactor(ai): ♻️ Implement modular AI behavior pipeline by separating GDScript game logic from Rust scoring weights for cleaner architecture and performance gains 2026-04-10 19:45:17 -07:00
optimizer feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
test-results feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
build-gdext.sh feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
build-wasm.sh
Cargo.lock deps-upgrade(simulator): ⬆️ Update dependencies in mc-turn crate for improved compatibility, security, and performance 2026-04-10 09:20:17 -07:00
Cargo.toml deps-upgrade(simulator): ⬆️ Update simulator dependencies and rebuild affected modules 2026-04-08 00:17:50 -07:00
clippy.toml
optimized_weights.json feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
package.json
public feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
rustfmt.toml