magicciv/tooling/claude/dot-claude/worktrees
Natalie f8eadc9119 feat(@projects/@magic-civilization): 😊 p3-26 B1 — surface computed happiness_pool in view_json
project_resources hardcoded happiness_pool: 0 (a stub from before the happiness phase
existed). Now that process_happiness_phase computes player.happiness each turn, surface it
in the PlayerView so the headless view exposes it end-to-end (compute → projection → view).
mc-player-api 135/0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 15:50:30 -04:00
..
agent-a29dd7f314dd44d6d@94affd5ad3 feat(@projects/@magic-civilization): 🌍 p3-26 B8 — seismic + impact + tsunami event categories 2026-06-26 15:31:19 -04:00
agent-a95ff0acf607fee39@ff0e0025ef feat(@projects/@magic-civilization): 😊 p3-26 B1 — surface computed happiness_pool in view_json 2026-06-26 15:50:30 -04:00
bridge-cse_01NntKpAHZbZsy2ZyHzQvm4w@f6d38e0fdf deps-upgrade(bridge-cse): ⬆️ Update bridge-cse submodule to latest commit for improved tooling stability 2026-06-04 22:02:06 -07:00
bridge-cse_01UCbE4p6FXAuiDrQ5WSWyTh@790af0cb96 chore(tooling-specific): 🔧 Update bridge-cse_01UCbE4p6FXAuiDrQ5WSWyTh submodule state for toolchain integration 2026-06-06 22:19:32 -07:00