magicciv/engine/src/generation
2026-03-28 21:31:37 -07:00
..
hydrology.gd feat(generation): Add advanced procedural generation algorithms for hydrology, rivers, terrain, and balanced starting positions 2026-03-28 21:31:37 -07:00
hydrology_rivers.gd feat(generation): Add advanced procedural generation algorithms for hydrology, rivers, terrain, and balanced starting positions 2026-03-28 21:31:37 -07:00
map_generator.gd feat(generation): Add advanced procedural generation algorithms for hydrology, rivers, terrain, and balanced starting positions 2026-03-28 21:31:37 -07:00
map_generator.gd.uid refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance 2026-03-25 22:48:51 -07:00
map_placer.gd feat(generation): Add advanced procedural generation algorithms for hydrology, rivers, terrain, and balanced starting positions 2026-03-28 21:31:37 -07:00
map_shape_seeds.gd perf(generation): Optimize procedural generation algorithms by reducing redundant calculations in hydrology, river placement, and terrain refinement 2026-03-25 23:53:21 -07:00
start_balancer.gd feat(generation): Add advanced procedural generation algorithms for hydrology, rivers, terrain, and balanced starting positions 2026-03-28 21:31:37 -07:00
start_position.gd feat(generation): Add advanced procedural generation algorithms for hydrology, rivers, terrain, and balanced starting positions 2026-03-28 21:31:37 -07:00
terrain_refiner.gd feat(generation): Add advanced procedural generation algorithms for hydrology, rivers, terrain, and balanced starting positions 2026-03-28 21:31:37 -07:00
village_lair_placer.gd perf(generation): Optimize procedural generation algorithms by reducing redundant calculations in hydrology, river placement, and terrain refinement 2026-03-25 23:53:21 -07:00
wind_calculator.gd perf(generation): Optimize procedural generation algorithms by reducing redundant calculations in hydrology, river placement, and terrain refinement 2026-03-25 23:53:21 -07:00