magicciv/public/resources/techs/masonry.json
2026-04-07 17:52:04 -07:00

164 lines
3.8 KiB
JSON

[
{
"id": "stonecutting",
"name": "Stonecutting",
"description": "The art of splitting raw rock into shaped blocks. Opens the way for walls, roads, and all permanent construction.",
"pillar": "masonry",
"era": 1,
"tier": 1,
"cost": 20,
"requires": [],
"unlocks": {
"buildings": [],
"units": [],
"improvements": [
"quarry"
],
"other": []
},
"flavor": "Strike the stone where it wants to break. It will teach you where.",
"encyclopedia": {
"category": "civilization",
"entry_type": "tech",
"detail_route": "/research/tech-tree",
"tags": [
"masonry"
]
}
},
{
"id": "masonry",
"name": "Masonry",
"description": "Fitted stonework and mortar techniques that allow permanent fortifications, workshops, and warehouses to be raised.",
"pillar": "masonry",
"era": 1,
"tier": 2,
"cost": 30,
"requires": [
"stonecutting"
],
"unlocks": {
"buildings": [
"walls",
"watchtower",
"mason_lodge",
"storehouse"
],
"units": [
"dwarf_engineer"
],
"improvements": [
"stone_road"
],
"other": []
},
"flavor": "A dwarf who cannot lay a straight wall is not yet a dwarf.",
"encyclopedia": {
"category": "civilization",
"entry_type": "tech",
"detail_route": "/research/tech-tree",
"tags": [
"masonry"
]
}
},
{
"id": "fortification",
"name": "Fortification",
"description": "Advanced defensive architecture — murder holes, concentric walls, and sally ports. Cities become near-impregnable strongholds.",
"pillar": "masonry",
"era": 3,
"tier": 3,
"cost": 60,
"requires": [
"masonry",
"tactics"
],
"unlocks": {
"buildings": [
"castle"
],
"units": [],
"improvements": [
"fortress"
],
"other": []
},
"flavor": "They brought ten thousand. We brought walls.",
"encyclopedia": {
"category": "civilization",
"entry_type": "tech",
"detail_route": "/research/tech-tree",
"tags": [
"masonry"
]
}
},
{
"id": "civil_engineering",
"name": "Civil Engineering",
"description": "Large-scale infrastructure projects — aqueducts, bridges, and drainage systems that transform entire regions.",
"pillar": "masonry",
"era": 4,
"tier": 4,
"cost": 90,
"requires": [
"fortification",
"mathematics"
],
"unlocks": {
"buildings": [
"aqueduct",
"eternal_deeproads"
],
"units": [],
"improvements": [
"bridge"
],
"other": [
"city_connection_roads"
]
},
"flavor": "Water flows downhill. So does civilization, if you let it.",
"encyclopedia": {
"category": "civilization",
"entry_type": "tech",
"detail_route": "/research/tech-tree",
"tags": [
"masonry"
]
}
},
{
"id": "high_architecture",
"name": "High Architecture",
"description": "The pinnacle of dwarven construction — vast underground halls, monumental gates, and wonder-buildings that define an empire.",
"pillar": "masonry",
"era": 5,
"tier": 5,
"cost": 130,
"requires": [
"civil_engineering",
"heritage"
],
"unlocks": {
"buildings": [
"grand_gate"
],
"units": [],
"improvements": [],
"other": [
"wonder_construction"
]
},
"flavor": "When the mountain is not enough, we build another.",
"encyclopedia": {
"category": "civilization",
"entry_type": "tech",
"detail_route": "/research/tech-tree",
"tags": [
"masonry"
]
}
}
]