164 lines
3.8 KiB
JSON
164 lines
3.8 KiB
JSON
[
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{
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"id": "stonecutting",
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"name": "Stonecutting",
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"description": "The art of splitting raw rock into shaped blocks. Opens the way for walls, roads, and all permanent construction.",
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"pillar": "masonry",
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"era": 1,
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"tier": 1,
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"cost": 20,
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"requires": [],
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"unlocks": {
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"buildings": [],
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"units": [],
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"improvements": [
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"quarry"
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],
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"other": []
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},
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"flavor": "Strike the stone where it wants to break. It will teach you where.",
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"encyclopedia": {
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"category": "civilization",
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"entry_type": "tech",
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"detail_route": "/research/tech-tree",
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"tags": [
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"masonry"
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]
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}
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},
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{
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"id": "masonry",
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"name": "Masonry",
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"description": "Fitted stonework and mortar techniques that allow permanent fortifications, workshops, and warehouses to be raised.",
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"pillar": "masonry",
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"era": 1,
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"tier": 2,
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"cost": 30,
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"requires": [
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"stonecutting"
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],
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"unlocks": {
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"buildings": [
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"walls",
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"watchtower",
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"mason_lodge",
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"storehouse"
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],
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"units": [
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"dwarf_engineer"
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],
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"improvements": [
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"stone_road"
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],
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"other": []
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},
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"flavor": "A dwarf who cannot lay a straight wall is not yet a dwarf.",
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"encyclopedia": {
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"category": "civilization",
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"entry_type": "tech",
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"detail_route": "/research/tech-tree",
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"tags": [
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"masonry"
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]
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}
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},
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{
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"id": "fortification",
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"name": "Fortification",
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"description": "Advanced defensive architecture — murder holes, concentric walls, and sally ports. Cities become near-impregnable strongholds.",
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"pillar": "masonry",
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"era": 3,
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"tier": 3,
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"cost": 60,
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"requires": [
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"masonry",
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"tactics"
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],
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"unlocks": {
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"buildings": [
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"castle"
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],
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"units": [],
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"improvements": [
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"fortress"
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],
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"other": []
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},
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"flavor": "They brought ten thousand. We brought walls.",
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"encyclopedia": {
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"category": "civilization",
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"entry_type": "tech",
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"detail_route": "/research/tech-tree",
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"tags": [
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"masonry"
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]
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}
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},
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{
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"id": "civil_engineering",
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"name": "Civil Engineering",
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"description": "Large-scale infrastructure projects — aqueducts, bridges, and drainage systems that transform entire regions.",
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"pillar": "masonry",
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"era": 4,
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"tier": 4,
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"cost": 90,
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"requires": [
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"fortification",
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"mathematics"
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],
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"unlocks": {
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"buildings": [
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"aqueduct",
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"eternal_deeproads"
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],
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"units": [],
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"improvements": [
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"bridge"
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],
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"other": [
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"city_connection_roads"
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]
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},
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"flavor": "Water flows downhill. So does civilization, if you let it.",
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"encyclopedia": {
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"category": "civilization",
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"entry_type": "tech",
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"detail_route": "/research/tech-tree",
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"tags": [
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"masonry"
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]
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}
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},
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{
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"id": "high_architecture",
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"name": "High Architecture",
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"description": "The pinnacle of dwarven construction — vast underground halls, monumental gates, and wonder-buildings that define an empire.",
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"pillar": "masonry",
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"era": 5,
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"tier": 5,
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"cost": 130,
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"requires": [
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"civil_engineering",
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"heritage"
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],
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"unlocks": {
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"buildings": [
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"grand_gate"
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],
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"units": [],
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"improvements": [],
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"other": [
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"wonder_construction"
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]
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},
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"flavor": "When the mountain is not enough, we build another.",
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"encyclopedia": {
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"category": "civilization",
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"entry_type": "tech",
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"detail_route": "/research/tech-tree",
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"tags": [
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"masonry"
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]
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}
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}
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]
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