magicciv/public/resources
autocommit a3fc98fd1e chore(city): 🔧 Refactor buildable helper logic for city resources in Godot Engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:15:05 -07:00
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ai build(simulator): 📦️ Rebuild simulator binaries and fingerprint files after dependency or source code updates across all modules 2026-04-10 08:53:49 -07:00
biomes feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
buildings feat(city-defense): city bombard retaliation + building HP bonuses 2026-04-12 18:04:28 -07:00
combat feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
culture feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
deposits feat(deposits): Introduce standardized category metadata (e.g., "gem", "ore") to deposit resources for unified classification 2026-04-13 13:37:04 -07:00
ecology feat(ecology/fauna): Add loot table configurations for 30 fauna species with JSON drop definitions 2026-04-13 13:37:04 -07:00
encyclopedia feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
eras feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
events feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
games/age-of-kzzkyt/guide feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
governments feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
guide feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
improvements chore(improvements): 🔧 Update hunting grounds improvement data in JSON config file 2026-04-15 19:35:25 -07:00
items wip: travel backup — arena fixes, happiness system, items, spells 2026-04-12 11:24:17 -07:00
lenses feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
magic wip: travel backup — arena fixes, happiness system, items, spells 2026-04-12 11:24:17 -07:00
map_types feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
promotions feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
races feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
simulations feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
techs feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
throne_rooms feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
tiles feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
units feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
villages feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
wilds chore(city): 🔧 Refactor buildable helper logic for city resources in Godot Engine 2026-04-15 20:15:05 -07:00
worlds feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
base.schema.json feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
episodes.json feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00