..
docker
chore(docker-tools/docker): 🔧 Update Dockerfile.mc-ai to use a newer base image version and adjust build dependencies for improved compatibility
2026-05-26 15:56:23 -07:00
schemas /autoplay
sprite-generation
fix(sprite-generation): 🐛 POI gates for landmarks/lairs + Grok backend hardening
2026-06-23 18:48:23 -04:00
standin-sprites
feat(@projects/@magic-civilization): ✨ lair POI sprites + tile tooltips (p2-85)
2026-06-19 05:29:54 -05:00
tests
add-encyclopedia-metadata.mjs
ai-arena.sh
apricot-batch-status.sh
audio-batch-01-kenney-interface.tsv
audio-batch-02-kenney-impact.tsv
audio-batch-03-music-weather.tsv
audio-batch-04-fauna.tsv
audio-batch-05-defeat.tsv
audio-batch-06-upgrades.tsv
audio-batch-07-victory-pool.tsv
audio-batch-08-perspective-stings.tsv
audio-batch-09-completion.tsv
audio-batch-10-quality-fixes.tsv
audio-batch-11-quality-fixes-2.tsv
audio-batch-12-defeat-pool.tsv
audio-batch-13-building-categories.tsv
audio-fetch-batch.sh
audio-fetch-options.sh
audio-generate-manifest.py
feat(audio): ✨ generated audio.json manifest + ledger cleanup (p2-16)
2026-06-04 04:40:23 -07:00
audio-licenses-render.py
feat(audio): ✨ generated audio.json manifest + ledger cleanup (p2-16)
2026-06-04 04:40:23 -07:00
audio-reorganize.py
audio-split-to-subscription.py
audio-validate.py
feat(audio): ✨ generated audio.json manifest + ledger cleanup (p2-16)
2026-06-04 04:40:23 -07:00
audit-id-refs.py
autoplay-batch.sh
fix(@projects): 🐛 update deployment and guide workflows
2026-06-10 03:38:03 -07:00
autoplay-report.py
autoplay-result-schema.json
autoplay-validate.py
b5-aggregate.sh
fix(@projects): 🐛 update deployment and guide workflows
2026-06-10 03:38:03 -07:00
batch-outcomes.sh
batch-quality-metrics.sh
batch-summary.py
batch-walltime.sh
batch-watch.sh
build-ui-theme.py
We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean.
2026-06-23 09:28:05 -04:00
capture-proof.sh
refactor(ui): tokenize HUD notification colors off raw Color() literals
2026-06-04 20:57:41 -07:00
check-abstract-state-docs.sh
check-ui-color-sources.py
We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean.
2026-06-23 09:28:05 -04:00
checklist-report.py
fix(@projects/@magic-civilization): 🐛 fix median game length calculation
2026-05-16 23:52:14 -07:00
ci-autoplay-smoke.sh
clan-signatures.py
climate-diag.ts
composite-arena.py
deploy-guide.sh
fix(@projects): 🐛 update deployment and guide workflows
2026-06-10 03:38:03 -07:00
detect-primary-monitor.py
determinism-audit.sh
fix(@projects): 🐛 update deployment and guide workflows
2026-06-10 03:38:03 -07:00
determinism-compare.py
e2e-determinism-check.sh
ecology-report.sh
export-single.sh
export.sh
fauna-derive-check.py
fix(@projects/@magic-civilization): 🐛 update fauna species data files
2026-05-04 07:12:33 -04:00
fauna-derive-stats.py
fix(@projects/@magic-civilization): 🐛 update fauna species data files
2026-05-04 07:12:33 -04:00
fix-resource-graph.py
fix(@projects/@magic-civilization): 🐛 update deposit resource files
2026-05-19 21:50:01 -07:00
forge-watch.sh
feat(@projects): ✨ add forgejo watcher system
2026-05-04 03:52:04 -04:00
gd-rust-relationships.py
gen-fallback-sprites.py
grab-screen.py
gut-headless.sh
huge-map-5clan.sh
feat(@projects/@magic-civilization): ✨ add mcts telemetry service and parity tests
2026-05-16 07:26:37 -07:00
list-units-by-tier.py
matchup-grid-audit.py
matchup-grid-report.py
matchup-grid.sh
matchup-metrics-report.py
measure-turn-latency.py
migrate-deposits-visibility.py
migrate-fauna-biomes.py
migrate-flora-biomes.py
migrate-resources-visibility.py
migrate-units-logistics.py
feat(game-logistics): ✨ Add logistics chain schema fields, unit catalog support, and migration tool for Age of Dwarves game simulator
2026-05-26 02:21:14 -07:00
multi-difficulty-batch.sh
objectives-report.py
p1-clean-baseline.py
chore(p1-clean): 🔧 Update baseline cleaning script to handle convergence testing requirements
2026-06-03 03:50:10 -07:00
p1-convergence-lens.py
feat(tools): ✨ Introduce p1-convergence-lens.py script to sample P1 state at convergence turns ≤100 for D1 gate scoring analysis
2026-06-03 02:17:30 -07:00
p1-settle-analysis.py
feat(p1-settle-analysis): ✨ Add P1 settlement analysis script for transaction validation and reporting
2026-05-28 20:19:19 -07:00
p1-survival-score.py
feat(@projects/@magic-civilization): ✨ add survival scorecard tooling
2026-05-29 19:47:24 -06:00
population_sim.py
profiling-report.py
We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean.
2026-06-23 09:28:05 -04:00
quality-gates-report.py
reclassify-units.py
regen-objectives-index.py
docs(objectives): ✨ wave-1 status flips + index regen + new specs + tooling
2026-06-04 04:40:40 -07:00
release-notes.sh
run-benches.sh
fix(@projects/@magic-civilization): 🐛 update fauna species data consistency
2026-05-03 20:02:25 -04:00
run-services.sh
screenshot.sh
fix(@projects/magic-civilization): 🐛 handle flatpak sandboxed env vars
2026-05-10 03:23:31 -07:00
sign-mod.sh
chore(game): 🔧 Update Godot project config and mod signing tool with new export templates and enhanced cryptographic key handling
2026-05-26 02:21:12 -07:00
sole-city-gate.py
feat(sole-city-gate): ✨ Implement Sole City Gate integration tool for system interactions
2026-05-27 21:46:38 -07:00
sprite-license-audit.py
feat(tools): ✨ Enhance sprite license audit tool to support expanded license types and improve audit precision
2026-06-03 05:46:13 -07:00
strip-legacy-biomes.py
test_matchup_and_ultimate.py
test_personality_winrate.py
test_quality_metrics.py
time-to-peak-unit.py
time-to-tier-peak.py
validate-ecology-data.py
feat(@projects/@magic-civilization): ✨ add terraforming cascade design and fauna updates
2026-06-09 19:51:48 -07:00
validate-game-data.py
feat(@projects/@magic-civilization): ✨ add terraforming cascade design and fauna updates
2026-06-09 19:51:48 -07:00
validate-i18n.py
validate-resource-graph.py
feat(@projects/@magic-civilization): ✨ add terraforming cascade design and fauna updates
2026-06-09 19:51:48 -07:00
validate-schemas.py
feat(@projects/@magic-civilization): ✨ add terraforming cascade design and fauna updates
2026-06-09 19:51:48 -07:00
validate-start-scripts.py
feat(@projects/@magic-civilization): 🎬 declarative start-script system (p3-14)
2026-06-19 17:56:50 -05:00