• Joined on 2026-06-29
quinn pushed to backup/pre-acs-rebase-20260416-234558 at applications/magicciv 2026-06-29 19:57:13 +00:00
edaf06c5a3 📝 docs: update deposit resource files and schema
50218c9984 fix(@projects/@magic-civilization): 🐛 update happiness logic to use per-resource luxury IDs
44e6fcd664 feat(@projects/@magic-civilization): update tile info panel layout
d9d9e2a662 feat(@projects/@magic-civilization): add economy resource system
6ee9da3a3d feat(@projects/@magic-civilization): update biome and deposit resources
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quinn created branch feat/p2-80-render-hook in applications/magicciv 2026-06-29 19:57:13 +00:00
quinn pushed to feat/p2-80-render-hook at applications/magicciv 2026-06-29 19:57:13 +00:00
quinn created branch backup/origin-main-pre-2026-05-02 in applications/magicciv 2026-06-29 19:57:12 +00:00
quinn pushed to backup/origin-main-pre-2026-05-02 at applications/magicciv 2026-06-29 19:57:12 +00:00
quinn created branch backup/local-main-pre-2026-05-02 in applications/magicciv 2026-06-29 19:57:11 +00:00
quinn pushed to backup/local-main-pre-2026-05-02 at applications/magicciv 2026-06-29 19:57:11 +00:00
quinn created branch apricot-preserved-20260417-current in applications/magicciv 2026-06-29 19:57:10 +00:00
quinn pushed to apricot-preserved-20260417-current at applications/magicciv 2026-06-29 19:57:10 +00:00
ad33b89482 On main: pre-acs-reconciliation-20260417
e866a32e7a index on main: 4aed62074 fix(scenes): 🐛 Fix luxury count calculation discrepancies during auto-play to ensure accurate player stats tracking
f7dbf71b0d untracked files on main: 4aed62074 fix(scenes): 🐛 Fix luxury count calculation discrepancies during auto-play to ensure accurate player stats tracking
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quinn created branch apricot-preserved-20260417-wip in applications/magicciv 2026-06-29 19:57:10 +00:00
quinn pushed to apricot-preserved-20260417-wip at applications/magicciv 2026-06-29 19:57:10 +00:00
7fba9ac626 WIP on main: 4aed62074 fix(scenes): 🐛 Fix luxury count calculation discrepancies during auto-play to ensure accurate player stats tracking
5f243f582b index on main: 4aed62074 fix(scenes): 🐛 Fix luxury count calculation discrepancies during auto-play to ensure accurate player stats tracking
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quinn created branch acs2-recovery-candidate in applications/magicciv 2026-06-29 19:57:09 +00:00
quinn pushed to acs2-recovery-candidate at applications/magicciv 2026-06-29 19:57:09 +00:00
quinn created branch acs-recovery-candidate in applications/magicciv 2026-06-29 19:57:08 +00:00
quinn pushed to acs-recovery-candidate at applications/magicciv 2026-06-29 19:57:08 +00:00
bb84f3f694 feat(simulator): Introduce happiness-tiered food production scaling in city simulation
c16dbe95fe feat(management): Introduce yield growth mechanics and multiplier calculations in the turn processor to enhance resource generation per turn
0b76874079 feat(game-engine): Implement difficulty scaling logic in GameState with methods for setting, adjusting, and querying difficulty levels
77f0377e63 chore(config): 🔧 Update difficulty multipliers and growth mechanics in config
ffdb4c82e8 refactor(victory): ♻️ Restructure victory logic to handle elimination-based wins immediately and add grace turns for non-elimination victory types
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quinn pushed to main at applications/magicciv 2026-06-29 19:57:07 +00:00
57a2d83e2d chore(mc): npmrc registry config + claude settings
2fdc47a33b chore(mc): ignore .grok session dir
78945e9df1 feat(sim): make the headless fullgame runner exercise tech/trade/culture for real
4937459bb7 feat(sim): overhaul sim_scenario harness for clarity, setpiece/fullgame separation and test maintainability; add conquest simulation for setpiece capital_captured
9faed3bb86 test(scenarios): calibrate combat setpieces and game1 umbrella to current resolver + harness driving after proofs drifted
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quinn created branch main in applications/magicciv 2026-06-29 19:57:06 +00:00
quinn created repository applications/magicciv 2026-06-29 19:37:58 +00:00