fix(@projects/@magic-civilization): 🐛 increase base city hp to 300 for later capital survival

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
Natalie 2026-04-16 12:09:49 -07:00
parent 52c087b839
commit 0176d9545a

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@ -106,11 +106,10 @@ impl TileYield {
/// with two decent food tiles. Target: median p0_pop_peak ≥ 7 at T150.
pub const FOOD_PER_POP: f64 = 1.2;
/// Base city HP before population scaling. Tuned up from 200 to 260 to
/// extend TTV alongside the melee-city-damage fraction in resolver.rs. The
/// combination (HP boost + 0.5 melee-to-city fraction + 20 HP/turn regen)
/// pushes capital fall from T99 to T200+.
pub const BASE_CITY_HP: u32 = 260;
/// Base city HP before population scaling. Final tune (200 → 260 → 300) to
/// stretch seed 1's T124 capital fall toward T200. Paired with 26 HP/turn
/// regen and the 0.40 melee-to-city damage fraction in resolver.rs.
pub const BASE_CITY_HP: u32 = 300;
/// HP gained per population point.
pub const HP_PER_POP: u32 = 10;