test(@projects/@magic-civilization): 🐛 type p0 as PlayerScript so traded_luxuries assignment is static
Through a RefCounted-typed ref, p0.traded_luxuries = <Array[String]> still went via dynamic property-set and tripped "Invalid assignment ... type Array" against the Array[String] property. Typing p0 as PlayerScript makes the set static and type-correct. Clears the traded_luxuries + diplomacy round-trip tests (test_save_load 6 → 2 failing). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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1 changed files with 4 additions and 4 deletions
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@ -25,7 +25,7 @@ func after_each() -> void:
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func test_traded_luxuries_round_trips() -> void:
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var p0: RefCounted = GameState.players[0]
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var p0: PlayerScript = GameState.players[0]
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var lux0: Array[String] = ["silk", "spices", "wine"]
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p0.traded_luxuries = lux0
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@ -39,7 +39,7 @@ func test_traded_luxuries_round_trips() -> void:
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func test_traded_luxuries_empty_round_trips() -> void:
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var p0: RefCounted = GameState.players[0]
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var p0: PlayerScript = GameState.players[0]
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p0.traded_luxuries = []
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SaveManagerScript.save_game(0)
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@ -57,7 +57,7 @@ func test_traded_luxuries_empty_round_trips() -> void:
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func test_clan_id_round_trips() -> void:
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var p0: RefCounted = GameState.players[0]
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var p0: PlayerScript = GameState.players[0]
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var p1: RefCounted = GameState.players[1]
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p0.clan_id = "ironhold"
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p1.clan_id = "blackhammer"
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@ -138,7 +138,7 @@ func test_wonders_built_empty_round_trips() -> void:
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func test_all_new_fields_round_trip_together() -> void:
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var p0: RefCounted = GameState.players[0]
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var p0: PlayerScript = GameState.players[0]
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var lux_m: Array[String] = ["mithril_ore", "deepstone"]
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p0.traded_luxuries = lux_m
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p0.clan_id = "goldvein"
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