🧪 test(@projects/@magic-civilization): update seed variable to map_seed
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
parent
8017152ccf
commit
18072e1479
2 changed files with 2 additions and 2 deletions
|
|
@ -27,7 +27,7 @@ func _ready() -> void:
|
|||
|
||||
_seed_players()
|
||||
GameState.turn_number = 64
|
||||
GameState.current_seed = 42
|
||||
GameState.map_seed = 42
|
||||
|
||||
var screen: CanvasLayer = DefeatScreenScene.instantiate() as CanvasLayer
|
||||
add_child(screen)
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ func _ready() -> void:
|
|||
|
||||
_seed_players()
|
||||
GameState.turn_number = 87
|
||||
GameState.current_seed = 42
|
||||
GameState.map_seed = 42
|
||||
|
||||
var screen: CanvasLayer = VictoryScreenScene.instantiate() as CanvasLayer
|
||||
add_child(screen)
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue