🧪 test(@projects/@magic-civilization): update seed variable to map_seed

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
Natalie 2026-05-10 23:04:56 -07:00
parent 8017152ccf
commit 18072e1479
2 changed files with 2 additions and 2 deletions

View file

@ -27,7 +27,7 @@ func _ready() -> void:
_seed_players()
GameState.turn_number = 64
GameState.current_seed = 42
GameState.map_seed = 42
var screen: CanvasLayer = DefeatScreenScene.instantiate() as CanvasLayer
add_child(screen)

View file

@ -30,7 +30,7 @@ func _ready() -> void:
_seed_players()
GameState.turn_number = 87
GameState.current_seed = 42
GameState.map_seed = 42
var screen: CanvasLayer = VictoryScreenScene.instantiate() as CanvasLayer
add_child(screen)