feat(api): ✨ add combat_balance field
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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@ -2865,6 +2865,10 @@ impl IRefCounted for GdGameState {
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// for these is Wave 2 work — for now we just need to satisfy
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// the struct literal so the workspace compiles.
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ransom_queue: Default::default(),
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// p2-55f: combat balance config (defaults match prior
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// hardcoded constants); GameState init reads from
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// combat_balance.json once data-loader wiring lands.
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combat_balance: Default::default(),
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pending_capture_events: Default::default(),
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// p3-10b: per-lair siege pressure state. Populated by the
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// bridge as players begin sieges; serialized for save
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