feat(climate-specific): ✨ Implement refined climate simulation variables and behaviors for dynamic environmental interactions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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1 changed files with 2 additions and 2 deletions
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@ -117,7 +117,7 @@ func _apply_aerosol_forcing(game_map: RefCounted) -> void:
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# Short-circuit: skip processing if no aerosol exists anywhere
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var any_aerosol: bool = false
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for axial: Vector2i in game_map.tiles:
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if (game_map.tiles[axial] as Object).get("sulfate_aerosol") > 0.001:
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if (game_map.tiles[axial] as Object).get("sulfate_aerosol") > 0.1:
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any_aerosol = true
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break
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if not any_aerosol:
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@ -147,7 +147,7 @@ func _apply_aerosol_forcing(game_map: RefCounted) -> void:
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var snapshot: Dictionary = {}
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for axial: Vector2i in game_map.tiles:
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var tile: Variant = game_map.tiles[axial]
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if tile.sulfate_aerosol > 0.001:
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if tile.sulfate_aerosol > 0.1:
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snapshot[axial] = tile.sulfate_aerosol
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for axial: Vector2i in snapshot:
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