chore(@projects/@magic-civilization): 🔧 remove redundant map_type setting
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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@ -397,7 +397,6 @@ func _process(_delta: float) -> void:
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# Force Pangaea so all players share one landmass (no water barriers)
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GameState.game_settings["map_type"] = "pangaea"
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GameState.game_settings["num_players"] = 2
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GameState.game_settings["map_type"] = "pangaea"
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_state = "wait_loading"
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_frame = 0
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if _frame > 120:
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