chore(@projects/@magic-civilization): 🔧 remove redundant map_type setting

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
Natalie 2026-04-13 13:38:25 -07:00
parent 30921934d8
commit 6c1f953949

View file

@ -397,7 +397,6 @@ func _process(_delta: float) -> void:
# Force Pangaea so all players share one landmass (no water barriers)
GameState.game_settings["map_type"] = "pangaea"
GameState.game_settings["num_players"] = 2
GameState.game_settings["map_type"] = "pangaea"
_state = "wait_loading"
_frame = 0
if _frame > 120: