chore(@projects/@magic-civilization): 🏷️ p2-74 status stub→partial (convertibles done)

The de-hardcode convertible work is complete (clusters 1–5 landed; all
remaining inline Color() in live scenes are sanctioned carve-outs —
computed/fallback/transparent/game-content). Only the per-screen apricot
visual proofs remain, so the honest status is `partial`, not `stub`.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Natalie 2026-06-18 18:55:43 -05:00
parent 1b67eba7b4
commit 74c0868059

View file

@ -2,7 +2,7 @@
id: p2-74-ui-dehardcode-to-tokens
title: "De-hardcode the Godot UI — route 45 scene scripts off raw Color() onto theme/tokens"
priority: p2
status: stub
status: partial
scope: game1
category: ui
owner: wireguard