fix(@projects/@magic-civilization): 🐛 update city_id generation with hex coordinates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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1 changed files with 3 additions and 4 deletions
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@ -326,9 +326,9 @@ fn translate_processor_events(events: &[mc_replay::TurnEvent]) -> Vec<Event> {
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});
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}
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mc_replay::TurnEvent::CityFounded { clan, hex, .. } => {
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let position: crate::WireHex = [hex.0 as i32, hex.1 as i32];
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let position: crate::WireHex = [hex.q, hex.r];
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out.push(Event::CityFounded {
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city_id: format!("city_{}_{}", clan.0, position[0]),
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city_id: format!("city_{}_{}_{}", clan.0, hex.q, hex.r),
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owner: clan.0 as PlayerId,
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position,
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});
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@ -339,9 +339,8 @@ fn translate_processor_events(events: &[mc_replay::TurnEvent]) -> Vec<Event> {
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hex,
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..
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} => {
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let _ = hex;
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out.push(Event::CityCaptured {
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city_id: format!("city_{}", defender.0),
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city_id: format!("city_{}_{}", hex.q, hex.r),
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old_owner: defender.0 as PlayerId,
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new_owner: attacker.0 as PlayerId,
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});
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