docs(docs): 📝 Add standardized rules for canonical file locations to enforce consistent storage away from /tmp and /private/tmp
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
parent
2c396fa674
commit
a2e8f804b2
1 changed files with 6 additions and 0 deletions
|
|
@ -350,3 +350,9 @@ Hooks enforce these standards automatically on Write/Edit — they are not optio
|
|||
- Building/unit effects are data-driven from JSON — don't hardcode behavior
|
||||
- Always call `DataLoader.load_game("age-of-dwarves")` when running scenes directly
|
||||
- **NEVER use anime models for game art** — use `juggernaut-xl-v9`, `epicrealism-xl`, `illustrious-xl-v2`
|
||||
- **NEVER write project state, scripts, or batch output under `/tmp` or `/private/tmp`** — reboots wipe them, flatpak sandboxes block writes to them, and comparing runs across sessions becomes impossible. Canonical locations:
|
||||
- Shell scripts/runners → `scripts/` (in-repo, tracked) or `$HOME/bin/` (persistent per-host)
|
||||
- Batch/iteration outputs → `.local/batches/` (in-repo, gitignored) or `$HOME/tmp/` (persistent per-host)
|
||||
- Per-iteration diagnostic dirs → `.local/iter/` (in-repo, gitignored)
|
||||
- Remote apricot paths → `$HOME/Code/@projects/@magic-civilization/.local/...` (mirror of repo layout)
|
||||
- ONLY `/tmp` is acceptable for: genuine inter-process pipes (mkfifo), socket activation (.sock files), or Godot internal scratch the engine itself puts there. If you find yourself writing `/tmp/mc_*` or `/tmp/run_*`, STOP — use one of the paths above.
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue