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2026-04-15 16:53:08 -07:00
.ai-arena-test test(ai-arena): Add test environment directory for AI Arena testing 2026-04-10 20:37:09 -07:00
.cargo chore(cargo): 🔧 Update Cargo config in .cargo/ for optimized dependency resolution and caching 2026-04-13 14:46:12 -07:00
.claude chore(@projects/@magic-civilization): 🔧 add scheduled_tasks.lock file 2026-04-12 21:54:00 -07:00
.out-of-scope feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
.playwright-mcp test(playwright): Regenerate Playwright test snapshots for 189 pages/components 2026-04-07 17:51:22 -07:00
.project docs(autoplay): 📝 Implement detailed autoplay feature documentation in the iteration log 2026-04-15 07:37:02 -07:00
api-gdext feat(api-api): Add WASM/GDExt-compatible API endpoints with request/response handlers and runtime logic 2026-04-13 14:46:12 -07:00
api-wasm feat(api-api): Add WASM/GDExt-compatible API endpoints with request/response handlers and runtime logic 2026-04-13 14:46:12 -07:00
balance-tool perf(balance-tool): Optimize balance calculation algorithms for improved precision and performance 2026-04-13 14:46:12 -07:00
crates deps-upgrade(crates): ⬆️ Update internal crates for security patches, bug fixes, and compatibility improvements 2026-04-13 14:46:13 -07:00
engine/addons/magic_civ_physics feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
optimizer perf(optimizer): Optimize query execution with dynamic batching strategy 2026-04-13 14:46:13 -07:00
public feat(units-specific): Add resource requirements field to unit configs with wood/stone/gold cost definitions 2026-04-13 13:37:05 -07:00
scripts feat(run): Add autoplay command for single-seed game execution and report generation 2026-04-15 07:37:00 -07:00
src build(magic-civ): 📦️ Update compiled physics engine binary with x86_64 collision detection fixes and stability improvements 2026-04-15 07:37:01 -07:00
test-results test(test-results): Regenerate test results directory for updated test suite or environment 2026-04-13 14:46:14 -07:00
tools feat(autoplay): Add batch autoplay processing, report generator, result schema, and validator 2026-04-15 07:37:01 -07:00
.gdlintrc wip: travel backup — arena fixes, happiness system, items, spells 2026-04-12 11:24:17 -07:00
.gitignore chore(config): 🔧 Update .gitignore patterns to exclude build artifacts, logs, and sensitive files 2026-04-15 16:53:07 -07:00
.gutconfig.json chore(godot): 🔧 Update Godot project config, pnpm setup, linting/formatting rules, and asset documentation 2026-03-25 22:48:50 -07:00
.pnpmfile.cjs chore(godot): 🔧 Update Godot project config, pnpm setup, linting/formatting rules, and asset documentation 2026-03-25 22:48:50 -07:00
aod_bears_retiered.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_canines.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_canines_retiered.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_evolution_map_default.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_felids_retiered.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_freefolk_dwarves.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_lens_canines.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_lens_canines_2.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_lens_canines_scrolled.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_lens_canines_t8.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_lens_default.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_raptors_retiered.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_snapshot.md ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
build-gdext.sh build(build): 📦️ Update compilation tooling for GDExt and WASM targets with new flags and packaging configurations 2026-04-13 14:10:27 -07:00
build-wasm.sh build(build): 📦️ Update compilation tooling for GDExt and WASM targets with new flags and packaging configurations 2026-04-13 14:10:27 -07:00
Cargo.lock deps-upgrade(dependencies): ⬆️ Update dependencies to latest stable versions in Cargo.toml and package.json 2026-04-13 14:10:27 -07:00
Cargo.toml deps-upgrade(dependencies): ⬆️ Update dependencies to latest stable versions in Cargo.toml and package.json 2026-04-13 14:10:27 -07:00
CLAUDE.md docs(docs): 📝 Add standardized rules for canonical file locations to enforce consistent storage away from /tmp and /private/tmp 2026-04-15 16:53:08 -07:00
climate-fix-check.png docs(climate-specific): 📝 Update climate simulation workflow documentation with run/validation scripts and visual comparison assets 2026-03-31 22:47:30 -07:00
climate-sim-1.png docs(climate-specific): 📝 Update climate simulation workflow documentation with run/validation scripts and visual comparison assets 2026-03-31 22:47:30 -07:00
climate-sim-2.png docs(climate-specific): 📝 Update climate simulation workflow documentation with run/validation scripts and visual comparison assets 2026-03-31 22:47:30 -07:00
climate-sim-3.png docs(climate-specific): 📝 Update climate simulation workflow documentation with run/validation scripts and visual comparison assets 2026-03-31 22:47:30 -07:00
climate-sim-4.png docs(climate-specific): 📝 Update climate simulation workflow documentation with run/validation scripts and visual comparison assets 2026-03-31 22:47:30 -07:00
climate-sim-check.png docs(climate-specific): 📝 Update climate simulation workflow documentation with run/validation scripts and visual comparison assets 2026-03-31 22:47:30 -07:00
climate-sim-final.png docs(climate-specific): 📝 Update climate simulation workflow documentation with run/validation scripts and visual comparison assets 2026-03-31 22:47:30 -07:00
climate-sim-fixed.png docs(climate-specific): 📝 Update climate simulation workflow documentation with run/validation scripts and visual comparison assets 2026-03-31 22:47:30 -07:00
clippy.toml chore(linting): 🔧 Update Clippy and rustfmt configurations to enforce stricter linting and formatting rules 2026-04-13 14:10:28 -07:00
early-access-bottom.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
early-access-current.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
early-access-updated.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
earth-42vh.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
earth-charts-visible.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
earth-fixed.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
earth-normal-mode.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
earth-scrolled-down.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
earth-scrolled-stats.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
earth-scrolled.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
earth-with-stats.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
enc-arctic-fox-modal.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
enc-arctic-fox.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
enc-audit-home.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
enc-combat-filter.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
enc-concept-modal.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
enc-first-forge.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
enc-fox-stats.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-302-clean.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-after-reload.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-alias-glob.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-detail-bottom.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-detail-combat.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-embedded.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-full-page.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-populated.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-registry-working.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-registry.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-restarted.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-search-warrior.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-warrior-modal.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
evolution-aquatic-insects.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
evolution-arachnids.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
evolution-canines.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
evolution-frogs-toads.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
export_presets.cfg release(docs): 🔖 Update documentation, configuration, and assets for "life mode" demo release 2026-03-26 11:38:24 -07:00
full-game-final.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
full-game-page-bottom.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
full-game-page-bottom2.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
full-game-page-updated.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
gdformatrc chore(godot): 🔧 Update Godot project config, pnpm setup, linting/formatting rules, and asset documentation 2026-03-25 22:48:50 -07:00
gdlintrc wip: travel backup — arena fixes, happiness system, items, spells 2026-04-12 11:24:17 -07:00
lairs-filter-bar.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
lairs-page-tierrange.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
network.txt feat(network-sim): Introduce new simulation states and update network config for improved logic 2026-04-01 04:25:57 -07:00
nogui-final.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
optimized_weights.json chore(model-assuming): 🔧 Update optimized weights in optimized_weights.json to reflect fine-tuning retraining 2026-04-13 14:10:28 -07:00
package.json deps-upgrade(dependencies): ⬆️ Update dependencies to latest stable versions in Cargo.toml and package.json 2026-04-13 14:10:27 -07:00
pnpm-lock.yaml fix(macos): Fix GDExtension loading and class_name resolution for fresh macOS checkouts 2026-04-12 12:55:33 -07:00
pnpm-workspace.yaml chore(config): 🔧 Update pnpm workspace settings and gdlintrc linting rules 2026-04-07 17:51:23 -07:00
README.md docs(docs): 📝 Introduce architectural patterns and data models in README.md and CLAUDE.md 2026-04-07 17:51:23 -07:00
run feat(run): Add autoplay command for single-seed game execution and report generation 2026-04-15 07:37:00 -07:00
rustfmt.toml chore(linting): 🔧 Update Clippy and rustfmt configurations to enforce stricter linting and formatting rules 2026-04-13 14:10:28 -07:00
sheets-page.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sheets-skeleton.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-30s.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-after-10s.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-after-90s.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-after-fix.png feat(network-sim): Introduce new simulation states and update network config for improved logic 2026-04-01 04:25:57 -07:00
sim-after-wait.png feat(network-sim): Introduce new simulation states and update network config for improved logic 2026-04-01 04:25:57 -07:00
sim-check.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-check2.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-complete.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-debug.png docs(assets): 📝 Add sim-debug.png image asset for documentation use 2026-04-01 06:23:49 -07:00
sim-done.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-earth-check.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-equal-split.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-final-layout.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-final.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-initial.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-layout-check.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-layout-check2.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-layout-check3.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-layout-final.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-layout-verify.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-loading.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-nostart.png feat(network-sim): Introduce new simulation states and update network config for improved logic 2026-04-01 04:25:57 -07:00
sim-now.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-playback.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-playing.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-progress-2.png feat(sim-simulation-component): Add 126 visual assets documenting simulation states, climate fixes, terrain rendering, and UI states 2026-03-31 05:43:29 -07:00
sim-streaming.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
spritegen.db feat(simulation-specific): Add 76 new visualization assets and config files for climate modeling, terrain rendering, and verification steps 2026-03-28 21:31:36 -07:00

Magic Civilization

Fantasy 4X turn-based strategy game (Civ5 + Master of Magic + MTG color pie) in Godot 4 / GDScript.

Structure

engine/          — genre-agnostic game engine (GDScript)
  src/           — autoloads, entities, map, generation, modules, rendering
  scenes/        — Godot scenes (.tscn + .gd)
  docs/          — engine architecture docs

games/
  age-of-dwarves/   — fantasy game pack (the default theme)
    data/        — all JSON game content
    assets/      — sprites, icons
    docs/        — game design docs (races, combat, spells, economy)

guide/           — player guide web app (React/TypeScript)
  engine/        — @magic-civ/guide-engine (shared components)
  age-of-dwarves/   — guide pages for Age of Dwarves

packages/
  engine-ts/     — @magic-civ/engine-ts (auto-generated climate simulation)

tools/           — sprite generation, transpiler, screenshot capture

Docs

Engine (engine/docs/)

Doc Covers
ARCHITECTURE.md Project structure, autoloads, scene lifecycle
ABSTRACTION.md Genre-agnostic vocabulary, theme pack system
DATA_FORMAT.md JSON data schemas, DataLoader patterns

Game Design (public/games/age-of-dwarves/docs/)

Doc Covers
RACES.md 4 demo races, gendering, fusions, release schedule
ECONOMIC_SYSTEMS.md Economy, civic axis, capitalism cascade
GOVERNMENTS.md Government types and mechanics
GLOSSARY.md Term definitions
COMBAT_SYSTEM.md Combat mechanics (written when M8 is built)
SPELL_SYSTEM.md Spell/mana system (written when M9 is built)
ERA_SYSTEM.md Era progression (written when needed)

Build Process (.project/)

Doc Covers
ROADMAP.md Demo scope + 12-phase build sequence
FEATURE_GAP.md New systems beyond the reference implementation
tasks/m0-m4/ Milestone task lists with porting checklists

Quick Start

./run play          # Launch the game
./run editor        # Open Godot editor
./run lint          # gdlint engine/src/
./run test          # GUT tests headless
pnpm dev            # Serve the player guide