feat(@projects/@magic-civilization): improve pathfinding and anomaly sorting stability

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
Natalie 2026-04-16 14:11:15 -07:00
parent 005ec66d8f
commit b8d0e5b268

View file

@ -164,7 +164,7 @@ func _drift_anomalies(game_map: RefCounted) -> void:
# Collect tiles with anomalies to drift
var drifters: Array = []
for pos: Variant in _sorted_anomaly_keys():
for pos: Vector2i in _sorted_anomaly_keys():
var tile: Variant = game_map.get_tile(pos)
if tile == null or tile.pressure_anomaly == 0.0:
_anomaly_age.erase(pos)