fix(@projects/@magic-civilization): 🐛 remove redundant quality print

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
Natalie 2026-04-13 00:09:33 -07:00
parent d0fad3bf08
commit c304822571

View file

@ -1177,7 +1177,7 @@ func _command_unit(unit: Variant, player: RefCounted, game_map: RefCounted) -> v
_world_map._select_unit(unit)
if _world_map != null and _world_map.has_method("_on_found_city_pressed"):
_world_map._on_found_city_pressed()
print(" Founded city at %s (quality=%.1f)" % [unit.position, site_quality])
print(" Founded city at %s" % unit.position)
return
var target_pos: Vector2i = _find_attack_target(player)