fix(@projects/@magic-civilization): 🐛 remove redundant quality print
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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@ -1177,7 +1177,7 @@ func _command_unit(unit: Variant, player: RefCounted, game_map: RefCounted) -> v
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_world_map._select_unit(unit)
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if _world_map != null and _world_map.has_method("_on_found_city_pressed"):
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_world_map._on_found_city_pressed()
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print(" Founded city at %s (quality=%.1f)" % [unit.position, site_quality])
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print(" Founded city at %s" % unit.position)
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return
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var target_pos: Vector2i = _find_attack_target(player)
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