fix(@projects/@magic-civilization): 🐛 update test name to reflect live rush_buy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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1 changed files with 6 additions and 4 deletions
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@ -676,15 +676,17 @@ mod tests {
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// assertion was removed when the body switched from stub to live.
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#[test]
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fn city_op_returns_not_yet_implemented() {
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fn rush_buy_still_returns_not_yet_implemented() {
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// RushBuy + BuyTile + SetFocus + MergeBuildings + QueueReorder
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// remain unimplemented pending the bench-vs-full-City reconciliation.
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// QueueProduction + RemoveFromQueue ARE now live (see
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// `queue_production_*` tests above).
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let mut state = GameState::default();
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let err = apply_action(
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&mut state,
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0,
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&PlayerAction::QueueProduction {
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&PlayerAction::RushBuy {
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city_id: "ironhold".into(),
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item: "warrior".into(),
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tile: None,
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},
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)
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.unwrap_err();
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