fix(@projects/@magic-civilization): 🐛 update test name to reflect live rush_buy

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
Natalie 2026-05-11 01:01:07 -07:00
parent d5c8375b6a
commit c3f75d1f85

View file

@ -676,15 +676,17 @@ mod tests {
// assertion was removed when the body switched from stub to live.
#[test]
fn city_op_returns_not_yet_implemented() {
fn rush_buy_still_returns_not_yet_implemented() {
// RushBuy + BuyTile + SetFocus + MergeBuildings + QueueReorder
// remain unimplemented pending the bench-vs-full-City reconciliation.
// QueueProduction + RemoveFromQueue ARE now live (see
// `queue_production_*` tests above).
let mut state = GameState::default();
let err = apply_action(
&mut state,
0,
&PlayerAction::QueueProduction {
&PlayerAction::RushBuy {
city_id: "ironhold".into(),
item: "warrior".into(),
tile: None,
},
)
.unwrap_err();