feat(simulator): ✨ Add core magic system module with spell casting and mana management logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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//! Magic subsystem: mana economy, spells, Archons, enchantments, Ascension.
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//! Magic subsystem — unused in Game 1 ("Age of Dwarves").
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//!
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//! Scaffold stage — only the Ascension victory path is materialised here.
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//! Other modules (mana, spells, archons, enchantments) follow in subsequent
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//! tasks per CLAUDE.md's atomic-porting protocol.
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pub mod ascension;
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pub use ascension::{
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evaluate as evaluate_ascension, requirements_met as ascension_requirements_met,
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victory_type_str as ascension_victory_type_str, AscensionPhase, AscensionRequirements,
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AscensionState,
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};
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//! Age of Dwarves (Early Access / Game 1) ships with NO magic: no spells,
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//! no Archons, no Ascension. Magic is scoped to Game 2 ("Age of Kzzykt").
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//! This crate is intentionally empty until that release; workspace
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//! membership is retained so the Cargo.toml manifest list stays stable
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//! across the Game 1 → Game 2 transition.
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