Claude Code
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41ae9540c2
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db(sprite-generation): 🗃️ Update schema and data to support new sprite generation features and ensure consistency post-regeneration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:20 -07:00 |
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Claude Code
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3e7fa25d52
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deps-upgrade(climate-physics): ⬆️ Update TypeScript definitions for climate physics operations to reflect underlying data model or dependency changes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:19 -07:00 |
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Claude Code
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ac5cc84e99
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perf(climate-sim): ⚡ Optimize WebGL buffer updates for hexagonal grid rendering in HexGLRenderer
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:19 -07:00 |
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Claude Code
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0adb923687
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chore(age-four): 🔧 Update climate simulation parameters in climate_params.json
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:19 -07:00 |
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Claude Code
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2ca21ca5a1
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test(ecology): ✅ Add/fix test cases for golden vectors to validate edge cases and reference inputs in the ecology module
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:19 -07:00 |
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Claude Code
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4158267121
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feat(climate): ✨ Add CO₂ emissions modeling capabilities to climate module with enhanced data processing and core climate logic support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:19 -07:00 |
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Claude Code
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cc737f903d
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perf(transpile): ⚡ Optimize transpilation pipeline and map generation assembly for better performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:47 -07:00 |
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Claude Code
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92de6afe3a
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chore(sprite-generation): 🔧 Update spell examples in demo.json for enhanced sprite generation demo coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:47 -07:00 |
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Claude Code
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d91cb9b1db
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chore(sprite-generation): 🔧 Update demo sprite data in resources.json with new asset paths and dimensions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:47 -07:00 |
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Claude Code
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f0eb2b17a6
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db(sprite-generation): 🗃️ Update sprite metadata and optimize generation pipeline
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:47 -07:00 |
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Claude Code
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82c074f658
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perf(engine-ts): ⚡ Regenerate TypeScript bindings for climate/ecology physics and hex grid logic to optimize simulation performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:47 -07:00 |
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Claude Code
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f65a169f8c
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perf(climate-sim): ⚡ Optimize HexGLRenderer with new fragment shaders for faster climate simulation rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:47 -07:00 |
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Claude Code
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28773e2864
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ui(guide): 💄 Enhance EcosystemPage component with new ecosystem features, improved layout, and enhanced interactivity for better user experience
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:47 -07:00 |
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Claude Code
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8515b079cc
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test(simulation): ✅ Add comprehensive test cases for ecology simulation logic, including predator-prey dynamics and resource allocation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:47 -07:00 |
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Claude Code
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8df611ee88
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perf(simulation): ⚡ Optimize Web Worker task scheduling for better performance in Age of Four simulations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:46 -07:00 |
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Claude Code
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e2b41e7662
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ui(toc-table): 💄 Enhance ToC rendering with collapsible sections, improved accessibility, and dynamic updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:46 -07:00 |
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Claude Code
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9aa26bfc93
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feat(age-four): ✨ Update App component layout with new core features and restructured routing/state management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:46 -07:00 |
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Claude Code
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4e5ade7d7f
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deps-upgrade(guide-part): ⬆️ Update minified vendor-three bundle (DQWptcsm) and source map in guide's asset pipeline
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:46 -07:00 |
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Claude Code
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773a66ef63
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chore(docs-assets): 🔧 Update geometry and camera visualization assets for documentation and UI mockups
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:46 -07:00 |
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Claude Code
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8d6bbdce5f
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perf(transpile-engine): ⚡ Optimize module/dependency assembly for faster transpilation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:24 -07:00 |
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Claude Code
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366a2e7059
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chore(sprite-generation): 🔧 Update sprite variant generation rules for improved efficiency and new variant support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:24 -07:00 |
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Claude Code
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071a63e178
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feat(sprite-generation): ✨ Add SpriteStream component and API for streaming sprite data processing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:23 -07:00 |
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Claude Code
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9a5b81a648
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perf(sprite-generation): ⚡ Optimize GUI build output for sprite generation tool by updating compiled assets for faster rendering/performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:23 -07:00 |
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Claude Code
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005c856053
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feat(sprite-generation): ✨ Add AI-powered sprite generation with new prompt strategies and registry integration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:23 -07:00 |
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Claude Code
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c08ad31b8a
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wip(sprite-generation): 🚧 Add sprite generation server and database with WIP marker
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:23 -07:00 |
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Claude Code
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4ec3be52d9
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refactor(physics): ♻️ Refactor climate physics computation engine in generated files and update supporting runner and type definitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:23 -07:00 |
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Claude Code
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d8ed38930e
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types(guide-engine): 🏷️ implement game data validation interfaces and enums for guide engine schema
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:23 -07:00 |
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Claude Code
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6e82da4a9b
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feat(climate-specific): ✨ Update climate diagram rendering logic for enhanced visualization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:23 -07:00 |
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Claude Code
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739322272b
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perf(climate-sim): ⚡ Refactor HexGL rendering pipeline and UI components for faster visual updates in climate simulation displays
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:23 -07:00 |
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Claude Code
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7df61421ae
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refactor(engine): ♻️ Implement cleaner module composition by restructuring the engine entry point in index.ts for improved initialization logic and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:23 -07:00 |
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Claude Code
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d12b909d12
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test(simulation): ✅ Add/Update transpiler verification tests for simulation module
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:23 -07:00 |
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Claude Code
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003bb65b64
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ui(guide): 💄 Refactor guide system UI components including ClimateOverviewPage, ClimateTerrainPage, ExpansionsPage, HomePage, LeyLinesPage, and SurvivalGuidePage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:23 -07:00 |
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Claude Code
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287e17a1d5
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refactor(data): ♻️ Optimize DataEngine class for faster processing in "age-of-four" guide
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:23 -07:00 |
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Claude Code
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6153c7742b
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deps-upgrade(guide): ⬆️ Rebuild all frontend guide assets after dependency upgrade, including climate/combat pages and simulation worker components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:22 -07:00 |
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Claude Code
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9a9fad71cb
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feat(age-dwarves): ✨ Add Age of Dwarves game mechanics and content support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:22 -07:00 |
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Claude Code
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3cae9eb281
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docs(age-four): 📝 Update creature ecosystem documentation with Age of Four creature behaviors, interactions, and entries in CREATURE_ECOSYSTEM.md
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:22 -07:00 |
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Claude Code
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96381268f1
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chore(terrain): 🔧 Update terrain configurations for visual and gameplay mechanics in Age of Four
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:22 -07:00 |
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Claude Code
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d2b880d6c8
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chore(age-four): 🔧 Update climate, map types, resources, village layouts, and wild area configs for balanced gameplay in "Age of Four"
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:22 -07:00 |
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Claude Code
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c5f9f4b270
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refactor(models): ♻️ Restructure model definitions for improved data integrity and internal consistency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:21 -07:00 |
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Claude Code
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480618f5ac
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feat(ecology): ✨ Introduce CarbonCalculator and EcosystemModel for enhanced carbon tracking and sustainability metrics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:21 -07:00 |
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Claude Code
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abc67f842e
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feat(management): ✨ Improve turn-based game mechanics with enhanced validation and transitions in TurnProcessor
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:21 -07:00 |
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Claude Code
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1a8ce185ff
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feat(events): ✨ Introduce event handlers for marine harvest actions with validation, triggers, and optimizations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:21 -07:00 |
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Claude Code
|
ddf41217ca
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feat(climate): ✨ Add ecological event handlers and evaluation utilities for enhanced climate simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:21 -07:00 |
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Claude Code
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a289fd2e65
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feat(ai-specific): ✨ Implement new pathfinding and decision-making logic for wild creatures to improve environmental interactions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:21 -07:00 |
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Claude Code
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a98b23cfe8
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feat(map): ✨ Add dynamic tile property support and optimize tile rendering performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:21 -07:00 |
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Claude Code
|
12fd6ee7f4
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perf(generation): ⚡ Optimize procedural generation algorithms by reducing redundant calculations in hydrology, river placement, and terrain refinement
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:21 -07:00 |
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Claude Code
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ea7d5a33af
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feat(engine): ✨ Add Building and Improvement entity classes with core mechanics and properties
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:21 -07:00 |
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Claude Code
|
8148272564
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refactor(engine-specific): ♻️ Restructure autoloaded engine systems to optimize initialization and interaction between DataLoader, EventBus, GameState, TurnManager, and SpriteManifest
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:21 -07:00 |
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Claude Code
|
d8934e0a66
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test(scenes): ✅ Add/update climate-proof test cases for weather resilience and environmental stress testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:21 -07:00 |
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Claude Code
|
a99196ae47
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chore(climate-balance): 🔧 Implement climate-balance validation tasks in CI/CD workflows
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:20 -07:00 |
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