Commit graph

35 commits

Author SHA1 Message Date
Claude Code
6caea8d3ac feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:52:04 -07:00
Claude Code
75ed6faa27 test(guide-ui): Implement expanded test cases for simulation system components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:51:47 -07:00
Claude Code
8f011cf82e chore(pages): 🔧 Update build script for failed page deployment
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-30 08:50:21 -07:00
Claude Code
1793eabc63 ui(sprite-generation): 💄 Enhance sprite generation GUI with new options and improved preview/interaction in SpritePage and TheaterCard components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 23:23:59 -07:00
Claude Code
d9177021fe types(gui): 🏷️ Implement detailed TypeScript interfaces for sprite generation tool GUI components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 23:23:59 -07:00
Claude Code
445d4f91ec feat(sprite-generation): Add SpriteCoveragePage for sprite visualization and update registry logic to handle new sprite definitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 22:56:43 -07:00
Claude Code
c82e894c9f feat(sprite-generation): Update React components and theme for sprite coverage dashboard and theming support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 22:38:20 -07:00
Claude Code
36076fd912 feat(sprite-generation): Implement sprite generation GUI component with visual and functional enhancements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:33 -07:00
Claude Code
5b1685535c ui(sprite-gui): 💄 Implement responsive redesign for Dashboard, ReviewQueue, and SpriteComponents to improve sprite/variant/terrain management usability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:33 -07:00
Claude Code
f6ef679c1a feat(sprite-generation): Add API endpoints, UI components, and TypeScript types for sprite generation workflow
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:32 -07:00
Claude Code
8e9c0a567f chore(gui): 🔧 Update sprite generation build settings in Vite config
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:30 -07:00
Claude Code
87aad0743e deps-upgrade(guide-engine): ⬆️ Update dependencies to maintain version consistency across guide engine and tooling packages
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:30 -07:00
Claude Code
12b376971b ui(sprite-generation): 💄 implement refined layouts and interactive elements for the sprite generation dashboard and theater pages
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 06:36:31 -07:00
Claude Code
80e1eccfb0 feat(sprite-generation): Introduce real-time sprite streaming UI components and preview logic in App.tsx and SpriteStream.tsx
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 06:36:31 -07:00
Claude Code
9e2e5576e0 ui(sprite-generation): 💄 Implement new visual controls and refined styling in DashboardPage.tsx for the sprite generation dashboard
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 05:47:59 -07:00
Claude Code
6a16652d18 feat(sprite-generation): Implement sprite generation API endpoints for GUI configuration and client interactions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 05:47:59 -07:00
Claude Code
1b7999918c feat(gui): Add dashboard page to visualize sprite registry data from SQLite database
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 05:29:52 -07:00
Claude Code
bb54553db4 feat(sprite-generation): Add ranking engine and dashboard with API integration for sprite generation tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 04:44:45 -07:00
Claude Code
1b66259196 feat(sprite-generation): Add dashboard UI and server endpoints for sprite-generation tool with schema migrations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 00:59:52 -07:00
Claude Code
4b33894a26 refactor(sprite-gui): ♻️ Restructure sprite generation UI components and grid logic for improved usability and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:41 -07:00
Claude Code
9c58d71042 feat(sprite-generation-gui): Update GUI components and API logic for sprite data streaming, including SpriteStream integration and type definitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:41 -07:00
Claude Code
a638d0f490 db(sprite-generation): 🗃️ Update sprite generation schema with new fields for enhanced sprite processing logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:41 -07:00
Claude Code
cfa7142e26 feat(sprite-generation): Add interactive sprite sequence controls and improved layout for SpriteTheaterPage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:32 -07:00
Claude Code
c27abb5ef9 ui(gui): 💄 Improve sprite stream UI by updating App and SpriteStream components, API interactions, and global styles for better functionality and user experience
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:32 -07:00
Claude Code
3e79f0901e ui(sprite-theater): 💄 Add interactive zoom/pan controls for sprite visualization in SpriteTheaterPage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 04:32:37 -07:00
Claude Code
8ed89541e4 chore(pages): 🔧 Update build configuration for failed page deployment (request_id: 88f40586)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 03:52:03 -07:00
Claude Code
ce259725f7 chore(components): 🔧 Add real-time climate simulation UI (ClimateSimDisplay, StatsDashboard), Web Worker, and engine runner updates; enhance sprite generation tools with new prompts and GUI.
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:50:53 -07:00
Claude Code
c4bedc98b7 feat(sprite-generation): Introduce interactive sprite theater UI with drag-and-drop, zoom, and animation preview features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:44:20 -07:00
Claude Code
1f67736b6e feat(climate-sim): Add climate simulation visualization components and sprite-based engine support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:25:21 -07:00
Claude Code
3c3b9acbd2 ui(sprite-generation): 💄 Optimize sprite rendering in SpriteStream with improved streaming logic and performance enhancements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:57 -07:00
Claude Code
071a63e178 feat(sprite-generation): Add SpriteStream component and API for streaming sprite data processing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-25 23:53:23 -07:00
Claude Code
9a5b81a648 perf(sprite-generation): Optimize GUI build output for sprite generation tool by updating compiled assets for faster rendering/performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-25 23:53:23 -07:00
Claude Code
771f0c06a7 chore(sprite-generation): 🔧 Update Vite config for sprite generation tool plugins and build settings
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-25 23:53:20 -07:00
Claude Code
e465f1e9c3 chore(gitignore): 🔧 add missing log and build artifact patterns to .gitignore
Patterns added: *.log, __pycache__/, dist/
2026-03-25 23:25:25 -07:00
Claude Code
1b12cc3825 chore(tools): 🔧 Update build/test scripts in tools/ directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-25 22:48:52 -07:00