Natalie
d49993e3dd
test(@projects/@magic-civilization): 🚦 Rail-1 verify gate — no game-data transform logic in GDScript
...
Add tools/check-no-gdscript-sim-logic.py and wire it as verify step 18 (TOTAL
20→21). Fails if presentation GDScript (src/game/engine/src/**/*.gd) re-introduces
catalog yield aggregation (`yield_production += …`) or hand-built spec dicts
(`"yield_production": …`) — the exact drift class just moved to Rust. Verified to
flag the pre-7e2baa25d aggregation and pass clean on the current tree. Logic
belongs in the mc-* crates, reached via the GDExtension bridge (Rail 1).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 23:55:39 -04:00
Natalie
269316722e
feat(@projects/@magic-civilization): 🎬 declarative start-script system (p3-14)
...
Game opening becomes a moddable JSON script driven by mc_worldsim::StartScriptRunner
and exposed to Godot via GdStartScript. Start scripts + dwarf tribe/wanderer units
live in public/resources/start_scripts; START_SCRIPTS.md documents the contract.
Adds tools/validate-start-scripts.py + wires it into CI (stage 3b) and verify.sh
(step 0b). Marks p3-14 done and regenerates the objectives dashboard.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 17:56:50 -05:00
Natalie
0c2d7c6d4a
feat(@projects/@magic-civilization): ✅ colour-SoT coverage gate locks in the migration (p2-87)
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Add tools/check-ui-color-sources.py: fails if a hardcoded numeric Color()/Color8()
is applied to a widget in a scene (add_theme_*_override / StyleBox *_color).
Allows computed Color(accent.r,…), transparent, named constants, and var-init
fallbacks; excludes scenes/tests + the 3 precursor deletion files. Passes clean
on live scenes (exit 0). Wired into ./run verify as step 17 so a hardcoded
colour can't creep back in.
Capstone for the override→inheritance / single-colour-system work: colours in
live scenes now provably come from the design-token source.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 10:27:56 -05:00
Natalie
70537bc0d1
feat(@projects/@magic-civilization): ✨ claude-player-mcp rendered tools — magic_civ_screenshot / open_screen (p2-86 phase 2)
...
- render_client.ts: TCP client that spawns the rendered game via
render-driver-server.sh, then sends screenshot / open_screen / ping correlated
by id (distinct from the headless stdin HarnessClient).
- scripts/render-driver-server.sh: boots the REAL game (MC_AUTO_START +
MC_MCP_RENDER, gl_compatibility, not --headless) so the driver captures real
frames; client connects on MC_MCP_PORT.
- index.ts: magic_civ_screenshot + magic_civ_open_screen tools, render-client
holder + cleanup.
Verified end-to-end through the BUILT TypeScript (no Claude restart needed):
RenderClient -> game -> TCP ping {ok}, screenshot -> a real 3420x1923 PNG of the
live world map. dist/ is gitignored (built locally per .mcp.json); the tools
surface in a Claude session after the next restart.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 21:09:10 -05:00
Natalie
c88e136469
fix(@projects): 🐛 update deployment and guide workflows
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-10 03:38:03 -07:00
Natalie
0d2520a700
feat(@projects/@magic-civilization): ✨ add terraforming cascade design and fauna updates
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-09 19:51:48 -07:00
autocommit
3952ece916
scripts(scripts): 🔨 Add UI proof capture script for screenshot generation and visual regression testing
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-04 18:19:11 -07:00
autocommit
b651937b9b
infra(player-api): 🧱 Enhance player API server startup script and debugging tools with improved error handling and logging
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 04:06:43 -07:00
autocommit
2d7357550e
fix(scripts): 🐛 Fix false positives in container liveness checks and batch status reporting logic
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-27 11:40:48 -07:00
autocommit
619dafbdcc
security(scripts): 🔒 ️ Fix root-owned directory permissions in Docker bind mounts to prevent security vulnerabilities
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 16:33:24 -07:00
autocommit
a92e25e064
scripts(ai-docker): 🔨 Update Docker configuration for AI simulator with GPU support, environment variables, and runtime optimizations
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 13:02:45 -07:00
autocommit
97a5b9391f
build(scripts): 📦 ️ Replace local build step with Docker-based simulator .so file generation in apricot-run.sh to ensure consistent artifacts with current SHA
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 13:02:45 -07:00
autocommit
595486b7b3
chore(rl-train): 🔧 Update RL training script with new environment variables and execution flow for dynamic environment selection and training modes
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:14 -07:00
autocommit
0f24c80f1b
perf(player-api): ⚡ Add systemd slice integration to enforce CPU/memory limits for player API workers during RL training
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
3f1aeaa602
infra(player-api): 🧱 Update player API infrastructure to enable multi-slot configuration for concurrent player agents
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
d6e0ab34ce
chore(player-api): 🔧 Update player API server script configuration for environment variables, startup commands, and execution logic
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:11 -07:00
autocommit
bcae15089c
chore(scripts): 🔧 Update training script config for LAN hostname and VPN ProxyJump failure handling
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:11 -07:00
Natalie
7678f4668f
feat(@projects): ✨ add docker container wrapper for godot
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-25 14:06:52 -07:00
Natalie
50e174ab06
feat(@projects/@magic-civilization): ✨ add step_cap evaluation category
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-17 05:34:29 -07:00
Natalie
4a862b76fb
fix(@projects/@magic-civilization): 🐛 improve pid detection in rl scripts
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-17 05:28:24 -07:00
Natalie
a6f909a151
feat(@projects/@magic-civilization): ✨ add rl-train management script
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-17 05:22:23 -07:00
Natalie
ad108810dd
feat(@projects/@magic-civilization): ✨ add rl-self-play harness and Claude player integration
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-17 03:51:07 -07:00
Natalie
91ef4bc21f
feat(@projects/@magic-civilization): ✨ rename claude-player to player-api refactor
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-17 03:43:32 -07:00
Natalie
aaa7e24357
feat(@projects/@magic-civilization): ✨ add os-specific godot runner logic
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-17 02:06:12 -07:00
Natalie
91eeca0aaa
feat(@projects/@magic-civilization): ✨ add godot process tracking
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-16 23:16:39 -07:00
Natalie
60838c293f
fix(@projects/magic-civilization): 🐛 add godot process check for batch status
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-16 23:10:37 -07:00
Natalie
bf9295a5d9
feat(@projects/@magic-civilization): ✨ add weston-based civics proof script
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-14 19:44:00 -07:00
Natalie
4b359c56f9
feat(@projects/@magic-civilization): ✨ add lens proof rendering script
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-14 18:12:38 -07:00
Natalie
2f4c8a7756
feat(@projects/@magic-civilization): ✨ add weston-headless backend support
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-12 11:44:43 -07:00
Natalie
cc927240fb
feat(@projects): ✨ add ai vs claudio render test suite
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-12 11:40:40 -07:00
Natalie
02ea1eccc0
feat(api): ✨ add 25-turn Claude demo transcript capture
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-11 20:20:10 -07:00
Natalie
7d111acb1a
fix(@projects/@magic-civilization): 🐛 resolve ai personality loading and turn processing
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-11 12:27:23 -07:00
Natalie
5c9800cb77
feat(@projects/@magic-civilization): ✨ add smoke test script for Claude Player API
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-11 12:16:16 -07:00
Natalie
81a674de1e
feat(@projects/@magic-civilization): ✨ add claude-player headless harness
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-10 17:02:46 -07:00
Natalie
32217fa356
fix(@projects/@magic-civilization): 🐛 mark async batch protocol as complete
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-07 07:34:48 -07:00
Natalie
587a10bca0
fix(@projects/@magic-civilization): 🐛 add ai promotion debug logging
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-06 10:54:24 -07:00
Natalie
6216d97a76
feat(@projects/@magic-civilization): ✨ add async smoke test script
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-05 14:12:23 -04:00
Natalie
587d4c9934
feat(@projects/@magic-civilization): ✨ add ai-quality-baseline mode
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-04 17:51:24 -04:00
Natalie
26c4537d04
feat(@projects/@magic-civilization): ✨ add diplomacy negotiation UI
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-03 04:46:21 -04:00
Natalie
4048e4930e
feat(@projects/@magic-civilization): ✨ update apricot-run.sh for forge workflow
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-03 04:40:43 -04:00
Natalie
2e2846a2ef
feat(@projects/@magic-civilization): ✨ reorganize guide navigation into categories
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-03 00:27:12 -04:00
Natalie
4bcae0a13f
🔥 remove combat & audio components
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-28 17:39:46 -04:00
Natalie
89784e2331
feat(@projects/@magic-civilization): ✨ add audio pipeline script
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-28 16:47:13 -04:00
Natalie
91ee619f25
feat(@projects/@magic-civilization): ✨ add hex terrain palette system
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 21:08:49 -07:00
Natalie
2fd9eced63
feat(@projects/@magic-civilization): ✨ add combat system components
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 16:08:21 -07:00
Natalie
2e6b0fdefe
feat(@projects/@magic-civilization): ✨ add designs server subcommand
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 15:11:35 -07:00
Natalie
a9b8e23ae7
feat(@projects/@magic-civilization): ✨ add per-slot personality pinning via env vars
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-25 02:13:01 -07:00
Natalie
6ac6b0b967
feat(management): ✨ add symmetric difficulty per-player support
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-18 21:25:26 -07:00
Natalie
7ad46c48c1
feat(@projects/@magic-civilization): ✨ update ai progression difficulty metrics
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-18 21:10:17 -07:00
Natalie
14d49f72d0
feat(engine): ✨ add clan-priors mode for mcts priors testing
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-18 20:59:56 -07:00