Commit graph

239 commits

Author SHA1 Message Date
autocommit
def26d2883 feat(units): Add 88 new unit definitions with JSON configs for stats, abilities, and properties
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 13:06:44 -07:00
autocommit
e2f1b3d4c8 feat(buildings): Add 65 new building JSON configs (academy, foundry, observatory) with shared metadata for name, cost, production, and requirements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 13:06:43 -07:00
autocommit
b85de09181 feat(audio): Add 19 new OGG sound effects for game creature actions (attack, death, hit, etc.)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 13:06:43 -07:00
autocommit
463c17a7bb remove(audio): 🔥 Delete 20 SFX audio files (combat, research, victory, unit actions) from game assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 13:06:43 -07:00
autocommit
6725ba0c36 remove(audio): 🔥 Remove 11 victory music tracks from audio assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 13:06:43 -07:00
autocommit
716b9f5652 remove(audio): 🔥 Remove 7 OGG music files for overworld and golden age themes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 13:06:43 -07:00
autocommit
b44a8e601d remove(audio): 🔥 Remove generic spawn sound effect file from fauna audio assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 13:06:42 -07:00
autocommit
65eefbf47a remove(audio): 🔥 Delete predator sound effect files (attack, death, hurt, spawn) from fauna audio assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 13:06:42 -07:00
autocommit
dd0cdb3cc4 remove(audio): 🔥 Remove omnivore sound effect files (attack, death, hit, spawn) from audio assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 13:06:42 -07:00
autocommit
dedbd5af75 remove(audio): 🔥 Remove herbivore sound effects (attack, call, death, hit) from game audio library
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 13:06:42 -07:00
autocommit
3945ddaf6f remove(fauna): 🔥 Remove apex predator sound effect files (attack, death, hit, roar) from fauna audio assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 13:06:42 -07:00
autocommit
28e2fe05b8 docs(audio): 📝 Update audio licensing terms and metadata with new compliance agreements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 12:57:27 -07:00
autocommit
c6d1ce2f0a feat(audio): Add victory condition-specific victory tracks with 3 OGG variants each for culture, domination, economic, and science victory types
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 12:57:27 -07:00
autocommit
619487a78f feat(audio): Add 8 new music tracks for defeat, golden age, overworld (ascension, awakening, craft, industry, kingdoms), and victory phases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 12:57:26 -07:00
autocommit
e24034ac25 docs(age-dwarves): 📝 Remove outdated Rust simulation crates acknowledgment from credits.json
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 09:53:33 -07:00
autocommit
9a92017e45 feat(credits): Add auto-generated audio source credits display in the credits scene
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 09:41:38 -07:00
autocommit
41601f6f7e chore(age-dwarves): 🔧 Replace generic spawn and complete action sound effects with updated game audio assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 01:38:54 -07:00
autocommit
d6c0403663 docs(age-dwarves): 📝 Add/clarify audio asset license documentation in LICENSES.md for compliance and clarity
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 01:38:54 -07:00
autocommit
04c1204327 refactor(audio): ♻️ Implement consistent audio asset restructuring by reorganizing sound source references and metadata in sources.csv and audio.json for improved performance and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 01:38:54 -07:00
autocommit
fcbc3e8454 ui(audio): 💄 Replace blizzard, drought, and heat wave OGG audio files with new versions for improved weather sound effects
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 01:38:54 -07:00
autocommit
79067ebbd7 ui(audio): 💄 Replace legacy sound effects with updated audio files for building completion and unit actions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 01:38:54 -07:00
autocommit
8049e7ec7c feat(audio): Update AudioManager to support streaming audio assets, add audio.json config for new sound effects, and include unit tests for playback and loading.
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-28 23:03:07 -07:00
autocommit
811e27dfa7 docs(audio): 📝 Update license metadata and source tracking for 114 new audio assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-28 23:03:07 -07:00
autocommit
506936e26e feat(games-age): Add OGG weather sound effects for blizzard, drought, heat wave, hurricane, storm, and tornado conditions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-28 23:03:07 -07:00
autocommit
f2b28c3513 feat(audio): Add 24 sound effect files for key game events like building completion, combat, research, and victory/defeat
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-28 23:03:06 -07:00
autocommit
e60276aeff feat(age-dwarves): Replace/update unit SFX audio files with new attack, death, hit, spawn, fire, and bombard sounds for all unit types
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-28 23:03:06 -07:00
autocommit
1be4806a5c feat(age-dwarves): Add 11 victory theme music tracks with victory condition variations for the Age of Dwarves game
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-28 23:03:06 -07:00
autocommit
5784574b30 feat(audio): Add seven OGG audio tracks for overworld, golden age, defeat, and kingdom events
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-28 23:03:05 -07:00
autocommit
3b6e277881 feat(audio-component/module): Add generic spawn sound effect for fauna in audio assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-28 23:03:05 -07:00
autocommit
ed46710098 feat(audio): Add 6 predator fauna sound effects for attack, death, hurt, and spawn behaviors
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-28 23:03:05 -07:00
autocommit
6c76033ad5 feat(audio): Add 4 new OGG audio clips (attack, death, hit, spawn) for omnivore fauna
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-28 23:03:05 -07:00
autocommit
454f3e6759 feat(audio): Add 4 new herbivore sound effects (attack, call, death, hit) for fauna in Age of Dwarves
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-28 23:03:05 -07:00
autocommit
b558276409 feat(game-audio): Add apex fauna attack, death, hit, and roar sound effects
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-28 23:03:04 -07:00
Natalie
59dea7f358 feat(@projects): add homogeneous ai snowball test framework
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 01:57:10 -07:00
Natalie
b1febc5884 feat(audio): add procedural audio preview synth
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 01:36:01 -07:00
Natalie
b54f320703 feat(@projects/@magic-civilization): update objectives and data structures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 01:25:24 -07:00
Natalie
b4c27b5667 feat(@projects): add audio system integration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 01:14:50 -07:00
Natalie
2a5649c6d4 feat(@projects): add combat calculator & unit objectives system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 01:04:12 -07:00
Natalie
6211a4ccd9 feat(@projects/@magic-civilization): add age-of-dwarves unit and building assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 00:53:37 -07:00
Natalie
91ee619f25 feat(@projects/@magic-civilization): add hex terrain palette system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 21:08:49 -07:00
Natalie
f02d3efecb Merge remote-tracking branch 'origin/main' 2026-04-26 20:05:54 -07:00
Natalie
a908554b8b feat(@projects/@magic-civilization): add edge terrain blending logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 19:52:21 -07:00
Natalie
3bcd58f024 feat(@projects/@magic-civilization): add tier 10 units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 19:47:08 -07:00
Natalie
0bfc993545 feat(@projects/@magic-civilization): add age-of-dwarves units & audio system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 19:42:00 -07:00
Natalie
5edfa407d4 feat(@projects/@magic-civilization): add hex formation duality system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 19:36:51 -07:00
Natalie
3280c93c5d Merge origin/main into main: ACS reconciliation 2026-04-26
Diverged 2026-04-16 → 2026-04-26: local 27 commits (designs gallery, combat
calculator React app, culture-tree UI, hex-grid formation pages, design
tokens, dashboard status updates, threshold tweak, mc-trade crate scaffold)
vs origin 37 commits (HUD panels, scenes, AI turn-bridge, fog-of-war tests,
diplomacy, culture refinements, tactical tuning, improvement-preview system,
paused-state save/load).

17 files were edited on both sides since merge-base c70b43326. Findings:

  • 15 of 17 files: byte-identical between local and origin — the same
    autonomous agent applied the same edits on both hosts, so the merge
    is a no-op for those.
  • src/game/engine/scenes/world_map/world_map.gd: auto-merged cleanly.
    Local _sync_cities() definition + call kept; origin's improvement-
    preview system (89 lines) layered alongside. Final file has 2 refs
    to _sync_cities and 10 refs to preview symbols (preview_yields,
    building_placement_pick_requested, _confirm_building_placement,
    improvement_preview_requested).
  • src/game/engine/scenes/world_map/world_map_city_actions.gd: hand-
    merged. Origin's _on_popup_selected is a strict superset of local's
    — same preview-emit path PLUS an AI_ARENA fallback that calls
    _improvement_manager.start_improvement directly when no preview
    listener is connected. Took origin's version; tagged the merged
    block with a 'merged from local 9fd0a2ab5 + origin 07ad84d6c' note.

No commits dropped. All 27 local commits preserved in history.
Pure-additive local work (.project/designs/*, scripts/run/dev.sh designs
subcommand, mc-trade crate, combat calculator React app) carried through
the merge unchanged. All 165 origin-only added files (HUD .uid files,
proof-test scenes, integration tests, rendering/.uid files) integrated.

JSON validity verified: vocabulary.json + 6 culture/*.json all parse
cleanly. No conflict markers remain. Validation pending: ./run verify on
EDIT host; cargo check + ./run test:headless on apricot.
2026-04-26 19:34:51 -07:00
Natalie
1a503ed028 feat(@projects/@magic-civilization): add hex grid formation interactive page
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 18:40:48 -07:00
Natalie
3d04d5cb65 docs(@projects/@magic-civilization): 📝 update hex grid and tech tree design docs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 18:30:28 -07:00
Natalie
aab69c9dfc feat(@projects): add permutations combat solver
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 18:25:19 -07:00
Natalie
dd2385d806 feat(@projects/@magic-civilization): add combat calculator navigation link
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 18:20:11 -07:00