Commit graph

22 commits

Author SHA1 Message Date
Claude Code
20881cb76d feat(climate-sim): Add LayerPanel UI component and optimized hexGLShaders for climate simulation with enhanced sprite generation tooling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-27 00:19:58 -07:00
Claude Code
de80b094b6 refactor(climate-sim): ♻️ Refactor visualization components (HexGLRenderer, ClimateSimDisplay, StatsDashboard, LayerPanel, TerrainLegend, BiomeReference, and shaders) for performance and new visualization features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:34 -07:00
Claude Code
c1f9cdb3b7 refactor(engine): ♻️ Implement cleaner initialization and modularize main engine class
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:34 -07:00
Claude Code
2c10e94c1a perf(climate-sim): Optimize climate simulation rendering and engine runtime by refactoring WebGL shaders, terrain legend, and stats dashboard for faster performance; improve engine runner task processing and enhance sprite generation tooling with new prompts and database optimizations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:58:50 -07:00
Claude Code
d7c5e6885f refactor(climate-sim): ♻️ Improve StatsDashboard performance and maintainability with optimized statistical rendering logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:31 -07:00
Claude Code
35038780ec perf(climate-sim): Optimize GLSL shaders and rendering performance for hexagonal grids, terrain legends, and climate simulation dashboards
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 04:32:36 -07:00
Claude Code
a68ad758cb ui(climate-sim): 💄 Enhance StatsDashboard and TerrainLegend components with improved data visualization and interactivity
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 02:22:25 -07:00
Claude Code
ce259725f7 chore(components): 🔧 Add real-time climate simulation UI (ClimateSimDisplay, StatsDashboard), Web Worker, and engine runner updates; enhance sprite generation tools with new prompts and GUI.
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:50:53 -07:00
Claude Code
5bd982c62b test(simulation): Add test coverage for terrain chart grouping and update StatsDashboard visualization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:31:52 -07:00
Claude Code
1f67736b6e feat(climate-sim): Add climate simulation visualization components and sprite-based engine support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:25:21 -07:00
Claude Code
670cc24d7a feat(climate-sim): Update StatsDashboard component with enhanced visualizations and improve sprite generation tooling for better asset handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:19:10 -07:00
Claude Code
e1880d53b1 feat(engine-core): Update climate stats dashboard and core simulation engine logic, including physics, map generation, and sprite asset management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:12:44 -07:00
Claude Code
278d02373a ui(climate-sim): 💄 Refactor and enhance climate simulation visualization components with updated layer controls in LayerPanel, improved stats visualization in StatsDashboard, and optimized display logic in ClimateSimDisplay
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:56 -07:00
Claude Code
157feac4fd refactor(engine): ♻️ Clean up and optimize Engine class initialization logic in index.ts
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:56 -07:00
Claude Code
2d90723253 perf(climate-sim): Optimize WebGL buffer updates and polarHexGrid neighbor lookups for faster climate simulation rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 00:29:35 -07:00
Claude Code
ac5cc84e99 perf(climate-sim): Optimize WebGL buffer updates for hexagonal grid rendering in HexGLRenderer
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 00:14:19 -07:00
Claude Code
f65a169f8c perf(climate-sim): Optimize HexGLRenderer with new fragment shaders for faster climate simulation rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 00:06:47 -07:00
Claude Code
d8ed38930e types(guide-engine): 🏷️ implement game data validation interfaces and enums for guide engine schema
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-25 23:53:23 -07:00
Claude Code
6e82da4a9b feat(climate-specific): Update climate diagram rendering logic for enhanced visualization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-25 23:53:23 -07:00
Claude Code
739322272b perf(climate-sim): Refactor HexGL rendering pipeline and UI components for faster visual updates in climate simulation displays
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-25 23:53:23 -07:00
Claude Code
7df61421ae refactor(engine): ♻️ Implement cleaner module composition by restructuring the engine entry point in index.ts for improved initialization logic and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-25 23:53:23 -07:00
Claude Code
4ed8b8862c docs(guide): 📝 Add detailed examples and step-by-step instructions for new user onboarding workflows
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-25 22:48:52 -07:00