autocommit
|
4fbe306c53
|
test(mc-player-api): ✅ Add comprehensive test cases for phase 6 turn loop behavior, including validation of player actions, state transitions, and turn progression
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
69133d5a4e
|
feat(mc-player-api): ✨ Introduce message types and dispatch logic for player API communication
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
5f0d8ddc08
|
refactor(comms): ♻️ Optimize and refactor comms_event_dispatcher and event_bus autoloads for improved event handling efficiency and better Godot engine integration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
e55e8c5ec6
|
feat(replay): ✨ Add Godot engine replay extensions and enhance event handling for replay processing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
39aa1f25e2
|
feat(mc-turn): ✨ Update turn-based event processing logic and adjust test wiring for event collection
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
59503ecf8e
|
feat(mc-player-api): ✨ Implement Phase 6 turn loop communication dispatch and action handling in the player API
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
023538214c
|
fix(mc-comms): 🐛 Update blackout timeout configs and add capital blackout test assertions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
dd78566fca
|
feat(game-logistics): ✨ Add logistics chain schema fields, unit catalog support, and migration tool for Age of Dwarves game simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
8e822d49a2
|
feat(gpu): ✨ Optimize AI simulator GPU structures for 12-player capacity with personality priors and relation handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
16ca411cd4
|
test(engine): ✅ Add unit tests for fog-of-war vision and vision parity mechanics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
41a6e5f7b0
|
test(scenes): ✅ Add test cases for capturing screenshots in scene management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
af8deea0e8
|
chore(game): 🔧 Update Godot project config with metadata, export paths, and engine compatibility settings
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
ba4704220a
|
feat(comms): ✨ Introduce event bus, blackout mechanics, beacon tapping, and heartbeat signals for cross-language communication system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
3b3ffb6784
|
feat(replay-core): ✨ Introduce replay viewer UI and backend infrastructure for replaying game communications events
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
538395c749
|
feat(hud): ✨ Implement HUD comms UI with capital blackout notifications, intelligence log panel, and overlay scene files
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
55c12c87bf
|
feat(simulator-specific): ✨ Implement envelope-based messaging, perception/propagation, projection redaction, and vision parity testing for simulator crates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
6ed7750c2d
|
deps-upgrade(simulator): ⬆️ Update simulator dependencies to latest versions, including transitive deps
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
399520f0cc
|
test(fog-renderer): ✅ Add integration test to verify fog renderer vision consumption and edge cases like fog density/visibility thresholds
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
d0f05e5622
|
feat(simulator): ✨ Introduce vision event types for replay data processing in event.rs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
135aaa4c8a
|
feat(ai-ai): ✨ Implement vision-aware tactical projection with real-time environmental perception
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
9d75210947
|
feat(mc-vision): ✨ Introduce vision computation module and benchmarking infrastructure for performance testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
daf9cbfab6
|
feat(mc-player-api): ✨ Introduce vision-aware tactical projection module with vision data integration for player API
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
88d0c91254
|
deps-upgrade(mc-vision): ⬆️ Update dependencies in Cargo.toml and regenerate Cargo.lock for mc-vision compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
6b0bf433f6
|
feat(infantry): ✨ Add new movement and terrain-based combat mechanics to action_handlers
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
e8c407af0f
|
refactor(hex-grid): ♻️ Standardize hex direction calculations and update geometry documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
7f8f3090d1
|
chore(game): 🔧 Update Godot project config and mod signing tool with new export templates and enhanced cryptographic key handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
ae97860c14
|
feat(api-gdext): ✨ Add mod hosting endpoints for discovery, validation, and deployment logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
27a1c73bf9
|
feat(autoloads): ✨ Enhance mod loader autoload scripts and add/update FFI tests for mod loading functionality
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
c52ec4c3f2
|
feat(mod-host): ✨ Implement native module sandboxing with memory enforcement, OOM handling, and signing enforcement for Minecraft modding simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
7af2f53148
|
deps-upgrade(simulator): ⬆️ Update simulator dependencies in api-gdext and mc-mod-host crates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
29757bf9ea
|
docs(game-engine): 📝 Update player API and AI controller documentation with new methods, clarifications, and tooling references
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
18baeacc03
|
feat(api-gdext): ✨ Introduce SaveEnvelope struct and serialization/deserialization functions for Godot Engine API extension envelopes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
8facb10498
|
fix(save-manager): 🐛 Add validation logic to SaveManager after save load to prevent invalid controller states and update corresponding tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
2628be038a
|
feat(wasm-controller): ✨ Implement WASM controller validation logic and enforce ABI contracts with test coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
af54b5123b
|
deps-upgrade(simulator): ⬆️ Update pinned versions in Cargo.lock and mc-mod-host crate for simulator dependencies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
e80802e115
|
refactor(game-engine): ♻️ Implement global UID regeneration for all game engine components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
a9fc57d981
|
infra(api-gdext): 🧱 Update Rust GDExtension API functions and bindings for Godot Engine compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
eb8b82700c
|
feat(game-engine): ✨ Improve game state management with audio utilities, auto-play logic, and entity handling; add integration tests for game-over and rally scenarios; update smoke testing tool for multi-slot support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
306046e2b5
|
feat(ui): ✨ Add boss spawn notifications, loot popups, ransom offers, courier route overlays, and integration tests for ambient encounter UI components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
0f8cfab767
|
test(world-generation): ✅ Update test proofs for fauna, hydrology, and tectonics outputs in procedural generation scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
d9d011345f
|
feat(menus): ✨ Introduce end-game summary UI and replay viewer menu scenes with integration tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
1ffcbed571
|
feat(civics): ✨ Implement civics management UI components including great person modal, harvest policy dropdown, specialists drag panel, and throne room great works UI
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
e7d73e4912
|
feat(game-setup): ✨ Introduce AI controller selection UI and management logic with tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
dd5c32c00f
|
test(engine-tests): ✅ Update unit tests for engine features like building upgrades, city screens, ecology, procedural rendering, and UI flows to align with new behavior and fix test failures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
073efe0a5f
|
test(scenes): ✅ Add/update test scenes for gameplay mechanics, UI, and rendering components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
38985bf963
|
test(game): ✅ Add proof-of-concept test files for game end screens (defeat_screen, victory_screen, end_game_summary)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
aeed54a798
|
test(scenes): ✅ Add/modify test scenes for terrain/biome economy integration and coupling validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
5fca422d5e
|
feat(scenes-tests): ✨ Update test cases for improvements panel and strategic stockpile systems with new assertions and validation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
d9707863f2
|
feat(ecology): ✨ Update test coverage for ecology panel and cognitive proof components to validate system behavior and interactions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
7390284dc8
|
test(scenes): ✅ Update test proof files for courier and diplomacy system test cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|