Commit graph

1436 commits

Author SHA1 Message Date
autocommit
4fbe306c53 test(mc-player-api): Add comprehensive test cases for phase 6 turn loop behavior, including validation of player actions, state transitions, and turn progression
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:14 -07:00
autocommit
69133d5a4e feat(mc-player-api): Introduce message types and dispatch logic for player API communication
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:14 -07:00
autocommit
5f0d8ddc08 refactor(comms): ♻️ Optimize and refactor comms_event_dispatcher and event_bus autoloads for improved event handling efficiency and better Godot engine integration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:14 -07:00
autocommit
e55e8c5ec6 feat(replay): Add Godot engine replay extensions and enhance event handling for replay processing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:14 -07:00
autocommit
39aa1f25e2 feat(mc-turn): Update turn-based event processing logic and adjust test wiring for event collection
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:14 -07:00
autocommit
59503ecf8e feat(mc-player-api): Implement Phase 6 turn loop communication dispatch and action handling in the player API
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:14 -07:00
autocommit
023538214c fix(mc-comms): 🐛 Update blackout timeout configs and add capital blackout test assertions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:14 -07:00
autocommit
dd78566fca feat(game-logistics): Add logistics chain schema fields, unit catalog support, and migration tool for Age of Dwarves game simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:14 -07:00
autocommit
8e822d49a2 feat(gpu): Optimize AI simulator GPU structures for 12-player capacity with personality priors and relation handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:14 -07:00
autocommit
16ca411cd4 test(engine): Add unit tests for fog-of-war vision and vision parity mechanics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
41a6e5f7b0 test(scenes): Add test cases for capturing screenshots in scene management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
af8deea0e8 chore(game): 🔧 Update Godot project config with metadata, export paths, and engine compatibility settings
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
ba4704220a feat(comms): Introduce event bus, blackout mechanics, beacon tapping, and heartbeat signals for cross-language communication system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
3b3ffb6784 feat(replay-core): Introduce replay viewer UI and backend infrastructure for replaying game communications events
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
538395c749 feat(hud): Implement HUD comms UI with capital blackout notifications, intelligence log panel, and overlay scene files
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
55c12c87bf feat(simulator-specific): Implement envelope-based messaging, perception/propagation, projection redaction, and vision parity testing for simulator crates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
6ed7750c2d deps-upgrade(simulator): ⬆️ Update simulator dependencies to latest versions, including transitive deps
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
399520f0cc test(fog-renderer): Add integration test to verify fog renderer vision consumption and edge cases like fog density/visibility thresholds
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
d0f05e5622 feat(simulator): Introduce vision event types for replay data processing in event.rs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
135aaa4c8a feat(ai-ai): Implement vision-aware tactical projection with real-time environmental perception
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
9d75210947 feat(mc-vision): Introduce vision computation module and benchmarking infrastructure for performance testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
daf9cbfab6 feat(mc-player-api): Introduce vision-aware tactical projection module with vision data integration for player API
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
88d0c91254 deps-upgrade(mc-vision): ⬆️ Update dependencies in Cargo.toml and regenerate Cargo.lock for mc-vision compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
6b0bf433f6 feat(infantry): Add new movement and terrain-based combat mechanics to action_handlers
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
e8c407af0f refactor(hex-grid): ♻️ Standardize hex direction calculations and update geometry documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
7f8f3090d1 chore(game): 🔧 Update Godot project config and mod signing tool with new export templates and enhanced cryptographic key handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
ae97860c14 feat(api-gdext): Add mod hosting endpoints for discovery, validation, and deployment logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
27a1c73bf9 feat(autoloads): Enhance mod loader autoload scripts and add/update FFI tests for mod loading functionality
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
c52ec4c3f2 feat(mod-host): Implement native module sandboxing with memory enforcement, OOM handling, and signing enforcement for Minecraft modding simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
7af2f53148 deps-upgrade(simulator): ⬆️ Update simulator dependencies in api-gdext and mc-mod-host crates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
29757bf9ea docs(game-engine): 📝 Update player API and AI controller documentation with new methods, clarifications, and tooling references
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
18baeacc03 feat(api-gdext): Introduce SaveEnvelope struct and serialization/deserialization functions for Godot Engine API extension envelopes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
8facb10498 fix(save-manager): 🐛 Add validation logic to SaveManager after save load to prevent invalid controller states and update corresponding tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
2628be038a feat(wasm-controller): Implement WASM controller validation logic and enforce ABI contracts with test coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
af54b5123b deps-upgrade(simulator): ⬆️ Update pinned versions in Cargo.lock and mc-mod-host crate for simulator dependencies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
e80802e115 refactor(game-engine): ♻️ Implement global UID regeneration for all game engine components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
a9fc57d981 infra(api-gdext): 🧱 Update Rust GDExtension API functions and bindings for Godot Engine compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
eb8b82700c feat(game-engine): Improve game state management with audio utilities, auto-play logic, and entity handling; add integration tests for game-over and rally scenarios; update smoke testing tool for multi-slot support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
306046e2b5 feat(ui): Add boss spawn notifications, loot popups, ransom offers, courier route overlays, and integration tests for ambient encounter UI components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
0f8cfab767 test(world-generation): Update test proofs for fauna, hydrology, and tectonics outputs in procedural generation scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
d9d011345f feat(menus): Introduce end-game summary UI and replay viewer menu scenes with integration tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
1ffcbed571 feat(civics): Implement civics management UI components including great person modal, harvest policy dropdown, specialists drag panel, and throne room great works UI
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
e7d73e4912 feat(game-setup): Introduce AI controller selection UI and management logic with tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
dd5c32c00f test(engine-tests): Update unit tests for engine features like building upgrades, city screens, ecology, procedural rendering, and UI flows to align with new behavior and fix test failures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
073efe0a5f test(scenes): Add/update test scenes for gameplay mechanics, UI, and rendering components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
38985bf963 test(game): Add proof-of-concept test files for game end screens (defeat_screen, victory_screen, end_game_summary)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
aeed54a798 test(scenes): Add/modify test scenes for terrain/biome economy integration and coupling validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
5fca422d5e feat(scenes-tests): Update test cases for improvements panel and strategic stockpile systems with new assertions and validation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
d9707863f2 feat(ecology): Update test coverage for ecology panel and cognitive proof components to validate system behavior and interactions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
7390284dc8 test(scenes): Update test proof files for courier and diplomacy system test cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00