Claude Code
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87aad0743e
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deps-upgrade(guide-engine): ⬆️ Update dependencies to maintain version consistency across guide engine and tooling packages
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:30 -07:00 |
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Claude Code
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babf85167c
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feat(ui): ✨ Add seed validation and formatting to ensure proper input criteria (length, format) in SeedInput
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:30 -07:00 |
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Claude Code
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c8d9db5fe5
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ui(climate-sim): 💄 Update TerrainLegend to enhance terrain type rendering and styling for better climate simulation visualization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:30 -07:00 |
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Claude Code
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e3503be6c1
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feat(ui): ✨ Add validation and error handling for seed input in SeedInput component
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:07:11 -07:00 |
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Claude Code
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dab2755634
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feat(climate-sim): ✨ Add seed input validation props and climate simulation stats dashboard charts
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:07:10 -07:00 |
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Claude Code
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20aefb9c36
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feat(engine): ✨ Update core engine exports and initialization logic for new feature flags and config handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:07:10 -07:00 |
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Claude Code
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0bb448a751
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feat(climate-sim): ✨ Add interactive time-series visualization for climate simulation data
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 05:47:58 -07:00 |
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Claude Code
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5a559140a1
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feat(climate-sim): ✨ Update biome/terrain rendering, add async worker hook, and refresh sprite generation database
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 04:57:43 -07:00 |
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Claude Code
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344614c7f0
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feat(sprite-generation): ✨ Add climate simulation seed input UI and backend registry/database support for sprite generation tooling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 04:51:02 -07:00 |
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Claude Code
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d548a4e9cc
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types(guide): 🏷️ Update TypeScript guide data interfaces for game metadata validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:39 -07:00 |
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Claude Code
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28fb30a340
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feat(climate-sim): ✨ Refactor climate simulation engine with hexagonal grid rendering, event controls, and real-time data visualization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:39 -07:00 |
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Claude Code
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5ab530858f
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arch(engine-specific): 🏗️ restructure engine initialization order and dependency injection for better modularity
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:39 -07:00 |
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Claude Code
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20881cb76d
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feat(climate-sim): ✨ Add LayerPanel UI component and optimized hexGLShaders for climate simulation with enhanced sprite generation tooling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-27 00:19:58 -07:00 |
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Claude Code
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de80b094b6
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refactor(climate-sim): ♻️ Refactor visualization components (HexGLRenderer, ClimateSimDisplay, StatsDashboard, LayerPanel, TerrainLegend, BiomeReference, and shaders) for performance and new visualization features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:34 -07:00 |
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Claude Code
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c1f9cdb3b7
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refactor(engine): ♻️ Implement cleaner initialization and modularize main engine class
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:34 -07:00 |
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Claude Code
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2c10e94c1a
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perf(climate-sim): ⚡ Optimize climate simulation rendering and engine runtime by refactoring WebGL shaders, terrain legend, and stats dashboard for faster performance; improve engine runner task processing and enhance sprite generation tooling with new prompts and database optimizations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:58:50 -07:00 |
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Claude Code
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d7c5e6885f
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refactor(climate-sim): ♻️ Improve StatsDashboard performance and maintainability with optimized statistical rendering logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:31 -07:00 |
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Claude Code
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35038780ec
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perf(climate-sim): ⚡ Optimize GLSL shaders and rendering performance for hexagonal grids, terrain legends, and climate simulation dashboards
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:36 -07:00 |
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Claude Code
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a68ad758cb
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ui(climate-sim): 💄 Enhance StatsDashboard and TerrainLegend components with improved data visualization and interactivity
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:25 -07:00 |
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Claude Code
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ce259725f7
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chore(components): 🔧 Add real-time climate simulation UI (ClimateSimDisplay, StatsDashboard), Web Worker, and engine runner updates; enhance sprite generation tools with new prompts and GUI.
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:50:53 -07:00 |
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Claude Code
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5bd982c62b
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test(simulation): ✅ Add test coverage for terrain chart grouping and update StatsDashboard visualization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:31:52 -07:00 |
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Claude Code
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1f67736b6e
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feat(climate-sim): ✨ Add climate simulation visualization components and sprite-based engine support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:25:21 -07:00 |
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Claude Code
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670cc24d7a
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feat(climate-sim): ✨ Update StatsDashboard component with enhanced visualizations and improve sprite generation tooling for better asset handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:19:10 -07:00 |
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Claude Code
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e1880d53b1
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feat(engine-core): ✨ Update climate stats dashboard and core simulation engine logic, including physics, map generation, and sprite asset management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:12:44 -07:00 |
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Claude Code
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278d02373a
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ui(climate-sim): 💄 Refactor and enhance climate simulation visualization components with updated layer controls in LayerPanel, improved stats visualization in StatsDashboard, and optimized display logic in ClimateSimDisplay
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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157feac4fd
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refactor(engine): ♻️ Clean up and optimize Engine class initialization logic in index.ts
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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2d90723253
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perf(climate-sim): ⚡ Optimize WebGL buffer updates and polarHexGrid neighbor lookups for faster climate simulation rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:35 -07:00 |
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Claude Code
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ac5cc84e99
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perf(climate-sim): ⚡ Optimize WebGL buffer updates for hexagonal grid rendering in HexGLRenderer
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:19 -07:00 |
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Claude Code
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f65a169f8c
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perf(climate-sim): ⚡ Optimize HexGLRenderer with new fragment shaders for faster climate simulation rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:47 -07:00 |
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Claude Code
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d8ed38930e
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types(guide-engine): 🏷️ implement game data validation interfaces and enums for guide engine schema
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:23 -07:00 |
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Claude Code
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6e82da4a9b
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feat(climate-specific): ✨ Update climate diagram rendering logic for enhanced visualization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:23 -07:00 |
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Claude Code
|
739322272b
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perf(climate-sim): ⚡ Refactor HexGL rendering pipeline and UI components for faster visual updates in climate simulation displays
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:23 -07:00 |
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Claude Code
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7df61421ae
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refactor(engine): ♻️ Implement cleaner module composition by restructuring the engine entry point in index.ts for improved initialization logic and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:23 -07:00 |
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Claude Code
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4ed8b8862c
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docs(guide): 📝 Add detailed examples and step-by-step instructions for new user onboarding workflows
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 22:48:52 -07:00 |
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