The daily-use section listed up/sim/down/train but not the new artifact
verbs. Add the publish -> sync fetch flow + dist:models, pointing at
cloud-dx-do.md for the full table.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Build the linux .so/wasm once on a worker and let sim/test/AI runners fetch the
prebuilt artifact (keyed by git sha) instead of recompiling — N workers share
one build. Adds the magicciv-artifacts DO Space, rclone in the golden image, and:
- dist:publish build + upload builds/<sha>/{.so,wasm}
- dist:fetch download the prebuilt .so for HEAD's sha
- dist:sync git pull -> fetch prebuilt if published, else build
- dist:models share RL .onnx via the Space (push/pull/ls)
Complements sccache (compile cache) by caching final outputs. Creds via
RCLONE_S3_* env over ssh, never on worker disk/argv; degrades to build-on-worker
when creds/cache absent.
Also hardens the dispatch layer (pre-existing, affected test/build/render too):
- pass -i ~/.ssh/id_mc_fleet on dispatch ssh (don't rely on agent-loaded key)
- guard _dist_first_host against an empty / "fleet down" inventory
- drop ssh -n on heredoc-stdin verbs (it redirected stdin from /dev/null)
Proven end-to-end on DO: publish built a 43.9MB .so + wasm; dist:sync fetched it
in 2.8s (no rebuild).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The forge will hold full main history (8.4G of old committed target/ blobs);
the build only needs the current tree (~209MB), so clone --depth 1 keeps cold
builds fast regardless of the bloat. Matches the existing shallow fetch path.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Packer base image is now a var; ./run dist:image builds FROM the newest
mc-golden snapshot by default, so the idempotent provision.sh only redoes changed
work (~3-8 min vs ~20 cold). --cold rebuilds from stock Ubuntu to reset layer
cruft. Made the clone step idempotent (clone-or-fetch) so it works on a
pre-provisioned base. Directly addresses 'avoid unnecessary rebuilds'.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Worker-only ~/.cargo/config.toml (Linux, never plum's macOS): mold via
-fuse-ld=mold (fast cdylib linking) + sccache rustc-wrapper (compiled-crate cache,
warm in the baked image). mold installs via apt or GitHub static-binary fallback;
both gated on install success so a miss never breaks cargo. Verified mold=true
sccache=true in the build.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Golden image now installs the software-render stack (weston, libgl1-mesa-dri
llvmpipe, mesa-vulkan-drivers, vulkan-tools) so any worker renders proof scenes
via gl_compatibility/opengl3 with no GPU. New ./run dist:render <scene> <out.png>
wraps tools/capture-proof.sh against a worker (replaces the apricot SCREENSHOT_HOST).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Ephemeral CPU Droplet fleet that horizontally scales the iteration loop:
- infra/terraform/test-fleet: cattle Droplets from a golden image (auto-discovered
by name via digitalocean_images), grouped under the mc:dev DO project, with a
mocked-provider test suite (no token/spend).
- infra/packer: golden-image builder reusing scripts/dev-setup/linux.sh.
- scripts/run/dist.sh: ./run dist:{check,up,sim,train,down} — shard sim/test
batches across workers via autoplay-batch AUTOPLAY_HOST+SEED_OFFSET.
GPU intentionally absent (workload is CPU-bound per docs/ai-production.md).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Verified file:line: the live GDScript events modules have NO era-based max_tier
cap (0 hits) — headless flat max_tier=10 is correct parity; an era cap would
invent a rule the game lacks (gold-plating, dropped). And natural events already
fire + apply terrain effects headless; only the fired list surfacing to
TurnResult is missing (processor.rs:1117 `let _fired =`), an observability nicety
not a system gap. Confirms the headless natural-events system is functionally
complete; narrows Gap-2's real remainder.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The live GDScript turn emitted `unit_healed` inline; the headless healing
phase recovered HP silently. The healing phase runs in the end-of-turn
`fn(&mut GameState)` registry (no event sink), so follow the FloraSuccession
buffer pattern: stash `(player, unit_id, applied_amount, col, row)` into a new
transient `GameState.pending_heal_events`, drain it in `step()` into
`TurnEvent::UnitHealed`. The buffered amount is the CLAMPED delta actually
applied (not the nominal heal rate). No wire surface — dispatch drops it; the
live UI consumes it via the kind-tagged `event_to_dict` dict.
Verified headless: mc-replay 19/0 (unit_healed_serde), mc-turn 289/0
(healing_buffers_unit_heal_event_with_applied_amount +
healing_buffers_clamped_amount_near_full_hp + event_collector_wiring).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
No project bootloader existed: a new session/agent booted with only the static CLAUDE.md router and
had to manually dig for current state. Adds a SessionStart hook (session-orient.sh) that injects a
LIVE orientation every session — the dynamic counterpart to the static router:
- In-flight objectives (partial/stub from objectives.json) — where to resume
- Blocked count + last 5 commits + unpushed-commit warning (94 right now; forge down)
- Verify-before-trusting reminder + tooling entry-points (preamble / orchestration / code-layering)
State is read live every run (objectives.json + git) — never embedded, so it can't go stale
(the same anti-drift principle the agent tooling enforces). Read-only, <2s, never breaks the
session (any error → exits 0). Dual-mode: hook JSON by default, `--human` prints markdown for
manual mid-session re-orientation (`bash .claude/hooks/session-orient.sh --human`).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>