autocommit
|
fbed62f60f
|
feat(mc-ai): ✨ Add parity tests for research picking and enhance evaluator logic in Monte Carlo AI simulations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:02:38 -07:00 |
|
autocommit
|
de7b8df166
|
feat(auto-play): ✨ Improve AI research selection and auto-play logic with refined turn processing and expanded test coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:02:38 -07:00 |
|
autocommit
|
e89bd48904
|
test(integration): ✅ Add integration test case for Pioneer escort mechanic with unique identifier validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:29:08 -07:00 |
|
autocommit
|
516c4abdd2
|
feat(escort-controller): ✨ Introduce EscortController class with escort mechanics, update unit_panel.gd for escort status display, and add event bus bindings for escort events
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:29:08 -07:00 |
|
autocommit
|
c2629d5653
|
feat(turn): ✨ Implement pioneer escort action handling, game state updates, and dynamic encounter rate adjustments
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:29:08 -07:00 |
|
autocommit
|
05795cc3f3
|
feat(api-gdext): ✨ Add new learned controller structs, traits, and training functions to the simulator API extension
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:06:43 -07:00 |
|
autocommit
|
11c9b71a02
|
feat(mc-player-api): ✨ Add routing logic for learned controller slots in dispatch system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:06:43 -07:00 |
|
autocommit
|
20e7788da5
|
feat(learned): ✨ Implement ONNX model inference and encoder for learned controller with parity tests and fixtures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:06:43 -07:00 |
|
autocommit
|
5319a6c385
|
deps-upgrade(mc-player-api): ⬆️ Update dependencies in Cargo.toml and regenerate Cargo.lock for mc-player-api
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:06:43 -07:00 |
|
Natalie
|
7f657a2cf9
|
feat(engine): ✨ add comms system UIDs and survival objective details
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-31 13:14:49 -06:00 |
|
Natalie
|
a4fdd7b782
|
feat(@projects/@magic-civilization): ✨ add survival scorecard tooling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-29 19:47:24 -06:00 |
|
autocommit
|
f0ae52a746
|
feat(tactical): ✨ Implement sole-city economy strategy to prioritize production for a single critical city during threats
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-27 20:26:00 -07:00 |
|
autocommit
|
e5a084ac49
|
feat(courier-resolver): ✨ Update routing logic with new strategies and optimizations for CourierResolver
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
3e09fd33a8
|
refactor(mc-player-api): ♻️ Remove deprecated envelope dispatch function and clean up projection logic in comms_dispatch.rs and projection.rs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
383f58c2da
|
feat(headless): ✨ Add suggest endpoint to handle game action/content suggestions in headless player API
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
d19db31ccd
|
feat(api-gdext): ✨ Introduce suggest endpoints in player_api.rs for GDExt simulator autocompletion
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
d968ecb2ca
|
feat(player-api): ✨ Add suggest module and wire protocol serialization for player API suggestions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
4fbe306c53
|
test(mc-player-api): ✅ Add comprehensive test cases for phase 6 turn loop behavior, including validation of player actions, state transitions, and turn progression
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
69133d5a4e
|
feat(mc-player-api): ✨ Introduce message types and dispatch logic for player API communication
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
5f0d8ddc08
|
refactor(comms): ♻️ Optimize and refactor comms_event_dispatcher and event_bus autoloads for improved event handling efficiency and better Godot engine integration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
e55e8c5ec6
|
feat(replay): ✨ Add Godot engine replay extensions and enhance event handling for replay processing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
39aa1f25e2
|
feat(mc-turn): ✨ Update turn-based event processing logic and adjust test wiring for event collection
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
59503ecf8e
|
feat(mc-player-api): ✨ Implement Phase 6 turn loop communication dispatch and action handling in the player API
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
023538214c
|
fix(mc-comms): 🐛 Update blackout timeout configs and add capital blackout test assertions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
dd78566fca
|
feat(game-logistics): ✨ Add logistics chain schema fields, unit catalog support, and migration tool for Age of Dwarves game simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
8e822d49a2
|
feat(gpu): ✨ Optimize AI simulator GPU structures for 12-player capacity with personality priors and relation handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
16ca411cd4
|
test(engine): ✅ Add unit tests for fog-of-war vision and vision parity mechanics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
41a6e5f7b0
|
test(scenes): ✅ Add test cases for capturing screenshots in scene management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
af8deea0e8
|
chore(game): 🔧 Update Godot project config with metadata, export paths, and engine compatibility settings
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
ba4704220a
|
feat(comms): ✨ Introduce event bus, blackout mechanics, beacon tapping, and heartbeat signals for cross-language communication system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
3b3ffb6784
|
feat(replay-core): ✨ Introduce replay viewer UI and backend infrastructure for replaying game communications events
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
538395c749
|
feat(hud): ✨ Implement HUD comms UI with capital blackout notifications, intelligence log panel, and overlay scene files
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
55c12c87bf
|
feat(simulator-specific): ✨ Implement envelope-based messaging, perception/propagation, projection redaction, and vision parity testing for simulator crates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
6ed7750c2d
|
deps-upgrade(simulator): ⬆️ Update simulator dependencies to latest versions, including transitive deps
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
399520f0cc
|
test(fog-renderer): ✅ Add integration test to verify fog renderer vision consumption and edge cases like fog density/visibility thresholds
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
d0f05e5622
|
feat(simulator): ✨ Introduce vision event types for replay data processing in event.rs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
135aaa4c8a
|
feat(ai-ai): ✨ Implement vision-aware tactical projection with real-time environmental perception
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
9d75210947
|
feat(mc-vision): ✨ Introduce vision computation module and benchmarking infrastructure for performance testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
daf9cbfab6
|
feat(mc-player-api): ✨ Introduce vision-aware tactical projection module with vision data integration for player API
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
88d0c91254
|
deps-upgrade(mc-vision): ⬆️ Update dependencies in Cargo.toml and regenerate Cargo.lock for mc-vision compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
6b0bf433f6
|
feat(infantry): ✨ Add new movement and terrain-based combat mechanics to action_handlers
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
e8c407af0f
|
refactor(hex-grid): ♻️ Standardize hex direction calculations and update geometry documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
7f8f3090d1
|
chore(game): 🔧 Update Godot project config and mod signing tool with new export templates and enhanced cryptographic key handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
ae97860c14
|
feat(api-gdext): ✨ Add mod hosting endpoints for discovery, validation, and deployment logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
27a1c73bf9
|
feat(autoloads): ✨ Enhance mod loader autoload scripts and add/update FFI tests for mod loading functionality
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
c52ec4c3f2
|
feat(mod-host): ✨ Implement native module sandboxing with memory enforcement, OOM handling, and signing enforcement for Minecraft modding simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
7af2f53148
|
deps-upgrade(simulator): ⬆️ Update simulator dependencies in api-gdext and mc-mod-host crates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
29757bf9ea
|
docs(game-engine): 📝 Update player API and AI controller documentation with new methods, clarifications, and tooling references
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
18baeacc03
|
feat(api-gdext): ✨ Introduce SaveEnvelope struct and serialization/deserialization functions for Godot Engine API extension envelopes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
8facb10498
|
fix(save-manager): 🐛 Add validation logic to SaveManager after save load to prevent invalid controller states and update corresponding tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|