magicciv/.project/TERMINOLOGY.md
2026-04-07 17:52:04 -07:00

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Developer Terminology Reference

Canonical terms for code, content, and guide authoring. Deviations cause inconsistency across three guide apps, JSON data, GDScript, and Rust.


World vs Planet

Term Meaning Use when
world The in-game fictional entity All game prose, UI labels, routes, variable names
planet Real-world scientific concept Archetype qualifiers only ("Mars-type world", "Mars-analog")

The three worlds are based on real planets — that is the only role "planet" plays in user-facing text.

Route prefix: /worlds/ (not /planets/)
Variable names: WORLD_ROUTES (not PLANET_ROUTES)
Prose: "multi-world maps", "dual-world", "cross-world", "world-scoped"

Canonical world names

World Archetype Homeworld for ID
Khazad Prime Earth-archetype Dwarves khazad_prime
The Hive Mars-archetype Kzzkyt the_hive
Silvandel Venus-archetype Elves silvandel
Terra Earth-archetype Terrans (Game 4, planned) terra

Use world names as primary. Archetype is scientific context only — acceptable in parentheses or technical descriptions ("a Mars-type world with 0.38g gravity").


Species vs Race

Term Meaning Examples
species Biological lineage Elf, Dwarf, Kzzkyt, Terran, Orc
race Playable subdivision within a species High Elf, Dark Elf, Forest Elf, Water Elf

Most species have one race. Elf is the exception: four races (High, Dark, Forest, Water).
Dwarf has one race. Kzzkyt has one race. Terran has one race.

Code IDs use the race, not the species: high_elf, dwarf, kzzkyt.


Episode vs Game

Both terms exist but have different emphasis:

Term Use
Game N Engineering and design docs (Game 1, Game 2, Game 3)
Episode N Marketing, guide UI, player-facing copy
Age of X The release name (Age of Dwarves, Age of Kzzkyt, Age of Elves)

These are interchangeable but prefer "Episode N" in guide prose and "Game N" in design/code docs.


Kzzkyt Terminology

Term Meaning Not
Queen Pioneer + Regent-Archon combined unit. Mobile until it converts. Builds the hive with herself at the center. "settler", "founder"
Hive Kzzkyt city equivalent. Immobile once established. "city", "base"
Drone Basic Kzzkyt worker/combat unit "soldier", "worker"
Deep Hive Underground infrastructure tiers (production, ancestral chambers) "underground city"
Broodmother Orbital bombardment platform. Sterile — no queens, upgradeable drone deployment. "Hive Mother", "space station"
Launch-beasts Giant insectoid creatures that hurl queens and Broodmothers into space. Biological, not mechanical. "rockets", "ships", "resonance launch"
Resonance Kzzkyt biological field interaction with ley anchors. A geological property they cultivate, not a power they project. "instinct magic", "pheromone magic"
Pheromone zone Kzzkyt zone of control (ZOC equivalent). Range-limited biological signal. "telepathy", "hive mind radius"
Resonance Lattice Inter-world communication system. Weak signal via ley anchors, unknowingly routing through the Ethereal Plane. "hive mind", "telepathy network"
Anchor cultivation Queens awakening dormant ley anchors through presence. The primary reason Kzzkyt invade Khazad Prime. "anchor building", "ley construction"
Ravager Drop Kzzkyt WMD. T10 Broodmother upgrade launches apex organisms. Go feral after ~4 turns (MAD). "bioweapon", "Hive Mother attack"
Assassin Kzzkyt specialist unit for queen persuasion. Convinces rogue queens to rejoin the hive. "assassin caste" is fine, but note: it convinces, not kills

What "instinct" means for Kzzkyt

Kzzkyt do NOT have uncontrollable threshold-triggered magic. That would make the race unplayable. Resonance is:

  • A biological field they interact with deliberately
  • Something queens can amplify at anchor points
  • NOT something that fires automatically when conditions are met

The in-game magic section is called "Resonance" or "Resonance biology" — not "Instinct magic".


Ley System Terminology

Term Meaning
Ley anchor Physical point where ley energy concentrates. Tiers 1-10.
Ley line Connection between two ley anchors. Strength = product of anchor tiers.
Dormant anchor Ley anchor with no active catalyst. Kzzkyt queens awaken them on Khazad Prime.
Anchor cultivation Process of queen-presence raising anchor tier over time.
Ethereal Plane Intermediate reality where inter-world ley distances are shorter. Routes the Resonance Lattice without any faction knowing. Not visitable until Episode 5 (tentative).
Resonance Lattice Kzzkyt inter-world weak signal. Communication only, not control.

Magic System Terminology

Term Meaning
Schools Life, Death, Chaos, Nature, Aether — the five magical disciplines
Archon Magical champion unit. High Archon casts world-map spells; school Minor Archons specialize.
Ascension Victory condition. Research and ritual, not a conventional military win.
Arcane Ascension The specific ritual that unlocks the Ascension victory.
Mana pool Per-faction magical resource. Regenerates via ley anchor proximity.
Instinct Kzzkyt-specific "magic" — resonance biology, not school-based. Separate system.

Tier and Era System

All use a 110 scale:

Concept Scale Notes
Era 110 Game-pack-driven. Names in eras.json.
Content tier 110 Units, spells, buildings. Defined per game pack.
Event tier 110 Environmental event severity.
Ley anchor tier 110 Anchor strength. ley_anchor_strength field. T10 = ley nexus.
Ecosystem tier 110 Emerges from simulation, never assigned directly.

anchor_tier in event JSON equals event tier. Tiers are classified from observed state, not set.


Code Conventions

IDs (snake_case)

high_elf, dark_elf, forest_elf, water_elf
dwarf
kzzkyt
khazad_prime, the_hive, silvandel
life, death, chaos, nature, aether

Routes

/worlds/khazad-prime
/worlds/the-hive
/worlds/silvandel
/episodes/age-of-dwarves
/episodes/age-of-kzzkyt
/episodes/age-of-elves

Vocabulary keys (ThemeVocabulary)

Always resolve display strings through ThemeVocabulary.lookup(engine_key). Never hardcode theme-specific names (a T9 forest is "haunted" to Dwarves, "enchanted" to Elves).


Common Mistakes

Wrong Correct Why
"Mars" as world name "The Hive" Mars is the real planet; The Hive is the world
"Earth" as world name "Khazad Prime" Same reason
"Venus" as world name "Silvandel" Same reason
"Martian" as adjective "Hive" Derives from the wrong name
"multi-planet" "multi-world" Game entities are worlds
"planet roster" "world roster" Same
"instinct magic" "resonance", "resonance biology" Instinct = uncontrollable threshold → unplayable
"Hive Mother" "Broodmother" Canonical unit name
"Queen lands" "Queen converts" Queens don't land — they convert a location into a hive
"resonance field projected by queen" "geological resonance that queens cultivate" Resonance is terrain property, not queen emission
PLANET_ROUTES WORLD_ROUTES Variable naming alignment
/planets/ routes /worlds/ routes Route prefix alignment