magicciv/tools/audio-batch-05-defeat.tsv
Natalie f3db6674ad feat(@projects/@magic-civilization): add audio option system and alternative ogg support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-28 17:29:11 -04:00

12 lines
1 KiB
Text

# Batch 05 — Defeat audio.
#
# defeat_stinger: short SFX cue — Kenney Impact Sounds, deep heavy plate
# hit. CC0. Cohesive with the rest of the impact-sourced foley.
# defeat music: Juhani Junkala "JRPG Pack 4 (Calm)" — track "Innocence".
# Same composer as the other 7 music tracks (Pack 2 Towns + Pack 5
# Action), so the defeat cue lives in the same musical universe rather
# than reading as a tonal swerve. Wistful / lament-mood orchestral.
# Pack page: https://opengameart.org/content/jrpg-pack-4-calm
# Licence quoted on page: "Creative Commons Zero — public domain"
audio/sfx/defeat_stinger.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_heavy_004.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/music/defeat.ogg https://opengameart.org/sites/default/files/JRPG%20Music%20Pack%20%234%20%5BCalm%5D%20by%20Juhani%20Junkala_0.zip#Calm6 - Innocence.ogg CC0-1.0 Juhani Junkala (SubspaceAudio, OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps