magicciv/.project/objectives/g2-01-leylines-oos.md
Natalie 48a37e1571 fix(@projects/@magic-civilization): 🗑️ remove unused assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-17 13:38:17 -07:00

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id title priority status scope updated_at evidence
g2-01 Ley lines — Game 2 (Age of Kzzykt) p3 oos game2 2026-04-17
.claude/instructions/scope-game1-vs-game2.md

Summary

Leylines are intuitive terrain features that Kzzykt interact with instinctively — they don't cast leylines, they live alongside them. Leylines affect tile improvements and yields and influence Kzzykt AI behavior. There is no full mana economy in Game 2; leylines are environmental, not player-managed.

Acceptance (Game 2)

  • Leyline generation at map-gen time.
  • Leyline tile overlay renderer.
  • Leyline-adjacent tile improvement bonuses (yield modifiers).
  • Kzzykt AI behavior responds to nearby leylines.

Non-goals (Game 1)

  • Any leyline code or data.