magicciv/tools/audio-batch-09-completion.tsv
Natalie 4fb2460c93 feat(@projects/@magic-civilization): add new audio assets and manager
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 01:59:56 -04:00

5.4 KiB

1# Batch 09 — Completion pack: closes the categorical resolution
2# surface so `audio_asset_missing` cannot fire from routine play.
3#
4# 7 unit-categorical + 7 fauna-categorical + 4 building-categorical
5# + 3 bare-kind generics + 1 spawn alias = 22 rows. All CC0 from
6# locally-cached packs (Kenney Impact Sounds + rubberduck 80 CC0
7# creature SFX) used by earlier batches.
8#
9# Format: output_path<TAB>source_url#inner_path<TAB>license<TAB>attribution<TAB>edits
10# --- Unit categorical leaves ---------------------------------------------
11# --- Fauna categorical leaves --------------------------------------------
12# --- Building categorical completes --------------------------------------
13# --- Bare-kind bottom-of-chain generics ----------------------------------
14# --- Spawn alias (same texture as wild_spawn — rubberduck howl) ----------