913 B
913 B
| id | title | priority | status | scope | updated_at | evidence | |
|---|---|---|---|---|---|---|---|
| g4-03 | Religious victory condition — Game 4 (Age of Terrans) | p3 | oos | game4 | 2026-04-17 |
|
Summary
Terrans can win by spreading religious influence across civilizations. Conversion mechanics are tiered by species: non-human species of equal or higher tier resist conversion; lower-tier species (orcs, trolls, goblins) are susceptible. This creates a distinct non-military victory path unique to Terrans.
Acceptance (Game 4)
- Religious influence as a tracked resource per civilization.
- Tier-based conversion resistance — species tier data in JSON.
- Lower-tier species (orcs, trolls, etc.) susceptibility modeled.
- Religious victory condition declared when threshold met.
- Competing religious factions mechanic (prevents trivial win).
Non-goals (Game 1–3)
- Deferral placeholder.