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ai
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feat(@projects/@magic-civilization): ✨ add freepeople lifecycle page
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2026-05-03 19:34:41 -04:00 |
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audio
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fix(@projects/@magic-civilization): 🐛 update gdlint and gut test failures
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2026-05-07 07:17:11 -07:00 |
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biomes
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chore(biomes): 🔧 Update biome temperature, humidity, and resource spawn rates in configs and adjust rarity/property definitions globally
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2026-04-16 23:14:46 -07:00 |
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buildings
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feat(buildings): ✨ Add adamantine_echo and resonance_chamber buildings, plus beacon_tower, resonance_wire, steam_track, and messenger_post improvements with updated treaty mechanics
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2026-05-26 02:21:13 -07:00 |
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c
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feat(audio): ✨ Add defeat-themed music tracks (culture, domination, economic, science) and update audio configurations for victory conditions
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2026-04-29 13:13:23 -07:00 |
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civics
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feat(@projects/@magic-civilization): ✨ add civic schema and new civics
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2026-05-14 21:27:22 -07:00 |
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combat
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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culture
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feat(@projects/@magic-civilization): ✨ add freepeople lifecycle page
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2026-05-03 19:34:41 -04:00 |
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deposits
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fix(@projects/@magic-civilization): 🐛 update deposit resource files
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2026-05-19 21:50:01 -07:00 |
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diplomacy
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chore(diplomacy): 🔧 Update treaty rules JSON with conditions for validity, periods, restrictions, and formation requirements
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2026-05-26 02:21:13 -07:00 |
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ecology
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feat(species): ✨ Add JSON resource file for roc juvenile species data
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2026-05-26 02:21:14 -07:00 |
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economy
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feat(@projects/@magic-civilization): ✨ add replay bridge and player integration
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2026-05-07 11:32:15 -07:00 |
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encyclopedia
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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eras
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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events
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feat(@projects/@magic-civilization): ✨ add event threshold configurations
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2026-05-05 10:20:13 -04:00 |
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games/age-of-kzzkyt/guide
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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governments
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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great_works
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✨ feat(@projects/@magic-civilization): add art great works entries
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2026-05-03 14:26:25 -04:00 |
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guide
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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harvest_policies
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feat(@projects/@magic-civilization): ✨ add harvest policy system
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2026-05-03 20:30:43 -04:00 |
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improvements
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feat(buildings): ✨ Add adamantine_echo and resonance_chamber buildings, plus beacon_tower, resonance_wire, steam_track, and messenger_post improvements with updated treaty mechanics
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2026-05-26 02:21:13 -07:00 |
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items
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feat(@projects/@magic-civilization): ✨ update mystery item objective status
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2026-04-17 00:49:43 -07:00 |
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lenses
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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magic
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wip: travel backup — arena fixes, happiness system, items, spells
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2026-04-12 11:24:17 -07:00 |
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map_types
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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observation
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feat(@projects/@magic-civilization): ✨ implement tech-gated observation recording
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2026-05-13 16:21:35 -07:00 |
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promotions
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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races
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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recipes
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feat(@projects/@magic-civilization): ✨ add great works, civics, and diplomacy systems
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2026-05-13 12:01:50 -07:00 |
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simulations
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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specialists
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feat(@projects/@magic-civilization): ✨ add hybrid structures module
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2026-05-05 10:47:56 -04:00 |
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techs
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feat(@projects/@magic-civilization): ✨ add hybrid building system
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2026-05-06 16:57:39 -07:00 |
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throne_rooms
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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tiles
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fix(@projects/@magic-civilization): 🐛 update fauna species data consistency
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2026-05-03 20:02:25 -04:00 |
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typed-resources
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feat(@projects/@magic-civilization): ✨ add great works, civics, and diplomacy systems
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2026-05-13 12:01:50 -07:00 |
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unit_actions
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feat(@projects/@magic-civilization): ✨ add new city-building actions
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2026-05-07 03:16:13 -07:00 |
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units
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feat(units): ✨ Update 175 unit configurations with stats, abilities, and metadata for gameplay, AI, and rendering
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2026-05-26 02:21:14 -07:00 |
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villages
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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wilds
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feat(@projects/@magic-civilization): ✨ add river overlay and lake system
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2026-05-01 02:40:58 -04:00 |
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worlds
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feat(@projects/@magic-civilization): ✨ update succession crisis descriptions
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2026-04-18 02:32:34 -07:00 |
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base.schema.json
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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episodes.json
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feat(@projects/@magic-civilization): ✨ add oos objectives for age of terrans
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2026-04-17 15:19:33 -07:00 |
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resources.json
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feat(@projects/@magic-civilization): ✨ add aura bonuses for master/grandmaster tiers
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2026-05-04 03:18:25 -04:00 |