magicciv/scripts/run
Natalie cbc68a68c1 docs(@projects/@magic-civilization): 🔎 p3-26 Gap-2 — era max_tier cap is non-parity; fired-event surfacing is observability-only
Verified file:line: the live GDScript events modules have NO era-based max_tier
cap (0 hits) — headless flat max_tier=10 is correct parity; an era cap would
invent a rule the game lacks (gold-plating, dropped). And natural events already
fire + apply terrain effects headless; only the fired list surfacing to
TurnResult is missing (processor.rs:1117 `let _fired =`), an observability nicety
not a system gap. Confirms the headless natural-events system is functionally
complete; narrows Gap-2's real remainder.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 06:29:41 -04:00
..
audio.sh 🔥 remove combat & audio components 2026-04-28 17:39:46 -04:00
autoplay.sh feat(@projects/@magic-civilization): add gpu rollout parity tests & performance benchmarks 2026-04-17 12:30:50 -07:00
build-info.sh
build.sh feat(@projects): update wasm build and guide deployment workflows 2026-04-17 13:06:14 -07:00
common.sh fix(@projects/@magic-civilization): 🐛 update forgejo runner installation logic 2026-04-17 12:35:54 -07:00
deploy.sh fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
dev.sh feat(@projects/@magic-civilization): add combat system components 2026-04-26 16:08:21 -07:00
dist.sh docs(@projects/@magic-civilization): 🔎 p3-26 Gap-2 — era max_tier cap is non-parity; fired-event surfacing is observability-only 2026-06-27 06:29:41 -04:00
export.sh
format.sh feat(@projects/@magic-civilization): add gpu rollout parity tests & performance benchmarks 2026-04-17 12:30:50 -07:00
heavy-prefix.sh perf(player-api): Add systemd slice integration to enforce CPU/memory limits for player API workers during RL training 2026-05-26 02:21:13 -07:00
lint.sh feat(@projects/@magic-civilization): add gpu rollout parity tests & performance benchmarks 2026-04-17 12:30:50 -07:00
remote.sh fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
run chore(scripts): 🔧 Refactor execution script with environment validation and flow improvements 2026-04-17 19:53:47 -07:00
test.sh feat(@projects/@magic-civilization): add hex terrain palette system 2026-04-26 21:08:49 -07:00
tools.sh fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
verify.sh test(@projects/@magic-civilization): 🚦 Rail-1 verify gate — no game-data transform logic in GDScript 2026-06-24 23:55:39 -04:00