2.5 KiB
2.5 KiB
| 1 | # Batch 10 — Quality fixes after manifest review. |
|---|---|
| 2 | # |
| 3 | # Eight asset swaps + new generic-complete files to fix: |
| 4 | # - production-complete using a pickaxe instead of an anvil ring |
| 5 | # - building.complete / complete sharing a stream with infrastructure |
| 6 | # - unit_killed (neutral) being heavier than the perspective stings |
| 7 | # - blizzard / heat_wave / drought all sounding identical |
| 8 | # |
| 9 | # Format: output_path<TAB>source_url#inner_path<TAB>license<TAB>attribution<TAB>edits |
| 10 | # --- Production complete: real metal anvil ring (was pickaxe-on-stone) --- |
| 11 | # --- Distinct building.complete + bare complete (was both impactMining_001) --- |
| 12 | # --- Support unit attack: soft string pluck instead of fistfight punch --- |
| 13 | # --- unit_killed: lighter neutral plate (was plate_heavy_003) --- |
| 14 | # --- Weather variety: distinct ambient textures (were 3× similar noise loops) --- |