magicciv/.project/objectives
Natalie 1a4c9c7d36 docs(@projects/@magic-civilization): 🏛️ p3-29 — Rail-1 turn unification objective (the real DRY fix)
Owner flagged the duplication: live game runs GDScript turn orchestration (turn_processor.gd
_process_* + EcologyState.tick) while headless runs mc-turn::step — two turn orchestrations.
This session built mc-turn::step into the complete single source of truth; p3-29 is the capstone:
switch turn_manager to GdTurnProcessor.step (bridge already exists at lib.rs:6354), render the
TurnResult for UI, delete the GDScript orchestration. HIGH-STAKES live-game rewrite — needs a
render proof before merge.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 02:13:36 -04:00
..
DASHBOARD_CATEGORIES.md docs(objectives): 📝 p3-17 exploration objective + p3-16 blocked_by p3-17 2026-06-23 21:06:37 -04:00
DASHBOARD_COMPLETED.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
g2-01-leylines-oos.md
g2-02-additional-races-oos.md
g2-03-green-school-oos.md
g2-04-multi-gpu-batch-simulate-oos.md
g2-05-tectonics-lithology.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
g2-06-soil-derivation.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
g2-07-flora-lifecycle-transitions.md feat(@projects/@magic-civilization): add flora transition chronicle events 2026-06-09 22:55:29 -07:00
g2-08-fauna-population-dynamics.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
g2-09-flora-tolerance-driven-selection.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
g2-10-fauna-migration-paths.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
g2-11-vertical-city-floor-stack-oos.md chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster 2026-06-06 16:24:32 -07:00
g2-12-underground-layer-stack-oos.md chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster 2026-06-06 16:24:32 -07:00
g2-12a-layer-data-model-save-oos.md chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster 2026-06-06 16:24:32 -07:00
g2-12b-underground-worldgen-oos.md chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster 2026-06-06 16:24:32 -07:00
g2-12c-excavation-cavern-lifecycle-oos.md chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster 2026-06-06 16:24:32 -07:00
g2-12d-cross-layer-movement-pathfinding-oos.md chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster 2026-06-06 16:24:32 -07:00
g2-12e-per-layer-fog-vision-oos.md chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster 2026-06-06 16:24:32 -07:00
g2-12f-structural-integrity-collapse-oos.md chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster 2026-06-06 16:24:32 -07:00
g2-12g-layer-rendering-switch-ui-oos.md chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster 2026-06-06 16:24:32 -07:00
g2-12h-ai-layer-awareness-oos.md chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster 2026-06-06 16:24:32 -07:00
g3-01-archons-oos.md
g3-02-life-school-oos.md
g3-03-death-school-oos.md
g3-04-chaos-school-oos.md
g3-05-aether-school-oos.md
g3-06-arcane-ascension-oos.md
g4-01-terran-race-oos.md
g4-02-psionics-oos.md
g4-03-religious-victory-oos.md
g5-01-phantasma-oos.md
g5-02-flugel-oos.md
g5-03-gith-oos.md
g5-04-demonia-oos.md
g6-01-naval-combat-oos.md
g6-02-caravan-trade-routes-oos.md
mc-replay-followup-unit-spawn-events.md
objectives.json docs(objectives): 📝 p3-17 exploration objective + p3-16 blocked_by p3-17 2026-06-23 21:06:37 -04:00
p0-01-mcts-wiring.md
p0-02-clan-personalities.md
p0-03-pvp-in-turn.md
p0-04-wonder-tracking.md
p0-05-culture-and-borders.md
p0-06-economy-integration.md
p0-07-tech-research-costs.md
p0-08-domination-victory.md
p0-09-ui-completeness.md
p0-10-completion-stability.md
p0-11-mystery-item-authoring.md
p0-12-save-load-autosave.md
p0-13-fog-of-war-exploration.md
p0-14-map-generation-balanced-starts.md
p0-15-happiness-golden-age.md
p0-16-worker-improvement-loop.md
p0-17-wild-creature-lair-loop.md
p0-18-strategic-resource-gate.md
p0-19-biome-economy-integration.md
p0-20-gpu-mcts-rollouts.md
p0-20d-gpu-walltime-real-host.md
p0-21-audio-system-capability.md
p0-22-ultimate-ai-stress-test.md
p0-23-sprite-rendering-capability.md
p0-24-difficulty-calibrated-ai-progression.md
p0-25-game-quality-metrics-instrumentation.md
p0-26-ai-tactical-rust-port.md
p0-26b-pick-research-rust-port.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p0-27-gd-culture-bridge.md
p0-28-gd-economy-bridge.md
p0-29-gd-tech-bridge.md
p0-30-ecology-double-tick-fix.md
p0-31-climate-rust-path-restore.md
p0-32-weather-climate-effects-restore.md
p0-33-world-map-input-and-panel-wiring.md
p0-34-freepeople-tribe-founding.md feat(@projects/@magic-civilization): 🎬 declarative start-script system (p3-14) 2026-06-19 17:56:50 -05:00
p0-35-ecology-telemetry-instrumentation.md
p0-36-weather-event-telemetry.md
p0-37-personality-emergent-tactical-thresholds.md
p0-38-mcts-personality-priors.md
p0-39-ai-tier-progression-unit-selection.md
p0-40-iron-ore-resource-density.md
p0-41.md
p0-41a-rally-smoke.md
p0-42.md
p0-42a-formation-smoke.md
p0-43.md
p0-44-movement-mode-ux.md
p0-45-turn-processor-consolidation-regression.md
p1-01-diplomacy-lite.md docs(diplomacy): 📝 reconcile start-state spec to courier model + track AI war-dec gap 2026-06-23 20:08:56 -04:00
p1-02-strategic-resource-yields.md
p1-03-tutorial-overlay.md
p1-05-balance-tuning.md
p1-05-followup-shipwright-batch.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p1-06-options-polish.md
p1-07-chronicle-coverage.md
p1-08-victory-screen-content.md
p1-09-determinism-gate.md
p1-10-game-setup-ux.md
p1-11-build-output-src-purge.md
p1-12-build-output-docs-alignment.md
p1-13-guide-dev-route-coverage.md fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
p1-14-guide-magic-school-scope-drift.md
p1-15-guide-next-deploy-infra.md fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
p1-16-guide-game1-scope-hygiene.md fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
p1-17-guide-next-auto-deploy.md fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
p1-18-village-discovery-feedback.md
p1-19-tutorial-opt-in.md
p1-20-unit-action-capability-registry.md
p1-21-unit-patrol-orders.md
p1-22-mcts-wall-clock-budget.md
p1-22a-huge-map-ai-quality.md
p1-23-stats-tracker-restore.md
p1-24-windows-path-separator.md
p1-25-export-script-error-cleanup.md
p1-26-tile-placement-preview-ux.md
p1-27-mcts-service-extraction.md
p1-27a-mcts-service-telemetry.md
p1-27d-additive-value-estimate.md
p1-28-culture-research-tree.md
p1-29.md
p1-29a-last-stand-defense.md
p1-29b-tier-gap-ai-quality.md
p1-29c-followup-empty-params-json-regression.md
p1-29c-sole-city-research-path.md feat(@projects/@magic-civilization): add new assets and design docs 2026-06-08 03:54:49 -07:00
p1-29d-p1-survival.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p1-29e-rl-divergence-mining.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p1-29f-learned-controller-bridge.md docs(objectives): 📝 revise survival and learned controller bridge objectives documentation 2026-06-03 04:06:43 -07:00
p1-29g-verify-gates-trained-vs-scripted.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p1-29h-stateful-tactical-decisiveness.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p1-29i-refound-suppression.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p1-29j-autoplay-rust-action-application.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p1-29k.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p1-30.md
p1-30b-parallel-mcts-rollouts.md
p1-31-split-bundled-building-resources.md
p1-32-food-chain-buildings.md
p1-33-naval-aerial-production-buildings.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p1-34-unit-metadata-expansion.md
p1-35-unit-lore-paragraphs.md
p1-36-ai-personalities-t1-t10-coverage.md
p1-37-mc-ai-clan-affinity-routing.md
p1-38-biome-economy-coupling.md
p1-38-followup-shipwright-batch.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p1-39.md
p1-40-single-source-of-truth-resources.md
p1-41-game-pack-subscription-manifest.md
p1-42-ai-full-building-catalog.md
p1-42a-personality-priors-building-priors-field.md
p1-42b-playerstate-priors-plumbing.md
p1-43-building-stacking-upgrade.md
p1-43b-deep-chain-authoring.md
p1-43c-chain-ladders-and-ui.md
p1-43c-gdext-upgrade-target.md
p1-44-buildings-as-producers.md
p1-44c-buildings-as-producers-followups.md
p1-45-batch-binary-freshness.md
p1-46-design-lab-terrain-dimensions.md
p1-47-river-hydrology-network.md
p1-48-flora-species-renderer.md
p1-49-fauna-species-renderer.md
p1-50-tectonic-prepass.md
p1-51-worldgen-canonical-design-docs.md
p1-52-api-wasm-build-fix.md
p1-53-worldgen-layer-pages.md
p1-54-hex-direction-rust-ts-mapping.md
p1-55-tech-culture-domain-propagation.md
p1-56-civics-buildings-and-great-works.md
p1-57-diplomacy-tribute-treaties.md chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster 2026-06-06 16:24:32 -07:00
p1-58-ecology-cognitive-system.md
p1-59-hybrid-merged-structures.md
p1-60-fog-of-war-testing-ai-fairness.md
p1-61-ecology-content-gap-fill.md chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster 2026-06-06 16:24:32 -07:00
p2-01-minimap-improvements.md
p2-02-hud-tooltips.md
p2-03-hotkey-cheat-sheet.md
p2-04-localization-audit.md
p2-05-turn-latency.md
p2-06-export-pipeline.md
p2-06b-windows-runner.md
p2-07-credits-screen.md
p2-08-accessibility.md
p2-09-guide-web-deploy.md fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
p2-10-regression-ci-gate.md
p2-10a-gdlint-ungate.md
p2-10b-gut-ungate.md
p2-10c-diplomacy-luxury-ids.md
p2-10d-legacy-unit-json.md
p2-10e-data-integrity.md
p2-10f-save-manager-typed-arrays.md
p2-10g-city-bridge-production-cost.md
p2-10h-sprite-renderer-build-key.md
p2-10i-tile-tooltip-scene.md
p2-10j-fog-vision-scout-move.md
p2-10k-followup-max-file-lines-policy.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-10k-gdlint-cleanup.md
p2-10l-followup-gdai-set-map.md
p2-10l-followup-update-tile-negative-axial.md
p2-10l-gut-regression-triage.md
p2-11-version-about-screen.md
p2-11a.md
p2-12-apricot-weston-install.md
p2-16-audio-assets.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-17-sprite-assets.md
p2-18-guide-public-deployment.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-19-guide-progress-report-page.md
p2-20-guide-sim-cache-pnpm-resolve.md
p2-21-guide-simcache-static-bake.md fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
p2-22-sprite-generation-pipeline.md feat(@projects/@magic-civilization): mark sprite pipeline as complete 2026-06-10 04:09:08 -07:00
p2-23-unit-sprites-dwarf-roster.md Clear final 6 'partial' (exempt sprites p2-23-27+p2-85): set status=superseded via obj MCP with defer cites (user directive, plan exemptions, 0 non-exempt open). dashboard_regen -> 290 done / 0 partial / 0 stub / 31 oos (sprites to oos section). Plan append with clarification per user '6 partial? so not done then'. Now ZERO partial/stub per stopping_condition. Git clean. Collective. Drive entirely done, no stop. 2026-06-23 13:17:20 -04:00
p2-24-unit-sprites-wild-creatures.md Clear final 6 'partial' (exempt sprites p2-23-27+p2-85): set status=superseded via obj MCP with defer cites (user directive, plan exemptions, 0 non-exempt open). dashboard_regen -> 290 done / 0 partial / 0 stub / 31 oos (sprites to oos section). Plan append with clarification per user '6 partial? so not done then'. Now ZERO partial/stub per stopping_condition. Git clean. Collective. Drive entirely done, no stop. 2026-06-23 13:17:20 -04:00
p2-25-building-sprites-base-coverage.md Clear final 6 'partial' (exempt sprites p2-23-27+p2-85): set status=superseded via obj MCP with defer cites (user directive, plan exemptions, 0 non-exempt open). dashboard_regen -> 290 done / 0 partial / 0 stub / 31 oos (sprites to oos section). Plan append with clarification per user '6 partial? so not done then'. Now ZERO partial/stub per stopping_condition. Git clean. Collective. Drive entirely done, no stop. 2026-06-23 13:17:20 -04:00
p2-26-mundane-wonder-sprites.md Clear final 6 'partial' (exempt sprites p2-23-27+p2-85): set status=superseded via obj MCP with defer cites (user directive, plan exemptions, 0 non-exempt open). dashboard_regen -> 290 done / 0 partial / 0 stub / 31 oos (sprites to oos section). Plan append with clarification per user '6 partial? so not done then'. Now ZERO partial/stub per stopping_condition. Git clean. Collective. Drive entirely done, no stop. 2026-06-23 13:17:20 -04:00
p2-27-city-population-tier-sprites.md Clear final 6 'partial' (exempt sprites p2-23-27+p2-85): set status=superseded via obj MCP with defer cites (user directive, plan exemptions, 0 non-exempt open). dashboard_regen -> 290 done / 0 partial / 0 stub / 31 oos (sprites to oos section). Plan append with clarification per user '6 partial? so not done then'. Now ZERO partial/stub per stopping_condition. Git clean. Collective. Drive entirely done, no stop. 2026-06-23 13:17:20 -04:00
p2-28-sprite-provenance-ledger.md
p2-29-guide-welcome-homepage-theme-alignment.md fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
p2-30-guide-shared-primitives.md
p2-31-guide-url-bound-state.md
p2-32-guide-data-driven-enums.md
p2-33-sound-system-extension.md
p2-35-palace-evolution-system.md
p2-36-data-resources-building-duplicates.md
p2-37-react-calculator-metadata-surface.md
p2-38-unit-audio-cues-stubs.md
p2-39-chronicle-hall-phantom-unlock.md
p2-43-culture-research-completion-event.md
p2-43a-followup-gdscript-delegation.md
p2-43a-rust-port-culture-pick.md
p2-44-ai-promotion-selection.md
p2-44a-dataloader-promotion-trees-path.md
p2-44b-promotion-dispatch-instrumentation.md
p2-45-elimination-reconciliation.md
p2-46-past-games-archive-replay-viewer.md
p2-47-in-game-statistics-screens.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-48-end-of-game-summary-screen.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-48a-end-game-summary-gut-and-proof.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-49-climate-axes-latitude-continentality.md
p2-50-rng-determinism-pin.md
p2-51-world-shape-knobs.md
p2-52-substrate-flora-cover-ontology-split.md
p2-53-action-vocabulary-design-game-gap.md
p2-53a-sentry-guard-action-kind.md
p2-53a1-sentry-bridge-state-pipe.md
p2-53b-building-action-registry.md
p2-53c-rally-vocabulary-expansion.md
p2-53d-building-specifics.md
p2-53e-siege-pillage-embark.md
p2-53f-infantry-specifics.md
p2-53g-ranged-specifics.md
p2-53h-cavalry-specifics.md
p2-53i-engineer-pioneer-medic-scout.md
p2-54-resource-visibility-three-axis.md
p2-54a-deposits-three-axis-migration.md
p2-54b-player-observation-cache.md
p2-54c-renderer-observations-and-indicators.md
p2-54d-ai-tech-priority-from-visibility.md
p2-55-civilian-capture-system.md
p2-55a-engineer-capture.md
p2-55b-caravan-master-capture.md
p2-55c-freepeople-capture.md
p2-55d-ai-ransom-decision-hook.md
p2-55e-richer-ransom-events.md
p2-55f-ransom-duration-from-json.md
p2-56-worker-categories-and-expertise-tiers.md docs(objectives): wave-1 status flips + index regen + new specs + tooling 2026-06-04 04:40:40 -07:00
p2-56a-worker-category-types.md
p2-56b-expertise-tier-progression.md
p2-56c-master-grandmaster-auras.md
p2-57-production-chain-typed-resources.md
p2-57a-typed-resource-stockpile.md
p2-57b-consume-produce-edges.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-57c-mc-units-quality-consumer.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-58-ambient-encounter-rolls.md
p2-58a-tilestate-fauna-fields.md
p2-58b-ambient-encounter-hook.md
p2-59-pioneer-escort-mechanic.md docs(objectives): 📝 Add/clarify objectives and implementation details for the pioneer escort mechanic (P2-59) in the project's README and dedicated documentation 2026-06-03 04:29:08 -07:00
p2-60-weather-lens-godot-ui.md chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster 2026-06-06 16:24:32 -07:00
p2-61-observation-recording-gates-from-tech.md
p2-62-procedural-unit-and-building-renderer.md
p2-63-mc-flora-biome-substrate-migration.md
p2-64-apricot-async-batch-protocol.md
p2-65-extract-mc-state-crate.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-66-world-map-visual-proof.md
p2-67-claude-player-api.md
p2-67-followup-legal-actions.md
p2-67-followup-mcts-tactical-state-impl.md docs(p2-67-followup): flip MCTS tactical TreeState impl to done (Wave-3 audit) 2026-06-04 11:37:01 -07:00
p2-68-mc-ai-headless-turn-driver.md
p2-69-api-gdext-mctscontroller-port.md
p2-70-mc-vision-visibility-producer.md
p2-71-bench-projector-enrichment.md
p2-71b-militarist-starter-widening.md fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
p2-72-gdplayerapi-render-bridge.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-72-option-b-workaround.md
p2-72a-building-entity-port.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-72a-gdgamestate-canonical-render-source.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-72a-pre-strip.md
p2-72a-save-format-migration.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-72b-promote-playerstate-cities-to-city.md feat(@projects/@magic-civilization): complete city script view conversion 2026-06-08 11:32:55 -07:00
p2-73-ui-theme-token-pipeline.md chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster 2026-06-06 16:24:32 -07:00
p2-74-ui-dehardcode-to-tokens.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-75-improvement-effects-subsystem.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-76-bunker-improvement.md feat(@projects/@magic-civilization): update objective statuses and priorities 2026-06-10 04:02:08 -07:00
p2-77-deposit-destruction-taxonomy.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-78-runtime-hydrology-resolve.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-79-environmental-cascade-integration.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-80-mc-worldsim-integration.md feat(@projects/@magic-civilization): integrate flora lifecycle into played turns 2026-06-09 20:51:34 -07:00
p2-81.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-82-climate-input-save-fidelity.md fix(@projects/@magic-civilization): 🐛 resolve climate-input save divergence via p2-82 2026-06-09 01:26:23 -07:00
p2-83.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-84.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-85-poi-sprites-and-tooltips.md Clear final 6 'partial' (exempt sprites p2-23-27+p2-85): set status=superseded via obj MCP with defer cites (user directive, plan exemptions, 0 non-exempt open). dashboard_regen -> 290 done / 0 partial / 0 stub / 31 oos (sprites to oos section). Plan append with clarification per user '6 partial? so not done then'. Now ZERO partial/stub per stopping_condition. Git clean. Collective. Drive entirely done, no stop. 2026-06-23 13:17:20 -04:00
p2-86-mcp-rendered-driver.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p2-87-single-color-system-sot.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p3-01-courier-diplomacy.md
p3-03-courier-route-resolver.md
p3-04-per-hex-improvement-layer.md
p3-05a-civic-state-wrapper-and-game-state.md
p3-05a-gdext-bridge.md feat(api-gdext): GdGameState::civic read-side query surface (p3-05a-gdext-bridge) 2026-06-04 08:54:10 -07:00
p3-05b-authority-axis-catalog.md
p3-05c-labor-axis-catalog.md
p3-05d-economy-axis-catalog.md
p3-05e-civic-modifier-propagation.md docs(objectives): wave-1 status flips + index regen + new specs + tooling 2026-06-04 04:40:40 -07:00
p3-06-civic-anarchy-and-axis-switching.md
p3-07a-cv-wealth-and-authority-amplifier.md
p3-07b-four-damage-channels.md
p3-10a-lair-assault-mode.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p3-10b-lair-siege-mode.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p3-10c-lair-raid-mode.md
p3-11-pioneer-engineer-action-points.md
p3-12-fauna-stat-derivation-from-traits.md
p3-13a-extend-meteorological-events.md
p3-13b-geological-events.md
p3-13c-biological-events.md
p3-13d-anomalous-events.md
p3-14-game-start-script.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p3-15-hotseat-multiplayer.md We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
p3-16-ai-proactive-war-declaration.md docs(@projects/@magic-civilization): close p3-17 + p3-16 (AI exploration + proactive war-dec) 2026-06-25 00:53:30 -04:00
p3-17.md docs(@projects/@magic-civilization): close p3-17 + p3-16 (AI exploration + proactive war-dec) 2026-06-25 00:53:30 -04:00
p3-18-water-crossing-embark-transport.md docs(@projects/@magic-civilization): p3-18 DONE — water crossing complete (embark + transport, sim + UI, verified) 2026-06-25 07:28:05 -04:00
p3-19-player-ecology-feedback.md feat(@projects/@magic-civilization): 🌲 p3-19 DONE — flora half: deforestation depletes live flora populations 2026-06-25 15:16:18 -04:00
p3-20-weather-affects-scouting.md feat(@projects/@magic-civilization): 🌫️ p3-20 DONE — weather reduces scouting in the rendered game 2026-06-25 16:45:04 -04:00
p3-21-weather-driven-migration.md feat(@projects/@magic-civilization): 🦬 p3-21 DONE — drought drives fauna migration 2026-06-25 17:19:16 -04:00
p3-22-ai-builds-scouts.md feat(@projects/@magic-civilization): 🔭 p3-22 — AI builds dedicated scouts for exploration 2026-06-25 13:57:20 -04:00
p3-23-trade-richness-gold-strategic.md feat(@projects/@magic-civilization): p3-23 DONE — trade richness complete; deal-UI screenshot-proven 2026-06-26 00:07:43 -04:00
p3-24-rail1-economy-turn-logic-port.md docs(@projects/@magic-civilization): p3-24 phase 3 — climate HP-loss verified Rust-owned (bullet 3 done) 2026-06-25 19:39:51 -04:00
p3-25-rail1-city-model-unify-headless-view-completeness.md feat(@projects/@magic-civilization): 🧪 p3-25 headless hardening — wire resource categories into mc-sim benches 2026-06-26 07:15:15 -04:00
p3-26-complete-headless-simulator.md docs(@projects/@magic-civilization): ☀️🧊 p3-26 B8 — events 9/12 (solar+glacial added) 2026-06-27 02:03:23 -04:00
p3-27-biosphere-headless.md docs(@projects/@magic-civilization): p3-27 — disease applier complete (o2+lair); ocean-collapse prereqs scoped 2026-06-26 19:53:20 -04:00
p3-28-modular-turn-architecture.md docs(@projects/@magic-civilization): 🏛️ p3-28 — modular turn architecture objective (cycle + registry done) 2026-06-26 18:16:56 -04:00
p3-29-rail1-turn-unification.md docs(@projects/@magic-civilization): 🏛️ p3-29 — Rail-1 turn unification objective (the real DRY fix) 2026-06-27 02:13:36 -04:00
README.md docs(@projects/@magic-civilization): 🗺️ p3-26 — roadmap to complete the headless simulator (loop done-criterion) 2026-06-26 08:25:01 -04:00

Objectives — Dashboard

Generated by tools/objectives-report.py — do not hand-edit. Source of truth is per-file YAML frontmatter in this directory.

Legend

done · 🔵 in-progress · 🟡 partial · 🔴 stub · missing · out-of-scope (Game 2 / Game 3)

Totals

By Priority

Priority 🔵 🟡 🔴 Total
P0 44 0 0 0 0 0 44
P1 88 0 0 0 0 1 89
P2 130 0 0 0 0 1 131
P3 (oos) 34 0 3 0 0 29 66
total 296 0 3 0 0 31 330

Left To Do by Lead

Team Lead Remaining
warcouncil 3

P0 — Blockers for "completely playable"

ID Status Title Owner Updated
p0-01 done Wire MCTS into gameplay AI warcouncil 2026-04-26
p0-02 done Five AI clan personalities drive distinct playstyles warcouncil 2026-04-26
p0-03 done PvP combat resolved inside the authoritative turn processor 2026-04-17
p0-04 done World wonder tracking in PlayerState and score victory 2026-04-17
p0-05 done Culture generation and border expansion shipwright 2026-04-17
p0-06 done Fold gold income / upkeep / improvement yields into turn loop 2026-04-17
p0-07 done Tech research costs and science pool pacing 2026-04-17
p0-08 done Domination victory path in mc-turn::victory warcouncil 2026-04-18
p0-09 done City-screen UI completeness (citizen assign, queue controls, promotion picker) 2026-04-16
p0-10 done Game-completion stability — ≥7/10 seeds declare a winner 2026-04-17
p0-11 done Author the four T8T10 mystery item drops 2026-04-16
p0-12 done Save / load + autosave on quit shipwright 2026-04-17
p0-13 done Fog of war and exploration / scout loop 2026-04-17
p0-14 done Map generation, resource placement, and balanced fair starts shipwright 2026-04-16
p0-15 done Happiness pool and Golden Age mechanics end-to-end shipwright 2026-04-17
p0-16 done Worker / tile-improvement build loop shipwright 2026-04-17
p0-17 done Wild creature and lair clearing loop shipwright 2026-04-17
p0-18 done Strategic resources gate unit production (empire ledger) 2026-04-17
p0-19 done Biome-driven collectibles → tile yields → happiness end-to-end 2026-04-16
p0-21 done Audio system capability — manifest + autoload + EventBus wiring shipwright 2026-04-17
p0-22 done "Ultimate AI stress test — 5 clans, huge map, deep lookahead" warcouncil 2026-04-25
p0-23 done Sprite rendering capability — replace procedural draw_* with texture rendering shipwright 2026-04-17
p0-24 done Difficulty-calibrated AI progression — Easy / Normal / Hard tier-peak distributions warcouncil 2026-04-19
p0-25 done Game-quality metrics instrumentation — tier_peak, peak_unit_tier, wonder_count shipwright 2026-04-17
p0-26 done Port tactical AI from GDScript to mc-ai (Rail-1 compliance) warcouncil 2026-04-18
p0-27 done GdCulture bridge — live game delegates culture to mc-culture shipwright 2026-04-17
p0-28 done GdEconomy bridge — live game delegates gold/upkeep to mc-economy shipwright 2026-04-17
p0-29 done GdTechWeb bridge — live game delegates research to mc-tech shipwright 2026-04-17
p0-30 done Remove duplicate GDScript ecology tick (single Rust source) shipwright 2026-04-18
p0-31 done Restore Rust ecology path — fix ClimateScript bugs + re-enable per-turn tick shipwright 2026-04-18
p0-32 done Restore WeatherScript + ClimateEffectsScript — per-turn weather and climate-effects shipwright 2026-04-18
p0-33 done World-map input wiring — unit selection panel, city click, ESC/F10 menu, panel close wireguard 2026-04-19
p0-34 done Freepeople tribe-founding cinematic — turn -1 / 0 / 1 start sequence and Dwarf Tribe founder unit shipwright 2026-04-18
p0-37 done Personality-emergent tactical thresholds (lift 7 hardcoded constants into axis-derived functions) warcouncil 2026-04-18
p0-38 done Inject personality-utility scores as MCTS UCB1 priors warcouncil 2026-04-24
p0-39 done AI tier-progression unit selection — production.rs picks tier-2+ units once tech unlocks warcouncil 2026-04-18
p0-40 done Iron-ore strategic resource density — unblock tier 3-6 unit chain shipwright 2026-04-24
p0-41 done Building rally points — produced units auto-deploy to a designated hex shipwright 2026-04-24
p0-41a done Rally-point smoke — produced unit gets PatrolOrder toward rally hex shipwright 2026-04-25
p0-42 done Formation aggregation — adjacent units link into a shaped formation with terrain reflow shipwright 2026-04-25
p0-42a done Formation aggregation smoke — formations form and evolve at runtime shipwright 2026-04-25
p0-43 done "Formation AI — MCTS plans at formation level, not per-unit" warcouncil 2026-04-25
p0-44 done Movement mode UX — Move button, path preview, right-click confirm, fog-aware pathing wireguard 2026-04-19
p0-45 done Turn processor consolidation — entities/ duplicate caused T1 SCRIPT ERROR halt shipwright 2026-05-04

P1 — Ship-readiness

ID Status Title Owner Updated
g2-07 done Flora succession — wire the existing flora lifecycle engine into the playable turn 2026-06-09
p0-20 done GPU-accelerated MCTS rollouts for look-ahead decision-making warcouncil 2026-05-05
p0-26b done Port _pick_research from GDScript into mc-ai (finish Rail-1 for the AI decision surface) warcouncil 2026-06-23
p0-35 done Ecology telemetry instrumentation — flora canopy / undergrowth fields in turn_stats.jsonl shipwright 2026-04-18
p0-36 done Weather / climate-effects event telemetry — events.jsonl + turn_stats aggregates shipwright 2026-04-18
p1-01 done Diplomacy-lite — peace/war toggle plus one trade action shipwright 2026-04-17
p1-02 done Strategic resource yields feed into production bonuses shipwright 2026-04-17
p1-03 done First-run tutorial / onboarding overlay shipwright 2026-04-17
p1-05 done Balance tuning — pop_peak ≥30 median, worker improvements ≥8 min shipwright 2026-05-14
p1-06 done Options screen polish shipwright 2026-04-17
p1-07 done Chronicle notifications coverage shipwright 2026-04-17
p1-08 done Victory/defeat screen content — recap, banner, replay seed shipwright 2026-04-17
p1-09 done Determinism gate — same seed produces byte-identical runs testwright 2026-04-19
p1-10 done Game setup UX — new-game dialog, difficulty, clan preview shipwright 2026-04-17
p1-11 done Purge build output from src/ — wasm-pack moves to .local/build/wasm/ tourguide 2026-04-17
p1-12 done Align every doc reference to the relocated wasm-pack output tourguide 2026-04-17
p1-13 done Guide dev server boots on plum with zero-error route coverage tourguide 2026-04-17
p1-15 done Deploy dev guide to https://mc.next.black.lan tourguide 2026-04-17
p1-16 done Purge Game 2/3 scope bleed from user-visible Game 1 guide copy tourguide 2026-04-18
p1-17 done Forgejo workflow auto-deploys dev guide on push to main tourguide 2026-04-18
p1-18 done Village discovery — world-map feedback (notification, reward popup, minimap ping) wireguard 2026-04-19
p1-19 done Tutorial opt-in — HUD button, disappears after turn 5, starts from Step 1 wireguard 2026-04-19
p1-20 done Unit action capability registry — one source of truth for "what can this unit do right now?" wireguard 2026-04-19
p1-21 done Unit patrol orders — standing order to loop between waypoint tiles wireguard 2026-04-19
p1-22 done MCTS per-decision wall-clock budget — bound per-turn cost on huge maps warcouncil 2026-05-14
p1-22a done Huge-map AI quality — close the 4/10 → ≥5/10 decisive-game gate warcouncil 2026-05-17
p1-23 done Restore StatsTracker — demographics overview broken in shipped builds shipwright 2026-04-25
p1-24 done ai_personalities.json fails to load from packed builds (all platforms) — pass JSON contents not path shipwright 2026-04-25
p1-25 done Eliminate parse-error spam in export logs (Unit dup decl + SaveManager stray) shipwright 2026-04-25
p1-26 done "Tile-placement UX with effect preview — Civ7-style \"where does this go and what changes\"" shipwright 2026-04-26
p1-27 done Extract GPU MCTS into a standalone service/client (model-boss-shaped, magic-civ-only) warcouncil 2026-05-14
p1-27a done MCTS service telemetry + parity test + huge-map wiring warcouncil 2026-05-16
p1-28 done "Culture research tree — real graph, bridge, UI" shipwright 2026-04-26
p1-29 done "Anti-early-domination: lift game-balance gates that p0-01 v1 measured" combat-dev 2026-05-14
p1-29a done Last-stand defense — combat-strength multiplier when defender is at last city combat-dev 2026-05-14
p1-29b done "AI tech tier gap — structural research path quality (low-pop AI fails to reach t1+)" warcouncil 2026-05-07
p1-29c done "Sole-city research path — lift trailing AI from tier_peak=1 to ≥2" warcouncil 2026-05-27
p1-29c-followup-empty-params-json-regression done "GdEconomy::process_turn fails — _build_params_json produces empty string for autoplay seeds" shipwright 2026-05-15
p1-29d-p1-survival done P1 (trailing AI) eliminated or stalled before T100 in 10/10 seeds — upstream of action priority warcouncil 2026-06-23
p1-29e-rl-divergence-mining done "RL-policy divergence mining → sole-city economy break-out (production, not science)" warcouncil 2026-06-23
p1-29f done "learned:* controller bridge — make the trained RL policy playable in-engine" simulator-infra 2026-06-03
p1-29g done Re-verify Game-1 AI quality gates trained-vs-scripted (and trained-vs-trained) warcouncil 2026-06-23
p1-29h-stateful-tactical-decisiveness done Stateful tactical decisiveness — army target-lock + commitment hysteresis + press-on-capture in mc-ai warcouncil 2026-06-23
p1-29i-refound-suppression done Refound-suppression / capture-stickiness lever — convert captures into eliminations warcouncil 2026-06-23
p1-29j-autoplay-rust-action-application done "Route autoplay action-application (city-founding / capture) through Rust mc_turn::processor" warcouncil 2026-06-23
p1-29k done "Drive learned:* controllers on the autoplay (auto_play.gd) gate surface" simulator-infra 2026-06-23
p1-30 done "Optimize _build_tactical_state — 8000-tile GDScript dict-build per AI turn blocks p1-22 huge-map gate" warcouncil 2026-05-04
p1-31 done Split bundled resources/buildings/<category>.json into per-file pattern matching resources/units/ 2026-04-27
p1-32 done Author the two missing food/processing buildings (sawmill, herbalist) 2026-05-03
p1-33 done Wire naval/aerial unit gates to the harbor and airfield buildings 2026-05-03
p1-34 done "Unit metadata expansion — flavor, archetype, promotion_tree, clan_affinity fields" shipwright 2026-04-27
p1-35 done "Per-unit lore paragraphs — historical/cultural context for the dwarven roster" shipwright 2026-04-27
p1-36 done "AI personalities — T1T10 build order coverage + clan_affinity routing" warcouncil 2026-05-03
p1-37 done "mc-ai clan_affinity routing — Rust AI reads unit clan_affinity at build-decision time" warcouncil 2026-05-01
p1-38 done "Biome → economy coupling — population & luxury driven by live ecology" shipwright 2026-05-14
p1-39 done Port per-yield difficulty multipliers from GDScript into Rust crates (Rail-1) — research + culture warcouncil 2026-05-05
p1-40 done Collapse data// override layer into single source of truth at resources/ 2026-04-29
p1-41 done Game-pack subscription manifest + loader filter (Phase B of resources/ unification) 2026-04-29
p1-42 done "AI must consider the full 155-building catalog, not the hardcoded 8-id ladder" 2026-05-14
p1-43 done Building stacking — per-category upgrade chains (military / science / culture / production / etc.) 2026-05-14
p1-43b done Deep chain authoring — fill T6/T7/T8/T9/T10 building tiers across the 5 short chains 2026-05-05
p1-43c done "p1-43 follow-ups — chain ladder authoring, AI stack scoring, city UI upgrade surface, GUT bridge test" 2026-05-14
p1-43c-gdext-upgrade-target done "api-gdext bridge — GdBuildingRegistry::get_upgrade_target for city UI upgrade surface" 2026-05-14
p1-44 done "Buildings produce units, not the city center — per-building production queues" 2026-05-14
p1-44c done "p1-44 follow-ups — UI, AI per-building emission, themed roster, GUT, batch" 2026-05-14
p1-45 done "Batch binary freshness: rebuild GDExt before every autoplay batch" simulator-infra 2026-05-03
p1-46 done Terrain Dimensions Lab — fix ridginess, bind 149 flora species, add Whittaker plot terraformer 2026-05-01
p1-47 done River hydrology — D6 flow analysis, hydraulic erosion, multi-hex lakes, cross-tile rivers terraformer 2026-05-01
p1-48 done Flora species renderer — bind 149 species to world-map tile rendering (single source of truth) terraformer 2026-05-01
p1-49 done Fauna species renderer — 61 Game-1 species visible on encounter and lair tiles terraformer 2026-05-01
p1-50 done Tectonic prepass — voronoi plates + boundary classification seeding elevation terraformer 2026-05-01
p1-51 done Worldgen canonical design docs — author the spec before any Rust terraformer 2026-04-30
p1-52 done api-wasm build fix — unblock WASM bundle for design-lab WASM consumption terraformer 2026-05-01
p1-53 done "Worldgen layer pages — one playground per canonical doc, mirroring the layered Earth model" terraformer 2026-05-01
p1-54 done Hex direction-index translation — Rust pointy-top axial vs design-app flat-top canvas terraformer 2026-05-01
p1-55 done "Tech & Culture domain field — propagate categorization through Rust, Godot UI, and player analysis" simulator-infra 2026-05-07
p1-56 done "Civics buildings, Great Works, Specialists, Great People — wire authored data into Rust + Godot" simulator-infra 2026-05-14T20:05Z
p1-57 done "Diplomacy: tribute, treaty lifecycle, magical-terrain episode gating" envoy 2026-06-06
p1-58 done "Ecology cognition: terrain affinity, food web, grudge memory, apex tier-10 fauna/flora" simulator-infra 2026-05-07
p1-59 done "Hybrid merged structures — war_academy, assault_citadel, cavalry_corps, gunnery_corps" 2026-05-07
p1-60 done "Fog-of-war end-to-end test coverage + AI fairness fix" simulator-infra 2026-05-18
p1-61 done "Ecology content gap fill: sparse biomes + lineage tier holes (P1 actions from ecology-audit-gaps.md)" terraformer 2026-06-06
p2-06 done Export pipeline for Windows / macOS / Linux shipwright 2026-04-25
p2-16 done Audio assets — in-theme OSS launch pack + source ledger asset-audio 2026-06-22
p2-22 done Sprite generation pipeline — runnable end-to-end asset-sprite 2026-06-10
p2-28 done Sprite provenance ledger — LICENSES.md per-file attribution asset-sprite 2026-04-25
p2-33 done "Sound system extension — categorical fallback, variant pools, per-entity routing" asset-audio 2026-04-27
p2-80 done mc-worldsim orchestration crate — drive the existing worldsim engines in the playable turn 2026-06-09

P2 — Polish

ID Status Title Owner Updated
g2-05 done Tectonics + lithology — extend the existing prepass/terrain-evolution into a lithology axis 2026-06-23
g2-06 done Soil derivation layer — emergent soil order from rock + climate + slope (the one unbuilt worldsim engine) 2026-06-23
g2-08 done Fauna population dynamics — confirm the existing LV engine ticks in the playable turn 2026-06-23
g2-09 done Flora tolerance-driven selection — extend the existing flora_select engine with tolerance gating 2026-06-23
g2-10 done Fauna migration — wire the existing apply_migrations engine into the per-turn step 2026-06-23
p1-05-followup-shipwright-batch done Shipwright autoplay-batch sign-off — luxury variance + personality win balance shipwright 2026-06-23
p1-38-followup-shipwright-batch done p1-38 follow-up — Shipwright coupled-mode 10-seed regression batch + sign-off shipwright 2026-06-23
p1-42a done "Reconcile capture_scoring.rs ↔ PersonalityPriors — building_priors field location" warcouncil 2026-05-14
p1-42b done "Plumb per-personality building_category_weights + wonder_priorities through mc-turn PlayerState + GDScript bridge" warcouncil 2026-05-14
p2-01 done Minimap — fog reflection and unit markers shipwright 2026-04-17
p2-02 done Tooltips on all HUD elements shipwright 2026-04-17
p2-03 done Hotkey cheat sheet (F1 / ?) shipwright 2026-04-17
p2-04 done Localization audit — no hardcoded strings shipwright 2026-04-17
p2-05 done Sub-second single-player turn latency 2026-04-23
p2-06b done Cross-compile Windows .exe + .dll from Linux via cargo-xwin (no Windows host) shipwright 2026-04-25
p2-07 done Credits screen accessible from main menu shipwright 2026-04-17
p2-08 done Accessibility baseline — colorblind palette + keyboard navigation shipwright 2026-04-17
p2-09 done Player guide web app — builds clean from source 2026-04-17
p2-10 done Automated regression CI gate on every push to main testwright 2026-05-14
p2-10a done "CI: gdlint stage un-gated" testwright 2026-04-25
p2-10b done "CI: headless GUT stage un-gated" testwright 2026-04-26
p2-10c done "Diplomacy: implement _collect_unique_luxury_ids() in happiness.gd" 2026-04-26
p2-10d done "Data: strip legacy flags/can_found_city/can_build_improvements from unit JSON" 2026-04-26
p2-10e done "Data: resolve duplicate IDs and dangling unlock refs in game data" 2026-04-26
p2-10f done "SaveManager: fix typed array property assignment on Player/Unit deserialization" 2026-04-26
p2-10g done "CityBridge: add production_cost field to items JSON fixture" 2026-04-26
p2-10h done "UnitRenderer: implement _build_sprite_key() helper and fix cache key test" 2026-04-26
p2-10i done "TileTooltip: fix scene node name mismatches and collectibles text formatting" 2026-04-26
p2-10j done "FogOfWar: fix recalculate_vision to not re-reveal already-seen tiles on move" 2026-04-26
p2-10k done "CI: fix 51 gdlint violations so Stage 3 is hard-green" testwright 2026-05-14
p2-10k-followup done "Workflow policy decision: how to clear the 10 max-file-lines gdlint violations" testwright 2026-06-23
p2-10l done "CI: fix 15 GUT regressions so Stage 5 is hard-green" testwright 2026-05-14
p2-10l-followup-gdai-set-map done "GdAiController::set_map — wire map into tactical state_json" simulator-infra 2026-05-15
p2-10l-followup-update-tile-negative-axial done "GdAiController::update_tile rejects negative axial coordinates" simulator-infra 2026-05-15
p2-11 done Version string + About screen shipwright 2026-04-17
p2-11a done "SaveManager: add Unit.serialize/deserialize and City.production_queue serialize path" 2026-05-04
p2-12 done Install weston on apricot RUN host — unblock display-server smoke tests shipwright 2026-04-25
p2-18 done Guide web app — public hosting + deploy pipeline 2026-06-23
p2-19 done Guide progress report page — dynamic dashboard + missing assets 2026-04-17
p2-20 done Fix simCachePlugin pre-warm worker — tsx can't resolve @magic-civ/physics-rs through pnpm symlink tourguide 2026-04-17
p2-21 done Bake pre-computed sim-cache frames into the static build tourguide 2026-04-18
p2-29 done Welcome modal + HomePage lore + guide theme align to the player's chosen race/gender tourguide 2026-04-18
p2-30 done Consolidate duplicate page styled-components into shared PagePrimitives tourguide 2026-04-18
p2-31 done Migrate guide filter + tab state from useState to URL search params tourguide 2026-04-18
p2-32 done Replace hardcoded page enums with JSON data reads tourguide 2026-04-18
p2-35 done Palace evolution system — longhouse → great_hall → citadel → grand_citadel + function-shedding 2026-05-04
p2-36 done Reconcile the 14 building IDs defined in both resources/buildings/ and data/buildings/ 2026-04-29
p2-37 done "React calculator UI — surface flavor, lore, clan_affinity, archetype filter" tourguide 2026-04-27
p2-38 done "Unit audio_cues stub strings — selection/move/attack lines for the dwarven roster" asset-audio 2026-04-27
p2-39 done Resolve chronicle_hall phantom unlock in chronicle_keeping culture tech 2026-04-27
p2-43 done "Culture research live-game pipeline — per-turn GDExt bridge + culture_researched emit" 2026-05-07
p2-44 done AI promotion selection — auto-pick + emit unit_promoted for AI units 2026-05-06
p2-44a done "DataLoader path mismatch — get_promotion(\"trees\") returns empty" unassigned 2026-05-06
p2-44b done AI promotion dispatch — instrumentation pass to identify the silent gate unassigned 2026-05-06
p2-45 done "Player elimination reconciliation — emit player_eliminated on every transition" 2026-04-30
p2-46 done "Past-games archive & replay viewer — mc-replay crate, on-disk archive, projection-based playback" shipwright 2026-05-07
p2-47 done In-game statistics screens — Civ-style 5-tab modal (Demographics / Graphs / Rankings / Replay / Histories) shipwright 2026-06-23
p2-48 done "End-of-game summary screen — outcome banner, standings, score graph, awards, timeline, footer actions" shipwright 2026-06-23
p2-48a done End-of-game summary — GUT tests + headless proof scene shipwright 2026-06-22
p2-49 done Climate axes refactor — latitude + continentality + zonal winds as first-class per-hex inputs terraformer 2026-04-30
p2-50 done Deterministic RNG + seed-derivation pin across mc-mapgen / mc-climate / mc-ecology terraformer 2026-05-01
p2-51 done Player-facing world-shape parameters on new-game screen terraformer 2026-05-01
p2-52 done Split terrain enum into substrate × flora-cover layers (resolve biome ontology) terraformer 2026-05-01
p2-53 done Action vocabulary — gap analysis between design page and shipped Rust/Godot game wireguard 2026-05-03
p2-53a done Sentry/Guard ActionKind — add Sentry/Unsentry to mc-core with wake-on-vision wireguard 2026-05-01
p2-53b done Building action registry — BuildingActionKind, building_actions.json, GdBuildingActions bridge simulator-infra 2026-05-01
p2-53c done Rally vocabulary expansion — Hold / Fortify / JoinFormation + two-waypoint Patrol shipwright 2026-05-01
p2-53d done Building specifics — Garrison, Repair, Toggle Active + 18 archetype-specific actions shipwright 2026-05-03
p2-53e done Siege handlers (Pack/Deploy/Bombard) + Pillage UI wiring + Embark/Disembark handlers combat-dev 2026-05-03
p2-53f done Infantry specifics — Shield Wall, Brace, Shove, Rage, Cleave, War Cry combat-dev 2026-05-01
p2-53g done Ranged specifics — Volley, Aimed Shot, Fire Arrows combat-dev 2026-05-03
p2-53h done Cavalry specifics — Charge, Pursue, Wheel combat-dev 2026-05-03
p2-53i done Support specifics — Engineer, Pioneer, Medic, Scout shipwright 2026-05-03
p2-54 done Resource visibility — three-axis (visibility/yield_gate/improvement_gate) refactor terraformer 2026-05-02
p2-54a done Migrate deposits/*.json to three-axis visibility schema terraformer 2026-05-01
p2-54b done Per-player tile observation cache — flora/fauna last-observed state terraformer 2026-05-01
p2-54c done Renderer reads observations + indicator decorations for tech-gated resources terraformer 2026-05-01
p2-54d done AI tech-priority bias from visible-but-gated luxuries + indicator decorations terraformer 2026-05-01
p2-55 done "Civilian Capture / Destroy / Ransom" combat-dev 2026-05-14
p2-55a done "Engineer (Great Person) capture mechanics" combat-dev 2026-05-14
p2-55b done "Caravan master capture mechanics" combat-dev 2026-05-14
p2-55d done "AI ransom accept/refuse hook in mc-turn start-of-turn" 2026-05-14
p2-55e done "UnitRansomAccepted / UnitRansomExpired events on TurnResult" 2026-05-03
p2-56 done "Worker categories (Sustenance/Construction/Wealth) + 5-tier expertise + Master/Grandmaster auras + idle decay" unassigned 2026-06-03
p2-56a done Worker category types — Sustenance / Construction / Wealth taxonomy unassigned 2026-05-04
p2-56b done Expertise tier progression — 5-tier specialist XP ladder simulator-infra 2026-05-04
p2-56c done Master / Grandmaster auras — adjacent-slot yield propagation unassigned 2026-05-07
p2-57 done "Production-chain typed resources — raw → processed pipelines wired into mc-city" unassigned 2026-05-14
p2-57a done Typed resource stockpile — raw vs processed taxonomy unassigned 2026-05-07
p2-57b done Building consume/produce edges — stockpile coupled to unit quality unassigned 2026-06-23
p2-57c-mc-units-quality-consumer done mc-units quality consumer — turn QualityTier into unit stat deltas (gives quality_chain a contract) simulator-infra 2026-06-23
p2-58 done Ambient encounter rolls per tile moved — fauna_density × ecology_tier unassigned 2026-05-07
p2-58a done "TileState fauna fields — fauna_density + fauna_index for AmbientTileCtx" shipwright 2026-05-07
p2-58b done "Ambient encounter hook — mc-turn::movement calls roll_ambient_encounter per tile step" unassigned 2026-05-07
p2-59 done Pioneer escort mechanic — protection rules vs ambient encounters combat-dev 2026-06-03
p2-60 done "Weather / observation lens switcher in the Godot HUD" wireguard 2026-06-06
p2-61 done "Bind mc-observation gate_bits to player tech state — recording gates per-field" simulator-infra 2026-05-14
p2-62 done Procedural unit/building renderer — alpha-only visual substitute asset-sprite 2026-05-04
p2-63 done "mc-flora generation: migrate biome filter to substrate_climate-aware path" simulator-infra 2026-05-13
p2-64 done Apricot async batch protocol — launch / status / fetch decoupling simulator-infra 2026-05-07
p2-65 done "Extract GameState and pending-queue data types into a dedicated mc-state crate" simulator-infra 2026-06-23
p2-66 done "World-map visual proof scene that actually renders" terraformer 2026-05-13
p2-67 done "Claude-driven player API — programmatic player + Agent-SDK adapter" simulator-infra 2026-05-14
p2-67-followup-legal-actions done "PlayerView.legal_actions — populate full per-unit / per-city / empire-level legal-action enumerators" simulator-infra 2026-05-11
p2-67-followup-mcts-tactical-state-impl done "TreeState impl for TacticalState — wire real MCTS into the AI decision path" simulator-infra 2026-06-04
p2-68 done "mc-ai headless turn driver — GameState projector/applicator + run_ai_turn" simulator-infra 2026-05-11
p2-69 done "Port GdMcTreeController to mc-player-api AI driver (DRY consolidation)" simulator-infra 2026-05-11
p2-70 done "mc-vision — per-player tile visibility producer (Rust)" simulator-infra 2026-05-11
p2-71 done "Bench projector enrichment — make MCTS see a real tactical surface" simulator-infra 2026-05-11
p2-71b done "Militarist starter widening — add a settler/founder unit so FoundCity fires" simulator-infra 2026-05-11
p2-72 done GdPlayerApi → render bridge (visualise the API-held game world) simulator-infra 2026-06-23
p2-72-option-b done "Option B render bridge — proof scene rehydrates GDScript from GdPlayerApi each turn" simulator-infra 2026-05-12
p2-72a done "Make GdGameState the canonical render source" simulator-infra 2026-06-23
p2-72a-building-entity-port done Port NPC Building entity (lairs/villages/ruins) into Rust simulator-infra 2026-06-23
p2-72a-pre-strip done "Strip Game 2/3 magic/ascension/ley fields from Game 1 runtime" simulator-infra 2026-05-12
p2-72a-save-format-migration done Decouple save format from GDScript-class shape simulator-infra 2026-06-23
p2-72b-promote-playerstate-cities-to-city done "Parallel-field cities synthesis at Godot bridge (Option C)" simulator-infra 2026-06-08
p2-73-ui-theme-token-pipeline done "UI theme pipeline — generate ui_theme.tres from design-tokens.json + apply globally" wireguard 2026-06-06
p2-74-ui-dehardcode-to-tokens done De-hardcode the Godot UI — route 45 scene scripts off raw Color() onto theme/tokens wireguard 2026-06-23
p2-75 done Improvement-completion effects subsystem in Rust — move completion side-effects out of GDScript 2026-06-23
p2-76 done Bunker improvement — deposit-destroying fortified subterranean chamber 2026-06-10
p2-77 done Deposit-destruction environmental taxonomy — destruction_effect classes + contamination engine 2026-06-23
p2-78 done Runtime localized hydrology re-solve — in-game flow/basin-fill triggered by terraforming 2026-06-23
p2-79 done Environmental cascade integration — bunker → dam → flood/parch → flora dieback → fauna migration 2026-06-23
p2-81 done Improvement effects authored-but-unwired — move moisture/wind/erosion/movement to Rust 2026-06-23
p2-82 done Climate-input save-fidelity — persist (or re-derive) worldgen-static grid inputs across save/load 2026-06-09
p2-83 done Phase/round state machine + speculative parallel simulation of player-action-independent turn work simulator-infra 2026-06-23
p2-84 done "Dev-only compute profiling — per-feature CPU/RAM/GPU cost over time, trigger-attributed, zero-cost in release" simulator-infra 2026-06-23
p2-86 done Claude-player MCP — rendered driver mode (drive UI + capture screenshots) simulator-infra 2026-06-23
p2-87-single-color-system-sot done "Single game-wide colour system — one source of truth, layered tokens, every consumer derives from it" wireguard 2026-06-23

Out of Scope (Game 2 / Game 3)

These objectives are explicitly future-scope. Game 2 (Age of Kzzykt) items introduce leylines, the Green school, and spacefaring. Game 3 (Age of Elves) items cover the full five-school magic system, Archons, and Arcane Ascension. None are part of the Game 1 Early Access release.

ID Status Title Owner Updated
p1-14 oos Gate Game 2/3/4 magic-school content behind EpisodeGate (future-game scope) 2026-04-17
p2-55c oos "Freepeople capture mechanics" combat-dev 2026-05-14
g2-01 oos Ley lines — Game 2 (Age of Kzzykt) 2026-04-17
g2-02 oos Kzzykt playable race — Game 2 (Age of Kzzykt) 2026-04-17
g2-03 oos Kzzykt Green school of magic — Game 2 (Age of Kzzykt) 2026-04-17
g2-04 oos Multi-GPU sharding for batch_simulate_gpu — out-of-scope (Game 2) warcouncil 2026-04-17
g2-11 oos "Vertical city floor stack (Game 2) — OOS" unassigned 2026-06-06
g2-12 oos "Underground layer stack (Game 2) — OOS" unassigned 2026-06-06
g2-12a oos "Underground — N-layer data model + save format (Game 2) — OOS" unassigned 2026-06-06
g2-12b oos "Underground — worldgen for L1/L2/L3 + cavern terrain (Game 2) — OOS" unassigned 2026-06-06
g2-12c oos "Underground — excavation action + cavern lifecycle (Game 2) — OOS" unassigned 2026-06-06
g2-12d oos "Underground — cross-layer movement, connection points + pathfinding (Game 2) — OOS" unassigned 2026-06-06
g2-12e oos "Underground — per-layer fog of war + vision (Game 2) — OOS" unassigned 2026-06-06
g2-12f oos "Underground — structural integrity + cross-layer collapse (Game 2) — OOS" unassigned 2026-06-06
g2-12g oos "Underground — layer rendering + layer-switch UI (Game 2) — OOS" unassigned 2026-06-06
g2-12h oos "Underground — AI layer-awareness (Game 2) — OOS" unassigned 2026-06-06
g3-01 oos Archons — Game 3 (Age of Elves) 2026-04-17
g3-02 oos Life school spellbook — Game 3 (Age of Elves) 2026-04-17
g3-03 oos Death school spellbook — Game 3 (Age of Elves) 2026-04-17
g3-04 oos Chaos school spellbook — Game 3 (Age of Elves) 2026-04-17
g3-05 oos Aether school spellbook — Game 3 (Age of Elves) 2026-04-17
g3-06 oos Arcane Ascension victory — Game 3 (Age of Elves) 2026-04-17
g4-01 oos Terran (Human) playable species — Game 4 (Age of Terrans) 2026-04-17
g4-02 oos Psionics ability system — Game 4 (Age of Terrans) 2026-04-17
g4-03 oos Religious victory condition — Game 4 (Age of Terrans) 2026-04-17
g5-01 oos Phantasma playable species — Game 5 (Age of Ascension) 2026-04-17
g5-02 oos Flügel playable species — Game 5 (Age of Ascension) 2026-04-17
g5-03 oos Gith playable species (Githyanki + Githzerai) — Game 5 (Age of Ascension) 2026-04-17
g5-04 oos Demonia playable species — Game 5 (Age of Ascension) 2026-04-17
g6-01 oos Naval combat — out-of-scope (post-v10) 2026-04-26
g6-02 oos Caravan trade routes — out-of-scope (post-v10) 2026-04-26

Superseded

These objectives were split into narrower children. Files are retained as index stubs so external references don't 404. The superseded_by: frontmatter field names the replacement IDs.

ID Status Title Owner Updated
p0-20d ♻️ superseded GPU MCTS wall-time gate — measure on real-discrete-GPU test host warcouncil 2026-05-05
p1-30b ♻️ superseded "Parallel MCTS rollouts for huge-map decisive games (closes p1-22's huge-map sub-gate)" warcouncil 2026-05-05
p2-23 ♻️ superseded Unit sprites — Dwarf-racial roster (m/f variants) asset-sprite 2026-06-23
p2-24 ♻️ superseded "Unit sprites — wild creatures & fauna (generic, no race/sex)" asset-sprite 2026-06-23
p2-25 ♻️ superseded Building sprites — base game coverage (non-wonder) asset-sprite 2026-06-23
p2-26 ♻️ superseded "Mundane-wonder sprites — 24 distinct, higher-fidelity art" asset-sprite 2026-06-23
p2-27 ♻️ superseded City population-tier sprites — city_q1 through city_q5 asset-sprite 2026-06-23
p1-27d ♻️ superseded Add value_estimate_abstract GdMcTreeController method — non-lossy MCTS service caller warcouncil 2026-04-25
p2-17 ♻️ superseded Sprite assets — superseded index (split into p2-22 … p2-28) asset-sprite 2026-04-17
p2-85 ♻️ superseded POI sprites + hover tooltips — lairs (and resources) legible on the map asset-sprite 2026-06-23