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Claude Code 24ed5e5412 deps-upgrade(physics-rs): ⬆️ Update unicode-ident dependency and rebuild compiled artifacts in physics-rs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-31 07:59:17 -07:00
.claude ci(hooks-specific): 👷 Update CI hooks to enforce project structure rules in validation logic 2026-03-31 07:01:27 -07:00
.out-of-scope/resources/worlds deps-upgrade(guide): ⬆️ Update dependencies in the guide package and simulator component to resolve vulnerabilities and enhance compatibility 2026-03-31 07:01:27 -07:00
.playwright-mcp chore(playwright): 🔧 Add Playwright screenshot output configuration for debugging/regression testing 2026-03-29 23:23:59 -07:00
.project chore(future-games): 🔧 Update Eclipse project configuration for "future-games" development tooling 2026-03-31 05:43:39 -07:00
games/age-of-dwarves chore(engine-ts): 🔧 Update Vitest and TypeScript configs for guide tests and engine-ts package 2026-03-31 07:58:21 -07:00
guide/age-of-dwarves/.vite/deps docs(guide): 📝 Restructure and enhance user onboarding guide with new sections and improved clarity 2026-03-31 07:02:27 -07:00
packages/physics-rs/target/wasm32-unknown-unknown/release deps-upgrade(physics-rs): ⬆️ Update unicode-ident dependency and rebuild compiled artifacts in physics-rs 2026-03-31 07:59:17 -07:00
src deps-upgrade(simulator): ⬆️ Update build toolchains and WebAssembly dependencies for Godot Engine compatibility and performance 2026-03-31 07:01:35 -07:00
tools feat(climate-diag): Add climate diagnostic analysis and validation functions to improve climate data processing 2026-03-30 22:33:17 -07:00
.gitignore chore(config): 🔧 Update .gitignore patterns to exclude build artifacts, logs, and sensitive files 2026-03-31 04:28:00 -07:00
.gutconfig.json
.pnpmfile.cjs
CLAUDE.md docs(claude): 📝 Update Claude feature documentation in CLAUDE.md 2026-03-30 22:20:29 -07:00
export_presets.cfg
gdformatrc
gdlintrc chore(lint): 🔧 Update linter configuration and task runner to enforce stricter rules and add new tasks 2026-03-31 07:58:21 -07:00
pnpm-lock.yaml deps-upgrade(physics-rs): ⬆️ Update Rust and TypeScript dependencies in physics-rs and engine-ts, resolving compatibility issues and enforcing security patches 2026-03-31 07:58:21 -07:00
pnpm-workspace.yaml chore(pnpm-workspace): 🔧 Update workspace configuration in pnpm-workspace.yaml for dependency management adjustments 2026-03-31 07:01:27 -07:00
README.md
run chore(lint): 🔧 Update linter configuration and task runner to enforce stricter rules and add new tasks 2026-03-31 07:58:21 -07:00
sim-progress-2.png feat(sim-simulation-component): Add 126 visual assets documenting simulation states, climate fixes, terrain rendering, and UI states 2026-03-31 05:43:29 -07:00
spritegen.db

Magic Civilization

Fantasy 4X turn-based strategy game (Civ5 + Master of Magic + MTG color pie) in Godot 4 / GDScript.

Structure

engine/          — genre-agnostic game engine (GDScript)
  src/           — autoloads, entities, map, generation, modules, rendering
  scenes/        — Godot scenes (.tscn + .gd)
  docs/          — engine architecture docs

games/
  age-of-dwarves/   — fantasy game pack (the default theme)
    data/        — all JSON game content
    assets/      — sprites, icons
    docs/        — game design docs (races, combat, spells, economy)

guide/           — player guide web app (React/TypeScript)
  engine/        — @magic-civ/guide-engine (shared components)
  age-of-dwarves/   — guide pages for Age of Dwarves

packages/
  engine-ts/     — @magic-civ/engine-ts (auto-generated climate simulation)

tools/           — sprite generation, transpiler, screenshot capture

Docs

Engine (engine/docs/)

Doc Covers
ARCHITECTURE.md Project structure, autoloads, scene lifecycle
ABSTRACTION.md Genre-agnostic vocabulary, theme pack system
DATA_FORMAT.md JSON data schemas, DataLoader patterns

Game Design (games/age-of-dwarves/docs/)

Doc Covers
RACES.md 4 demo races, gendering, fusions, release schedule
ECONOMIC_SYSTEMS.md Economy, civic axis, capitalism cascade
GOVERNMENTS.md Government types and mechanics
GLOSSARY.md Term definitions
COMBAT_SYSTEM.md Combat mechanics (written when M8 is built)
SPELL_SYSTEM.md Spell/mana system (written when M9 is built)
ERA_SYSTEM.md Era progression (written when needed)

Build Process (.project/)

Doc Covers
ROADMAP.md Demo scope + 12-phase build sequence
FEATURE_GAP.md New systems beyond the reference implementation
tasks/m0-m4/ Milestone task lists with porting checklists

Quick Start

./run play          # Launch the game
./run editor        # Open Godot editor
./run lint          # gdlint engine/src/
./run test          # GUT tests headless
pnpm dev            # Serve the player guide