magicciv/public/resources
Natalie 269316722e feat(@projects/@magic-civilization): 🎬 declarative start-script system (p3-14)
Game opening becomes a moddable JSON script driven by mc_worldsim::StartScriptRunner
and exposed to Godot via GdStartScript. Start scripts + dwarf tribe/wanderer units
live in public/resources/start_scripts; START_SCRIPTS.md documents the contract.
Adds tools/validate-start-scripts.py + wires it into CI (stage 3b) and verify.sh
(step 0b). Marks p3-14 done and regenerates the objectives dashboard.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 17:56:50 -05:00
..
ai feat(@projects/@magic-civilization): add freepeople lifecycle page 2026-05-03 19:34:41 -04:00
audio feat(audio): generated audio.json manifest + ledger cleanup (p2-16) 2026-06-04 04:40:23 -07:00
biomes chore(biomes): 🔧 Update biome temperature, humidity, and resource spawn rates in configs and adjust rarity/property definitions globally 2026-04-16 23:14:46 -07:00
buildings feat(@projects/@magic-civilization): add terraforming cascade design and fauna updates 2026-06-09 19:51:48 -07:00
c feat(audio): Add defeat-themed music tracks (culture, domination, economic, science) and update audio configurations for victory conditions 2026-04-29 13:13:23 -07:00
civics feat(@projects/@magic-civilization): add civic schema and new civics 2026-05-14 21:27:22 -07:00
combat feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
culture feat(@projects/@magic-civilization): add freepeople lifecycle page 2026-05-03 19:34:41 -04:00
deposits feat(@projects/@magic-civilization): add terraforming cascade design and fauna updates 2026-06-09 19:51:48 -07:00
diplomacy chore(diplomacy): 🔧 Update treaty rules JSON with conditions for validity, periods, restrictions, and formation requirements 2026-05-26 02:21:13 -07:00
ecology feat(@projects/@magic-civilization): add terraforming cascade design and fauna updates 2026-06-09 19:51:48 -07:00
economy feat(@projects/@magic-civilization): add replay bridge and player integration 2026-05-07 11:32:15 -07:00
encyclopedia fix(@projects/@magic-civilization): 🐛 update fauna ecology tests and docs 2026-06-08 04:48:32 -07:00
eras
events feat(@projects/@magic-civilization): add event threshold configurations 2026-05-05 10:20:13 -04:00
games/age-of-kzzkyt/guide
governments feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
great_works feat(@projects/@magic-civilization): add art great works entries 2026-05-03 14:26:25 -04:00
guide feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
harvest_policies feat(@projects/@magic-civilization): add harvest policy system 2026-05-03 20:30:43 -04:00
improvements fix(@projects/@magic-civilization): 🐛 update world simulation docs and objectives 2026-06-07 19:34:57 -07:00
items feat(@projects/@magic-civilization): update mystery item objective status 2026-04-17 00:49:43 -07:00
lairs/loot feat(simulator): unit quality consumer (p2-57c) + sim state 2026-06-04 04:39:57 -07:00
lenses feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
magic wip: travel backup — arena fixes, happiness system, items, spells 2026-04-12 11:24:17 -07:00
map_types
observation feat(@projects/@magic-civilization): implement tech-gated observation recording 2026-05-13 16:21:35 -07:00
promotions feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
races feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
recipes feat(@projects/@magic-civilization): add great works, civics, and diplomacy systems 2026-05-13 12:01:50 -07:00
simulations feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
specialists feat(@projects/@magic-civilization): add hybrid structures module 2026-05-05 10:47:56 -04:00
start_scripts feat(@projects/@magic-civilization): 🎬 declarative start-script system (p3-14) 2026-06-19 17:56:50 -05:00
techs feat(@projects/@magic-civilization): add hybrid building system 2026-05-06 16:57:39 -07:00
throne_rooms
tiles fix(@projects/@magic-civilization): 🐛 update fauna ecology tests and docs 2026-06-08 04:48:32 -07:00
typed-resources feat(@projects/@magic-civilization): add great works, civics, and diplomacy systems 2026-05-13 12:01:50 -07:00
unit_actions feat(@projects/@magic-civilization): add new city-building actions 2026-05-07 03:16:13 -07:00
units feat(@projects/@magic-civilization): 🎬 declarative start-script system (p3-14) 2026-06-19 17:56:50 -05:00
villages feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
wilds fix(@projects/@magic-civilization): 🐛 update fauna ecology tests and docs 2026-06-08 04:48:32 -07:00
worlds feat(@projects/@magic-civilization): update succession crisis descriptions 2026-04-18 02:32:34 -07:00
base.schema.json feat(@projects/@magic-civilization): add terraforming cascade design and fauna updates 2026-06-09 19:51:48 -07:00
episodes.json feat(@projects/@magic-civilization): add oos objectives for age of terrans 2026-04-17 15:19:33 -07:00
resources.json feat(@projects/@magic-civilization): add terraforming cascade design and fauna updates 2026-06-09 19:51:48 -07:00