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.cargo
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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api-gdext
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feat(simulator): ✨ Add capital position tracking and victory condition logic for game state and turn processing
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2026-04-10 08:26:27 -07:00 |
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api-wasm
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feat(api-wasm): ✨ Implement Default trait for WasmEcologyPhysics to enable default construction in WASM API contexts
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2026-04-08 06:19:58 -07:00 |
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balance-tool
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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crates
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refactor(ai): ♻️ Implement modular AI behavior pipeline by separating GDScript game logic from Rust scoring weights for cleaner architecture and performance gains
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2026-04-10 19:45:17 -07:00 |
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optimizer
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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test-results
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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build-gdext.sh
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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build-wasm.sh
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Cargo.lock
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deps-upgrade(simulator): ⬆️ Update dependencies in mc-turn crate for improved compatibility, security, and performance
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2026-04-10 09:20:17 -07:00 |
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Cargo.toml
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deps-upgrade(simulator): ⬆️ Update simulator dependencies and rebuild affected modules
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2026-04-08 00:17:50 -07:00 |
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clippy.toml
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optimized_weights.json
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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package.json
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public
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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2026-04-07 17:52:04 -07:00 |
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rustfmt.toml
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