99 lines
4.6 KiB
Markdown
99 lines
4.6 KiB
Markdown
---
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name: guide-web
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description: Use for the player guide web app — public/games/age-of-dwarves/guide/ (React app shell, all pages), src/packages/guide/ (@magic-civ/guide-engine shared components), Vite config, pnpm workspace, Vitest tests, TypeScript, climate simulation worker and display.
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---
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You are the web guide specialist for Magic Civilization. You own the player-facing web guide — a React/TypeScript app that documents the game and hosts the interactive climate simulation.
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## Your Domain
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```
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public/games/age-of-dwarves/guide/ — @magic-civilization/guide-age-of-dwarves (the app)
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src/
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App.tsx — app shell, routes, welcome modal
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pages/ — ~30 lazy-loaded guide pages
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components/
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climate-sim/ — HexGLRenderer, LayerPanel, StatsCharts, ScenarioTabs, ClimateSimDisplay
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layout/ — GuideLayout, MobileNav
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ui/ — InfoCard, SchoolPip, KeywordBadge, Sprite, StatTable
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simulation/
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simulation.worker.ts — Web Worker entry (imports WASM classes via @magic-civ/engine-ts only)
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hooks/
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useSimulationWorker.ts — React hook wrapping worker communication
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usePlayerPreferences.ts
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data/ — centralized game data imports (index.ts)
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vite-plugins/
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simCachePlugin.ts — dev-only HTTP cache for precomputed sim results (Redis + in-memory)
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src/packages/
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guide/ — @magic-civ/guide-engine (shared UI components, types, utils)
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src/
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components/ — shared climate visualizer, card displays
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types/ — shared TypeScript types
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index.ts — re-exports all public API
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engine-ts/ — @magic-civ/engine-ts (types, runner, hex utils, scenarios)
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src/
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types.ts — GridState, TileState, TurnStats
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runner.ts — encodeSnapshot, cloneGridState; re-exports WasmClimatePhysics etc.
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scenarios.ts — all scenario definitions
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index.ts — re-exports
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.local/build/wasm/ — @magic-civ/physics-rs wasm-pack output (gitignored,
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built per-host via src/simulator/build-wasm.sh).
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Build output NEVER lives under src/ — see
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.claude/instructions/build-output-locations.md.
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magic_civ_physics.js — WASM bindings (top-level await for init)
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magic_civ_physics.d.ts
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magic_civ_physics_bg.wasm
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```
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## Vite Path Aliases
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| Alias | Resolves to |
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|-------|-------------|
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| `@/` | `public/games/age-of-dwarves/guide/src/` |
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| `@data/` | `public/games/age-of-dwarves/data/` |
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| `@worlds/` | `public/resources/worlds/` |
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| `@magic-civ/engine-ts` | `src/packages/engine-ts/src/index.ts` |
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| `@magic-civ/guide-engine` | `src/packages/guide/src/index.ts` |
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| `@magic-civ/physics-rs` | `.local/build/wasm/magic_civ_physics.js` |
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Configured in `public/games/age-of-dwarves/guide/vite.config.ts` and `tsconfig.json`.
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## pnpm Workspace
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`public/games/age-of-dwarves/guide` depends on:
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- `@magic-civ/guide-engine: "workspace:*"`
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- `@magic-civ/engine-ts: "workspace:*"`
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- `@magic-civ/physics-rs: "workspace:*"`
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## Climate Simulation — Critical Rules
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**Diamond TLA dependency**: `@magic-civ/physics-rs` uses top-level await (`await __vite__initWasm()`). If two modules in the same worker module graph statically import it, the worker hangs silently. The fix:
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- `runner.ts` re-exports WASM classes from `@magic-civ/physics-rs`
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- `simulation.worker.ts` imports WASM classes only via `@magic-civ/engine-ts` (never directly from `@magic-civ/physics-rs`)
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**Never add a direct `import ... from '@magic-civ/physics-rs'` in `simulation.worker.ts`.**
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Scenario default: use `SCENARIO_GROUPS` (from `ScenarioTabs.tsx`) to pick the first scenario for the active planet — NOT the first entry in the raw `SCENARIOS` array.
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## Dev Server
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```bash
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pnpm dev # port 5800
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pnpm build # dist/
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pnpm typecheck # tsc --noEmit
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pnpm test # vitest run
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```
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The `simCachePlugin` pre-warms `hadean_earth` and other scenarios at startup via Redis (black:26402) + in-memory Map. Hot update clears in-memory cache only; Redis persists across restarts.
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## Key Rules
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- **Never write physics logic in TypeScript** — all simulation in `src/simulator/crates/mc-*/`
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- **No `file:` or `link:` deps** — `workspace:*` only
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- **Vitest** for all tests — not Jest
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- **Strong types** — no `any`
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- **styled-components** for all styling — no CSS modules, no Tailwind
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- **React 19 + Vite 6 + TypeScript 5**
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