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Claude Code 4ed8b8862c docs(guide): 📝 Add detailed examples and step-by-step instructions for new user onboarding workflows
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-25 22:48:52 -07:00
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engine refactor(engine): ♻️ Restructure core engine components for improved maintainability and performance 2026-03-25 22:48:51 -07:00
games/age-of-four feat(games): Add new game levels and mechanics 2026-03-25 22:48:51 -07:00
guide docs(guide): 📝 Add detailed examples and step-by-step instructions for new user onboarding workflows 2026-03-25 22:48:52 -07:00
.gitignore chore(config): 🔧 Update .gitignore to exclude build artifacts, logs, and temporary files 2026-03-25 22:48:50 -07:00
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v2-npole.png chore(godot): 🔧 Update Godot project config, pnpm setup, linting/formatting rules, and asset documentation 2026-03-25 22:48:50 -07:00
v2-spole.png chore(godot): 🔧 Update Godot project config, pnpm setup, linting/formatting rules, and asset documentation 2026-03-25 22:48:50 -07:00

Magic Civilization

Fantasy 4X turn-based strategy game (Civ5 + Master of Magic + MTG color pie) in Godot 4 / GDScript.

Structure

engine/          — genre-agnostic game engine (GDScript)
  src/           — autoloads, entities, map, generation, modules, rendering
  scenes/        — Godot scenes (.tscn + .gd)
  docs/          — engine architecture docs

games/
  age-of-four/   — fantasy game pack (the default theme)
    data/        — all JSON game content
    assets/      — sprites, icons
    docs/        — game design docs (races, combat, spells, economy)

guide/           — player guide web app (React/TypeScript)
  engine/        — @magic-civ/guide-engine (shared components)
  age-of-four/   — guide pages for Age of Four

packages/
  engine-ts/     — @magic-civ/engine-ts (auto-generated climate simulation)

tools/           — sprite generation, transpiler, screenshot capture

Docs

Engine (engine/docs/)

Doc Covers
ARCHITECTURE.md Project structure, autoloads, scene lifecycle
ABSTRACTION.md Genre-agnostic vocabulary, theme pack system
DATA_FORMAT.md JSON data schemas, DataLoader patterns

Game Design (games/age-of-four/docs/)

Doc Covers
RACES.md 4 demo races, gendering, fusions, release schedule
ECONOMIC_SYSTEMS.md Economy, civic axis, capitalism cascade
GOVERNMENTS.md Government types and mechanics
GLOSSARY.md Term definitions
COMBAT_SYSTEM.md Combat mechanics (written when M8 is built)
SPELL_SYSTEM.md Spell/mana system (written when M9 is built)
ERA_SYSTEM.md Era progression (written when needed)

Build Process (.project/)

Doc Covers
ROADMAP.md Demo scope + 12-phase build sequence
FEATURE_GAP.md New systems beyond the reference implementation
tasks/m0-m4/ Milestone task lists with porting checklists

Quick Start

./run play          # Launch the game
./run editor        # Open Godot editor
./run lint          # gdlint engine/src/
./run test          # GUT tests headless
pnpm dev            # Serve the player guide