magicciv/scripts/run
Natalie d49993e3dd test(@projects/@magic-civilization): 🚦 Rail-1 verify gate — no game-data transform logic in GDScript
Add tools/check-no-gdscript-sim-logic.py and wire it as verify step 18 (TOTAL
20→21). Fails if presentation GDScript (src/game/engine/src/**/*.gd) re-introduces
catalog yield aggregation (`yield_production += …`) or hand-built spec dicts
(`"yield_production": …`) — the exact drift class just moved to Rust. Verified to
flag the pre-7e2baa25d aggregation and pass clean on the current tree. Logic
belongs in the mc-* crates, reached via the GDExtension bridge (Rail 1).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 23:55:39 -04:00
..
audio.sh 🔥 remove combat & audio components 2026-04-28 17:39:46 -04:00
autoplay.sh feat(@projects/@magic-civilization): add gpu rollout parity tests & performance benchmarks 2026-04-17 12:30:50 -07:00
build-info.sh feat(@projects/@magic-civilization): implement gpu-mcts rollouts 2026-04-17 12:25:47 -07:00
build.sh feat(@projects): update wasm build and guide deployment workflows 2026-04-17 13:06:14 -07:00
common.sh fix(@projects/@magic-civilization): 🐛 update forgejo runner installation logic 2026-04-17 12:35:54 -07:00
deploy.sh fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
dev.sh feat(@projects/@magic-civilization): add combat system components 2026-04-26 16:08:21 -07:00
export.sh
format.sh feat(@projects/@magic-civilization): add gpu rollout parity tests & performance benchmarks 2026-04-17 12:30:50 -07:00
heavy-prefix.sh perf(player-api): Add systemd slice integration to enforce CPU/memory limits for player API workers during RL training 2026-05-26 02:21:13 -07:00
lint.sh feat(@projects/@magic-civilization): add gpu rollout parity tests & performance benchmarks 2026-04-17 12:30:50 -07:00
remote.sh fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
run chore(scripts): 🔧 Refactor execution script with environment validation and flow improvements 2026-04-17 19:53:47 -07:00
test.sh feat(@projects/@magic-civilization): add hex terrain palette system 2026-04-26 21:08:49 -07:00
tools.sh fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
verify.sh test(@projects/@magic-civilization): 🚦 Rail-1 verify gate — no game-data transform logic in GDScript 2026-06-24 23:55:39 -04:00